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Unfortunately, I've had way too many issues with Spearhead. It makes me sad. I want it to be good!
Getting my brain damaged by trying to figure out how to get the purchased units to spawn as correct faction, so they won't get shot. Absolutely no info anywhere on how to do it. All threads with that topic stay unanswered.
It's just unbelievable how BI does provide nothing to make these settings inside the Editor just within' a few clicks and doesn't provide anything that we could use from their original mission. How is anyone supposed to set this ♥♥♥♥ up, without being able to get the needed know how?
My mission is basically set and done, all I need is to figure out a way on how to spawn in new units as correct faction.
If anybody does know the answer please let us know!
https://www.youtube.com/watch?v=BCe-VQD8uYE
That's so true, could be so easy to set things up in the editor if there was just the option to do so. I don't understand why units need to be pre-bound to a certain faction. Would make things so much easier if the mission maker could just decide and units in general were completely neutral in the editor. So noobs like me wouldn't have to write all these codes manually.
That's exectly what I did, wrote all the units I am using in my misson under the CfgWLFactionAssets, like in that video and like on the official warlords wiki. But now whenever I'm purchasing a new unit through the warlords menu it's going to get shot, because it spawns as original faction which for example is independent when spawning in US units.
That's how it looks in my description.ext:
class CfgWLFactionAssets
{
class WEST
{
class
{
class SPE_US_Autorifleman {};
class SPE_US_First_Lieutenant {};
class SPE_US_Radioman {};
class SPE_US_Grenadier {};
class SPE_US_Sniper {};
class SPE_US_Engineer {};
class SPE_US_HMGunner {};
class SPE_US_AT_Soldier {};
class SPE_US_Medic {};
class SPE_US_Rifleman {};
class SPE_US_Captain {};
class SPE_US_Assist_SquadLead {};
};
};
class EAST
{
class InfantryUnits
{
class SPE_GER_stggunner {};
class SPE_GER_ober_rifleman {};
class SPE_GER_radioman {};
class SPE_GER_ober_grenadier {};
class SPE_sturmtrooper_sniper {};
class SPE_GER_sapper {};
class SPE_GER_mgunner {};
class SPE_GER_mgunner2 {};
class SPE_GER_LAT_30m_Rifleman {};
class SPE_GER_medic {};
class SPE_GER_rifleman_lite {};
class SPE_GER_hauptmann {};
class SPE_GER_Assist_SquadLead {};
};
};
class INDEP
{
class InfantryGroups
{
groups[] = {
"'Indep' >> 'SPE_FFI' >> 'Infantry' >> 'SPE_FFI_Militia_Group'"
};
};
};
};
Don't know what else to try and there are absolutely no informations anywhere about this. I'm trying to get this damn mission done for 2 weeks now. The stupid part is, that the original SPE warlords mission is basically set up exactly the same way, but BI simply never put a single thought into providing the settings for that mission as well, so people could have a much easier time trying to set up their custom warlords mission in the same fashion.