Arma 3
Singis Sep 8, 2023 @ 2:44pm
Independent Units as OPFOR in Warlords?
Sorry if this has been asked before but I could not find a solution online and I am scratching my head trying to work this out.



What I am trying to do is create a warlords scenario using Spearhead 1944 with US vs Germans. In the mod the US faction is Independent and the German faction is Blufor. I have everything set up to work so that the US faction should spawn as OPFOR the problem is when one of my US squad leaders (set up as opfor) purchases an infantry unit they spawn as Independent and they all kill eachother even other units that spawned as Independent and even when OPFOR set as allies to Independent.



Does anybody know how I can get the Spearhead 1944 US faction to spawn into warlords as OPFOR or even as BLUFOR and swap the Germans to OPFOR. I know it must be possible because the spearhead team have a warlords scenario in their mod where the US are Blufor and the Germans OPFOR but I canot unpack that to look at how they did it because the file isnt an sqf. I would like to create my own version of that so I can copy it to other maps and also because theirs has the French as Independent and US fighting the French seems unrealistic to me.
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Showing 1-6 of 6 comments
Cream Corn Lover Sep 8, 2023 @ 2:59pm 
Why dont you just set the general setting so independent fights bluefor
Singis Sep 9, 2023 @ 5:12am 
I have. It makes no difference. When they spawn in the garrisons the US soldiers just kill eachother.
Kageseigi Sep 11, 2023 @ 8:03pm 
I'm also very curious about this!
Unfortunately, I've had way too many issues with Spearhead. It makes me sad. I want it to be good!
Emme Jan 16, 2024 @ 4:40pm 
I'm trying to figure this out as well. In the original BI SPE_Warlords mission BLUFOR = US_Army and OPFOR = GER, Independent = FFI. So I've set up my mission exactly that way.

Getting my brain damaged by trying to figure out how to get the purchased units to spawn as correct faction, so they won't get shot. Absolutely no info anywhere on how to do it. All threads with that topic stay unanswered.

It's just unbelievable how BI does provide nothing to make these settings inside the Editor just within' a few clicks and doesn't provide anything that we could use from their original mission. How is anyone supposed to set this ♥♥♥♥ up, without being able to get the needed know how?

My mission is basically set and done, all I need is to figure out a way on how to spawn in new units as correct faction.

If anybody does know the answer please let us know!
Last edited by Emme; Jan 16, 2024 @ 6:49pm
Battlebuddy Jan 23, 2024 @ 11:58pm 
I really do wish BI came up with the ability to drag and drop factions in whatever friend or foe slots prior to missions but It gets complicated, you will be better off trying make your own entirely new faction as an OPFOR or BLUEFOR whatever. You will have to learn how to do a little coding in the editor/mission files to make new factions, unfortunately the info on how to do so correctly is a little few and far between. You will need to learn how to make Custom Faction/Assets lists as well as how to make custom warlords Requisition lists to spawn in your new faction units. There used to be a mod or something to make new factions in game but I forgot what that was called and never used it my self. Good luck.

https://www.youtube.com/watch?v=BCe-VQD8uYE
Last edited by Battlebuddy; Jan 24, 2024 @ 12:04am
Emme Jan 24, 2024 @ 6:16am 
Originally posted by Battlebuddy:
I really do wish BI came up with the ability to drag and drop factions in whatever friend or foe slots prior to missions but It gets complicated.

That's so true, could be so easy to set things up in the editor if there was just the option to do so. I don't understand why units need to be pre-bound to a certain faction. Would make things so much easier if the mission maker could just decide and units in general were completely neutral in the editor. So noobs like me wouldn't have to write all these codes manually.

Originally posted by Battlebuddy:
You will be better off trying make your own entirely new faction as an OPFOR or BLUEFOR whatever. You will have to learn how to do a little coding in the editor/mission files to make new factions, unfortunately the info on how to do so correctly is a little few and far between. You will need to learn how to make Custom Faction/Assets lists as well as how to make custom warlords Requisition lists to spawn in your new faction units. There used to be a mod or something to make new factions in game but I forgot what that was called and never used it my self. Good luck.

https://www.youtube.com/watch?v=BCe-VQD8uYE

That's exectly what I did, wrote all the units I am using in my misson under the CfgWLFactionAssets, like in that video and like on the official warlords wiki. But now whenever I'm purchasing a new unit through the warlords menu it's going to get shot, because it spawns as original faction which for example is independent when spawning in US units.

That's how it looks in my description.ext:

class CfgWLFactionAssets
{
class WEST
{
class
{
class SPE_US_Autorifleman {};
class SPE_US_First_Lieutenant {};
class SPE_US_Radioman {};
class SPE_US_Grenadier {};
class SPE_US_Sniper {};
class SPE_US_Engineer {};
class SPE_US_HMGunner {};
class SPE_US_AT_Soldier {};
class SPE_US_Medic {};
class SPE_US_Rifleman {};
class SPE_US_Captain {};
class SPE_US_Assist_SquadLead {};
};
};

class EAST
{
class InfantryUnits
{
class SPE_GER_stggunner {};
class SPE_GER_ober_rifleman {};
class SPE_GER_radioman {};
class SPE_GER_ober_grenadier {};
class SPE_sturmtrooper_sniper {};
class SPE_GER_sapper {};
class SPE_GER_mgunner {};
class SPE_GER_mgunner2 {};
class SPE_GER_LAT_30m_Rifleman {};
class SPE_GER_medic {};
class SPE_GER_rifleman_lite {};
class SPE_GER_hauptmann {};
class SPE_GER_Assist_SquadLead {};
};
};

class INDEP
{
class InfantryGroups
{
groups[] = {
"'Indep' >> 'SPE_FFI' >> 'Infantry' >> 'SPE_FFI_Militia_Group'"
};
};
};
};

Don't know what else to try and there are absolutely no informations anywhere about this. I'm trying to get this damn mission done for 2 weeks now. The stupid part is, that the original SPE warlords mission is basically set up exactly the same way, but BI simply never put a single thought into providing the settings for that mission as well, so people could have a much easier time trying to set up their custom warlords mission in the same fashion.
Last edited by Emme; Jan 24, 2024 @ 6:56am
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Date Posted: Sep 8, 2023 @ 2:44pm
Posts: 6