Arma 3
Gman 2016년 7월 13일 오후 1시 38분
PLAYERS NETWORK DOES NOT MEET SERVERS REQUIREMENTS
So if you're getting kicked off game modes such as exile after the update its because adins have now set the ping limit to 250 ms, which means that if your like me, and your net buffers when you first join the server, then you are barred from plaing atall. Loads of people i play with have suddenly been excluded. In response to this, the ccg admins for example were just rude: http://customcombatgaming.com/forums/index.php?/topic/27311-players-network-does-not-meet-the-server-speed-requirements/ I dont know what to do, i effectively cant play my fave game mode any more...
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Gman 2016년 7월 13일 오후 5시 37분 
Dwarden님이 먼저 게시:
such server needs at minimum v1 profiling/performance binary 1.62.137540
otherwise the feature is broken
https://forums.bistudio.com/topic/160288-arma-3-stable-server-162-performance-binary-feedback/page-78?p=3062540#entry3062540

even then disconnectTimeout might have issues which will be fixed in upcoming builds

also those features are WIP so bugs/issues are expected


So i replaced my arma 3 exe file from your drop box and then got a memory crash 000.000000000000.0 somethign or other :(
®NapalmSunrise® 2016년 7월 13일 오후 6시 33분 
G-Man™님이 먼저 게시:
Dwarden님이 먼저 게시:
such server needs at minimum v1 profiling/performance binary 1.62.137540
otherwise the feature is broken
https://forums.bistudio.com/topic/160288-arma-3-stable-server-162-performance-binary-feedback/page-78?p=3062540#entry3062540

even then disconnectTimeout might have issues which will be fixed in upcoming builds

also those features are WIP so bugs/issues are expected


So i replaced my arma 3 exe file from your drop box and then got a memory crash 000.000000000000.0 somethign or other :(
CCG knows of this memory error and are working on it..
TOMAHAWK 2016년 7월 13일 오후 6시 35분 
I thought this was just me, been turning page file on and off, trying different memory allocators, reinstalling DirectX.
I'm glad it's a CCG-end error.

Any ETA on when the fix update will be pushed?
®NapalmSunrise® 2016년 7월 13일 오후 7시 12분 
I thought this was just me, been turning page file on and off, trying different memory allocators, reinstalling DirectX.
I'm glad it's a CCG-end error.

Any ETA on when the fix update will be pushed?

No idea man, I was getting the error only on their servers, not all but a couple, so I checked their forums and they are aware so hopefully it gets fixed quick..
TOMAHAWK 2016년 7월 13일 오후 8시 02분 
NapalmSunrise®ECWC님이 먼저 게시:

No idea man, I was getting the error only on their servers, not all but a couple, so I checked their forums and they are aware so hopefully it gets fixed quick..

Thanks for the information, I'm reformatting this weekend to solve any underlying game/directX issues, and making the jump to Windows 10!
®NapalmSunrise® 2016년 7월 13일 오후 8시 06분 
NapalmSunrise®ECWC님이 먼저 게시:

No idea man, I was getting the error only on their servers, not all but a couple, so I checked their forums and they are aware so hopefully it gets fixed quick..

Thanks for the information, I'm reformatting this weekend to solve any underlying game/directX issues, and making the jump to Windows 10!

I've had nothing short of a great experience with Win 10 !!
Dwarden  [개발자] 2016년 7월 14일 오전 2시 22분 
G-Man™님이 먼저 게시:
Dwarden님이 먼저 게시:
such server needs at minimum v1 profiling/performance binary 1.62.137540
otherwise the feature is broken
https://forums.bistudio.com/topic/160288-arma-3-stable-server-162-performance-binary-feedback/page-78?p=3062540#entry3062540

even then disconnectTimeout might have issues which will be fixed in upcoming builds

also those features are WIP so bugs/issues are expected


So i replaced my arma 3 exe file from your drop box and then got a memory crash 000.000000000000.0 somethign or other :(

I was talking they need it on theirs server but w/e

anyway if you got client engine crash then it would be nice to get your rpt, mdmp, bidmp files
compress them (e.g. to 7zip, rar, zip) and upload to dropbox or googledrive and send me url
Shotgun Snug 2016년 7월 17일 오후 5시 27분 
// NETWORK SETTINGS
maxPing = 499;
disconnectTimeout = 5;
maxDesync = 4999;
maxPacketLoss = 49;


To every server owner this will fix this problem for all your players. I had the same issue on my server and we got it figured out to where nobody is getting kicked.
Dwarden  [개발자] 2016년 7월 18일 오전 8시 50분 
@shotgun snug, not exactly true
the maxDesync isn't working properly and it's not recommended to use as I wrote before

also it's better to just use logging and not kicking until we change the kick/log system
(you will be able to setup IF log or IF kick per each of those 4 settings)
Dwarden 님이 마지막으로 수정; 2016년 7월 18일 오전 8시 50분
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