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That's a myth. It has nothing to do with wounding. All about velocity and being light.
this should explain the 5.56 but trust me it isn't underpowered it has to do with hitboxes and armor that can make it feel like the enemies are from cod but it has to do with a very detailed damage model
This video is approaching five years old. The systems in question have been significantly adjusted since then.
edit: some of the changes i believe (i could be wrong) was increased hitbox sizes and a less damage absorption by armor so you dont get those shots that "graze" when they should be direct hits and miss when they should graze
https://www.youtube.com/watch?v=X7521ysymZY
a slightly more up to date video
If the target is wearing armor rated for 5.56x45mm, and the rounds are striking the armor, then going from 5 to 3 is actually a downgrade in terms of realism. Less damage absorption by armor is also a poor move, considering the capabilities of a ceramic plate in terms of energy capture. Nonetheless, the video is old and does not currently reflect the base game as it is right now. Ergo, it is obsolete and not a good reference. That's my point.
After all, to take it as gospel would be to use data from a pre-adjusted version of the game. That data is simply bogus for the 2019 version of Arma III.
2016 (second video) is also old. The best idea is for someone to do a testing video of the game right now and we use that as a reference, rather than old and fairly out of date videos.
edit: again its not about the values being reflected in the video but the system. they have made some changes but at its core it is still very similar
The values being reflected in the video are reflections of the ammunition's hit & caliber values within their cfgammo class, as well as the damage resistance of the target character found in their cfgvehicles class and the armor values of the vest (found in the cfgweapons entry). For further reference, I suggest reading up on the Arma 3 damage description for infantry on the official BI Community Wiki. Simply put, values for the number of shots it takes to kill are a reflection of changes in the system. I've modded this game for quite some time, so I know how it works under the hood.
"Some changes" would be an understatement. Any change to any of the above variables invalidates prior data because it creates a simple difference between the values (and ergo, effectiveness under certain conditions) depicted in the test and those that can be expected out in the field.
The fundamental issue is that the hit areas themselves do not result in a kill directly, with the exception of hitHead (your head), hitFace (your face), and a hit zone called hitBody that is your actual overall health. All other areas of your body contribute to hitBody indirectly, so it's a bit more nuanced than your description. You cannot damage hitBody directly, even if you hit the "chest", since that is actually divided into hitAbdomen, hitChest, and hitDiaphragm, all three of which contribute to hitBody. Any change to any of these zones, or the specific values by which damage from them is divided into hitBody, automatically invalidates testing data from before the change itself. Armor vests also have two kinds of armor. Armor, and structural armor that functions as a divisor. Consider the regular "armor" to just be additional "health points" in a very basic way of understanding it. This specific part of Arma's simulation is where it is weakest, with vests often being a little more inconsistent than they should be due to funky math.
Nonetheless, the best way to determine armor performance in 2019 is to disregard the old videos and simply test in your current, up-to-date version of Arma. This will rule out any undocumented changes to the armor system.
Edit: agreed on the testing part
Incorrect. It depends entirely on the threat level of the "modern body armor in question" as well as the mechanism by which it is often defeated. Even our most basic lead-core M193, only due to its velocity and velocity alone, will pierce your typical 1/4" AR500 Steel plates with ease - provided it is fired out of a long enough barrel. M855, despite the steel element contained within, is not better against steel in most cases due to the potential for the core to shatter and the overall lower velocity of the heavier 62-grain projectile (M193 is 55 grain). M855, due to the higher ability of its steel to handle friction without deformation, is much more potent against polyethylene armor than M193. M855A1 is a souped up M855, but is still not good enough to tackle most NIJ Level III / SAPI-grade Ceramics at close combat distances. Most modern body armor you'll see out in the field today consists of ceramics, whether they be Level III / SAPI or higher, like Level IV / ESAPI or something like GOST-BR5 on the Russian GOST 50774-95 ADD. 2014 Standard. You can go even higher, like to the protective abilities of the XSAPI or even Model AA4.
There are more exotic tungsten-cored rounds, like 5.56x45mm M995, that can pierce NIJ Level IV ceramic armor thanks to having dramatically higher strength and sectional density in the core compared to M193 or M855. The obvious disadvantages of M995 are limited wounding potential and high cost, so they're rarely used outside of SOF in the real world. This M995 can do what a .30-06 M2AP steel-core armor piercing projectile cannot, and it can even beat 7.62x54mm B-32 Armor Piercing Incendiary at piercing body armor. There are yet even stronger rounds, like 5.56x45mm DM31, that boast of better tungsten penetrators and can thus pierce even stronger armor than your average NIJ Level IV / ESAPI-grade Ceramic up close, or pierce ESAPIs at longer distances.
In short, 5.56x45mm is a good armor penetrator if you're looking to pierce AR500 Steel (use M193 and a 20" barrel), Polyethylene (UHMWPE) plates, which should be shot with M855 out of any reasonable barrel, or most ceramics, which requires M995 or DM31 or something even beefier. 7.62x51mm M80 cannot beat the UHMWPE and Steel plates I speak of, and M995 outperforms even 7.62x51mm M61 Armor-Piercing, which is a steel-core and thus has lower sectional density.
While 7.62x51mm has "better" penetrators like M993, M995's bigger brother, tungsten is still required to reliably defeat Level IV armor, and the usage of a non-expanding and non-fragmenting tungsten core results in poor lethality even from a 7.62x51mm rifle. Besides, the next "level" beyond ESAPI is the XSAPI, which can stop three hits of either M993 or M995 according to FQ/PD 07-03D. I will admit, however, that the next popular (has multiple different plates on the market for it) "level" of armor past that, the 7.62x51mm Swiss P AP protection of the Ceradyne Model AA4, TenCate CX-950 IC, and others, will require a 7.62x51mm with a better penetrator than Swiss P AP (which is much better than M993) like M948 (which fires a .22 projectile, subcaliber in a sabot, and thus massively compromises the creation of an effective permanent wound cavity). 5.56x45mm, at that completely exotic level that no first world military even uses outside of very high-end SOF, will not suffice even with tungsten in play. Up there, you're right, but for 99% of situations, 5.56x45mm is an effective armor penetrator. All that matters is the ammunition you use.
But the main problem of the 5.56 is still that it is so lightweight. Of course this gives it a better v0 over heavier calibres BUT this allso means that it loses speed (and there for energy) very fast.
In general you are correct the smaller heavier and faster the cartrige is the better is the penetration power (lets just assume that every used projectile is allways made of something that is hard enough to defeat the "plate" material . i mean there is a reason why pretty much every modern military in this world would use sabot rounds in a tank vs tank fight.
But lets face it a 7,62 nato for example is simple a lot heavier than the 5,56, This means the V0 is lesser but lets say at 200 m the velocity will be the same because because of the heavy weight it does not lose speed that fast. and now the weight kicks in, A 5,56 has about 1800 joules at the start. 7,62 starts with about 3500 (and loses lesser joules than a 5,56 every meter it travels), So at the same speed (at 200m for example) the 5,56 hast still the advantage (in penetration terms) that it has the smaller diameter BUT bigger the energy of 7,62 because of its weight will more than compensate this. So the 7,62 will penetrate far deeper
To say that energy is a primary factor in causing penetration is completely false. A .45-70 carries a lot more energy than a 7.62x51mm or a 5.56x45mm, but it is completely inferior against ballistic steel. Your understanding of the subject matter is taking the effects of various aspects and attributing them all falsely to one aspect. This is incorrect. Furthermore, energy retention as you describe it is not just a property of weight. It is also a property of ballistic coefficient and the shape of the bullet in relation to drag. Longer bullets have an advantage here.