Arma 3
Low FPS with GTX 980 TI 6Gb
Hello i am playing Arma 3 almost in max settings with 30 - 50fps, is there any way to optimize the game to play it with good graphics and good fps?
Here are my specs:
Graphics Card: Geforce GTX 980 TI
Processor: Intel Core I5 3570K 3.40GHz
Memory RAM: Kingston 2x4
Motherboard: Asus P8H77-I
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Показані коментарі 1627 із 27
As someone with over 2100 hours in ArmA and rig not as good as yours I can basically say you can't get amazing 60fps in all the time.

Understand everything under general video settings is mostly CPU based and everything under AA&PP is GPU based.

So the 980ti is a beast of a card so I say max out everything under AA&PP your card can handle it and if you get low frames nothing in there is going to make a difference.

However you probably want to keep everything from bloom down to sharpen filer at 100. But have a play around and see what you like. Understand it doesn't matter too much as your GPU can handle it.

As for general settings the biggest killer of frames is the Visibility.
ArmA Renders everything within that zone weither you can see it or not that is why it is so intense on your machine.

Overall setting of between 2500 and 3000 should be fine, even if you are flying jets or want to snipe.
With your overall set to 2500 - 3000 set you Objects to the higest it will now let you go which will probably be about 1750 or something around there, if it is more or less don't worry.
then set you shadows to 200 or the most it will let you.

Max everything else out as far as it will go and leave sampling at 100% dont go bigger or smaller.


Another thing that can help with frames is have you game and mod on a SSD. that helps loading and rendering textures quickly without lag.

ArmA is a game you can't really get awesome frames with all the time or really much of the time. Fortunately it is a slow based gamed focused more around tactics and teamwork than twitch shooting like say COD or Counter Strike. So you don't really NEED 60 fps to be competitive.

You will get more kills being patient and picking your shots than being first and fast.
Me personally on my rig. I have everything maxed out and I deal with 18-20 fps in highly modded games and 20-25fps in vanilla games. Experience and patience will serve me to destroy most people who think ArmA is COD and try and twitch fire on me at 40fps.
as far as i know ... ArmA3 is getting DX12 ...

and if i see this post from peoples with i5 and 980ti´s just getting 30-60 fps on multi ... i really think im really really fine even with "♥♥♥♥ AMD Gear"
Цитата допису Sony:
as far as i know ... ArmA3 is getting DX12 ...

and if i see this post from peoples with i5 and 980ti´s just getting 30-60 fps on multi ... i really think im really really fine even with "♥♥♥♥ AMD Gear"
But this happens only on Arma 3..
Цитата допису Sony:
as far as i know ... ArmA3 is getting DX12 ...

and if i see this post from peoples with i5 and 980ti´s just getting 30-60 fps on multi ... i really think im really really fine even with "♥♥♥♥ AMD Gear"
Arma 3 is not getting dx12. It was already stated.
Цитата допису 𝓕𝓪𝓽𝓪𝓁.:
Цитата допису Sony:
as far as i know ... ArmA3 is getting DX12 ...

and if i see this post from peoples with i5 and 980ti´s just getting 30-60 fps on multi ... i really think im really really fine even with "♥♥♥♥ AMD Gear"
Arma 3 is not getting dx12. It was already stated.
Indeed,people should read the sitreps.
dx12 means multicore support! something arma 3 desparetely needs why would they do this to us ? , just imagine running with 500 units in a server with smooth fps this will give arma 3 that and more! why are they doing this -_- , well there is no point getting the tanoa now tahts for sure
Цитата допису axonMagnus:
dx12 means multicore support! something arma 3 desparetely needs why would they do this to us ? , just imagine running with 500 units in a server with smooth fps this will give arma 3 that and more! why are they doing this -_- , well there is no point getting the tanoa now tahts for sure
My suspicion is,that the fps gain is minimal because it's such an old engine.
But,maybe in the future it will be implemented like they said on sitrep 00151.
Just to quote the relevant part :

''We will continue to look for optimization opportunities across the board, but it would not be realistic to expect a 'magic bullet' leap forward in Arma 3's lifetime. That also goes for a potential DirectX 12 implementation. After a lengthy initial investigation, we've concluded that this is far more complex than it may seem. It has been decided that our company will first tackle this in the new Enfusion engine, as its rendering pipeline is more compatible. Afterwards we'll still evaluate porting it back (or using the knowledge we'll have gained) for Arma 3. This does mean quite definitely that no DX12 implementation will be part of the platform update that is to accompany the Apex release''
Автор останньої редакції: Dimera; 17 трав. 2016 о 3:07
Цитата допису axonMagnus:
dx12 means multicore support! something arma 3 desparetely needs why would they do this to us ? , just imagine running with 500 units in a server with smooth fps this will give arma 3 that and more! why are they doing this -_- , well there is no point getting the tanoa now tahts for sure
Dream on mate!! if a game ain't made for DX12 from the ground up you will only get a tiny gain.
Цитата допису Sony:
as far as i know ... ArmA3 is getting DX12 ...

and if i see this post from peoples with i5 and 980ti´s just getting 30-60 fps on multi ... i really think im really really fine even with "♥♥♥♥ AMD Gear"
The single core performance will still suck to much!!

i have a i7 6700k with a 270x and never drops below 50fps on MP with max everything and view distance @3.5K and 95% of the time it's above 60fps. witch shows core performance matters the most regardless of anything like all games single core performance matters the most.
I have a 6700k at 4.5ghz and a 780ti and i struggel to get 30/40fps in MP and thats with view distance at 3000.
A good OC on your CPU and Ram will go a long way with this game, it's very cpu dependant.
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Показані коментарі 1627 із 27
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Опубліковано: 16 трав. 2016 о 6:54
Дописів: 27