Arma 3
Gracey Face Aug 23, 2016 @ 7:56pm
How to make the Tigris actually work?
Its radar doesnt always work. When it does work it doesnt always represent what is actually around you. It cant always lock on to visible targets, and when you do lock on sometimes the rockets you fire fly straight into the ground and other times the rockets that dont plow into the floor miss the target without the target popping countermeasures. And to top all of that off the automatic reticle for the gun turret doesnt work half the time, glitching out at times and when it doesnt glitch out not always being accurate.

What the crap is going on with this vehicle?


Forgot to mention, the radar only seems to work out to whatever your view range is or possibly even less, which is bizzare as all hell. Never mind the lock on being wierdly short range. Additionally if you come to a stop the vehicle will randomly and for no apparent reason be unable to begin moving again without you holding down the forwards key for about 20 seconds. Because more wierdness with this vehicle was what it needed :/
Last edited by Gracey Face; Aug 23, 2016 @ 8:25pm
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CandleJack Aug 24, 2016 @ 12:54am 
Originally posted by A beautiful man.:
Its radar doesnt always work. When it does work it doesnt always represent what is actually around you. It cant always lock on to visible targets, and when you do lock on sometimes the rockets you fire fly straight into the ground and other times the rockets that dont plow into the floor miss the target without the target popping countermeasures. And to top all of that off the automatic reticle for the gun turret doesnt work half the time, glitching out at times and when it doesnt glitch out not always being accurate.
It's what it should be.
Originally posted by A beautiful man.:
if you come to a stop the vehicle will randomly and for no apparent reason be unable to begin moving again without you holding down the forwards key for about 20 seconds. Because more wierdness with this vehicle was what it needed :/
Probably bug. But i'm not aware of this kind of bug.
Vitdom Aug 24, 2016 @ 2:24am 
Reproduce the issues in a structured manner and report it to https://feedback.bistudio.com/
Most likely, the issue will be fixed in the next Arma 3 update to be released in 2 - 3 weeks.
Last edited by Vitdom; Aug 24, 2016 @ 2:24am
Gracey Face Aug 24, 2016 @ 3:55am 
Originally posted by CandleJack:
It's what it should be.

Probably bug. But i'm not aware of this kind of bug.

Your telling me when an aircraft is diving on me, doing a gun run on me, the auto reticle being 30 degrees off to the right and slightly above the guy is "how it should be"? Admittedly my experience with radar guided guns in reality is 0 but that doesnt sound right. :D



In regards to the tank having trouble moving, it seems to happen randomly. It is most likely in my experience when driving over the small rock walls, but even then it isnt guaranteed. Just wierd when it happens.

Its almost like it is wheel spinning, but I dont know if that can happen in a tracked vehicle.
CandleJack Aug 24, 2016 @ 4:05am 
Tigris working fine for me(at least in mp and editor). I've never seen this kind of bugs. Do you have any mods installed?
Gracey Face Aug 24, 2016 @ 4:20am 
Originally posted by CandleJack:
Tigris working fine for me(at least in mp and editor). I've never seen this kind of bugs. Do you have any mods installed?

Nah.
UBE Chief Aug 24, 2016 @ 7:46am 
The moving thing you're experiencing could be a bug only effecting tracked vehicles. Sometimes it's a lurch forward/backward, other times you spin out and go airborne. It's random, and even happens on flat ground. No idea why this happens.

As for the auto-aim of the autocannons, it could be that it's guessing where the aircraft is going, and making a bad correction to do so. Just correct for that slight miscalculation while locked-on (as it will retain the zeroing and lead) and just creep the guns over to the aircraft.

As for the apparent lock-on issues only up to your view distance, I've locked-on, fired missiles at, and killed AI up to 7.3km - albeit with the Tunguska from a mod - but I was using the force lock-on button (default T) instead of "Next Target (In Vehicle)" button (default R). My view distance is set to either 2,000m or 2,500m.

AA missiles also estimate where the aircraft is going to go, and will fly based on that guess. This will sometimes have the end result of the missile nosediving into the ground in an attempt to intercept the aircraft going towards the ground. The only way to avoid this is to keep the lock, aim as far up as you can without the lock breaking, and fire the missiles. This will force the AA missile to take an upward trajectory before heading off towards the aircraft.
Gracey Face Aug 24, 2016 @ 8:02am 
Originally posted by UBE Chief:
...

I have yet to go airborne, though that glitch isnt surprising considering how the vehicles are in this game :D.

As for the bad corrections, I have a feeling that whatever wonky thing in the netcode causes vehicle wrecks to spaz out like they do is what is causing the reticle wierdness. It would be nice if there was some way to fix it.

If you want, you can spawn in the editor and try it again with the tigris. I know that I can only lock onto and see on the radar things within my visible range, but thats kind of what I am getting at, I am wondering if it is a glitch since these distances are silly short for a simulator.

I have been doing that with missile firing, but it doesnt always work. Additionally the missiles dont only plow into the ground when vehicles are maneuvering. Even against helis slowly cruising around they plow into the ground (and the cannon reticle ♥♥♥♥♥ up). Again, I am wondering if there is some wierdness. Like I could change my command/update rates or something to fix but maybe not. Dont even know how you do that in ARMA anyway...
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Date Posted: Aug 23, 2016 @ 7:56pm
Posts: 7