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The 9.3 MMG is actually better than the SPMG due to basically being identical except with more power per bullet..
And who gives a crap about fatigue in the context of a KOTH game when the MMGs give you one shot kills and the ability to ignore everything short of the walls of military bunkers. All you are losing out on is the ability to sprint, and even then only if you have been sprinting around already.
Winning a firefight despite shooting second is a pretty big advantage, never mind things like fleeting shots, all it takes is a single hit where as the other MGs will need 3+, or the ability to just mindlessly spray a building that you think a guy is in.
If fatigue was more meaningful then it would be more of a choice, but as it is right now if you choose anything other than one of the MMGs you are objectively making the wrong choice.
Personally I was searching for the same thing. Can't find it either man.
The last post was from 3 years ago numbnuts
Really people do know, and it's the GPMGs. Don't mean to sound like an ass but it's only idiots who say anything else is better, like temporary who necroed the post.
Simple fact is that because ARMA doesn't simulate everything from weight and length to recoil beyond almost meaningless abstraction and health in this game is simple hitpoints, the only things that really matter about guns in this game are thier accuracy, hitting power, ROF, penetration and capacity, and the GPMGs being purposefully overpowered to coerce people into buying the DLCs for them are simply the best in all of these categories (with the 9.3 being the better of the two).
I've got over 3,000 hours spent on both modding and playing the game. I've read the relevant configs for the weapons, the magazines, and the ammunition that we're discussing. Bert Sampsen here speaks the truth. Everybody worth their salt knows that the SPMG and Navid are the most potent of the bunch by far thanks to "balancing" done on Bohemia's end to help motivate the purchase of the Marksman DLC.
In reality, .338 Norma Magnum and 9.3x64mm Brenneke are rather heavy cartridges. The SPMG and Navid would be much heavier loaded than they are in Arma - and would be very difficult to use in any offensive tactics. The base game stamina and sway models are also quite forgiving and reward "spray and pray" tactics that the Navid especially excels at. The stuff you see in KOTH just doesn't fly under the rules of an ACE3 Stamina equipped server.
The SPMG is the better wallbanger, but if you know how to walk shots in then the Navid hits harder and one-shots infantry more reliably at any distance.