Arma 3
Dillpickle1 Aug 10, 2016 @ 1:25pm
How to disable client side mods on a server
How to disable client side mods on a server?
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Showing 1-7 of 7 comments
UBE Chief Aug 10, 2016 @ 2:15pm 
As far as I know, people cannot join a server if they are running mods that the server isn't.

For example: A server running default Invade & Annex will not let people running RHS to join.
Dillpickle1 Aug 10, 2016 @ 2:57pm 
Originally posted by UBE Chief:
As far as I know, people cannot join a server if they are running mods that the server isn't.

For example: A server running default Invade & Annex will not let people running RHS to join.


Theirs a chain of text that prevents client side mods. I know its their I just don't know the name of it. By default Client side mods are enabled. A lot of hackers use Client side mods and that strand of text fixes it
Last edited by Dillpickle1; Aug 10, 2016 @ 3:00pm
Northy Aug 10, 2016 @ 3:06pm 
onHackedData=kick (_this select 0)
onUnsignedData=kick (_this select 0)
onDifferentData=kick (_this select 0)
Dillpickle1 Aug 10, 2016 @ 3:08pm 
Originally posted by Northy:
onHackedData=kick (_this select 0)
onUnsignedData=kick (_this select 0)
onDifferentData=kick (_this select 0)

Looks legit. Althought The one I saw had =2
Northy Aug 10, 2016 @ 3:09pm 
Works on the server I admin :-)

onHackedData = "kick (_this select 0)";
onDifferentData = "kick (_this select 0)";
onUnsignedData = "kick (_this select 0)";

missed the quote marks
Last edited by Northy; Aug 10, 2016 @ 3:15pm
CrazyCreation1 Apr 29, 2019 @ 12:30pm 
Sorry about this crazy necro, But this was the only place I found this string. Where do I put this in my server to make it actually do it's thing?
Sandra99 May 1, 2019 @ 12:41am 
Well, in your server.cfg
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Date Posted: Aug 10, 2016 @ 1:25pm
Posts: 7