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http://alivemod.com/wiki/index.php/Mission_Editing
read the whole wiki its great.
Objectives are basically any civilian or military placement on the map (power plants, military outposts, etc.) depending on the module (mil placement for military objectives and civ for civilian objectives).
The wiki is a great source as well and just googling any question, I've found the answer to every question I've had for setting up alive missions by googling or the wiki. I can't stress how vital it is to read the first parts of each module on the wiki. It will explain how to set up the module and if it needs to be synced to something. Good luck!
Reread your post. You're using the wrong markers, they're under markers but the second tab, there should only be two options. Rectangle or elipse, that's the only assets in the correct markers tab. The other one is NOT the correct area markers to use. Also, if you'd like to limit the world space, you can set up a mapcover to block off parts of the map, Google "mapcover bis wiki" for a visualization of how to set it up or look at the insurgency mission template off their site.
You need to link your commander module on each Civ module (friendly and hostile),
A basic exemple here on chernarus with LOP, NAPA vs Chedaki
http://steamcommunity.com/sharedfiles/filedetails/?id=730538253
http://steamcommunity.com/sharedfiles/filedetails/?id=730538264
http://steamcommunity.com/sharedfiles/filedetails/?id=730538275
http://steamcommunity.com/sharedfiles/filedetails/?id=730538284
http://steamcommunity.com/sharedfiles/filedetails/?id=730538295
http://steamcommunity.com/sharedfiles/filedetails/?id=730538310
You need to add this module Alive exiger, Alive Player option, Alive Virtual AI system (20 group max, 1500 m spawn) and the C2ISTAR for the random mission for exemple if you play blufor set auto-task friendly Blufor, ennemy Opfor i hope that will help you. For the default setting take a laser designator for use the commander action (task, support, intel....)
If you want set up a whole map on altis with the civ module (opfor, blufor) set this option ignore small objective.
I hope that will help you
If not, can you post in there? I can help you.
been doing that buddy, and the youtube videos
Ah you last paragraph. that's probaby the issue. Thanks!
For instance, let's say I make a marker around my base, where I don't want enemies to spawn, and name it BLUFOR_1
In the enemy mil obj, civ obj and CQB modules, in the blacklist line, I'll write BLUFOR_1
If using multiple markers in the same module, seperate them by commas without spaces: BLUFOR_1,BLUFOR_2
Etc.
The same principal goes for blacklisting larger parts of the map.
Name them whatever you want. Just avoid spaces. So use BLUFOR1 or BLUFOR_1. Do not use BLUFOR 1
Make sure you are actually changing the name of the marker when you double click on it and not accidentally typing in the wrong section and just adding text to it.