Arma 3
STIPY Jul 23, 2016 @ 7:58pm
Issue with ALiVE in Eden editor
I'm new too alive and followed the tutorials to the tee and I can't seem to get a mission running. The issue being ALiVE tells me to "place civilian objectives in the TAORS" and that there are 0 objectives for both OPCOMs in the TAORS. This mission is on Altis

My research shows that marker placement is the common issue. But I can't for the life of me get it to work. Eden editors markers make this difficult. When you place them the markers change in size when you zoom in or out. Making this difficult to tell how big my marker really is. I figured when specifying a number for the X and Y axis it was meters but it can't be, given when putting in a number above 500 the marker starts to span the entire map and more. Could some show me an example of what numbers to punch in or where to place the markers?I'll double check the tutorials but as far as can tell I'm following them word for word, even watched one while trying to make a mission step by step and no avail.

Ideally I want BluFor to control the mainfield in the center of the map and ofpor to control the rest of the island. For practice purpose I tried dividng the island 50/50 and nothing. Keeps giving me the 0 objectives found.
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Showing 1-11 of 11 comments
yxman Jul 23, 2016 @ 8:20pm 
Last edited by yxman; Jul 23, 2016 @ 8:20pm
D.Cub3d Jul 24, 2016 @ 3:56am 
Also grab the basic mission templates they have off their website. That will alo help you get an idea for how things work and serve as basically a breathing tutorial.
D.Cub3d Jul 24, 2016 @ 4:02am 
Also, having too many objectives in the TAOR will cause excessive slow down. Altis is a huge map, I'd recommend sticking to around half or a little less of the map being used. You could also set the placement modules to filter and ignore objectives by priority or size. If you want to use the whole map, filter and ignore and place several area markers where you want their concentration a1of troops to be placed and occupy objectives.

Objectives are basically any civilian or military placement on the map (power plants, military outposts, etc.) depending on the module (mil placement for military objectives and civ for civilian objectives).

The wiki is a great source as well and just googling any question, I've found the answer to every question I've had for setting up alive missions by googling or the wiki. I can't stress how vital it is to read the first parts of each module on the wiki. It will explain how to set up the module and if it needs to be synced to something. Good luck!


Reread your post. You're using the wrong markers, they're under markers but the second tab, there should only be two options. Rectangle or elipse, that's the only assets in the correct markers tab. The other one is NOT the correct area markers to use. Also, if you'd like to limit the world space, you can set up a mapcover to block off parts of the map, Google "mapcover bis wiki" for a visualization of how to set it up or look at the insurgency mission template off their site.
Last edited by D.Cub3d; Jul 24, 2016 @ 4:10am
Dada Jul 24, 2016 @ 5:04am 
You need to know the faction, for exemple OTAN its BLU_F, CSAT its OPF_F.
You need to link your commander module on each Civ module (friendly and hostile),
A basic exemple here on chernarus with LOP, NAPA vs Chedaki
http://steamcommunity.com/sharedfiles/filedetails/?id=730538253
http://steamcommunity.com/sharedfiles/filedetails/?id=730538264
http://steamcommunity.com/sharedfiles/filedetails/?id=730538275
http://steamcommunity.com/sharedfiles/filedetails/?id=730538284
http://steamcommunity.com/sharedfiles/filedetails/?id=730538295
http://steamcommunity.com/sharedfiles/filedetails/?id=730538310

You need to add this module Alive exiger, Alive Player option, Alive Virtual AI system (20 group max, 1500 m spawn) and the C2ISTAR for the random mission for exemple if you play blufor set auto-task friendly Blufor, ennemy Opfor i hope that will help you. For the default setting take a laser designator for use the commander action (task, support, intel....)

If you want set up a whole map on altis with the civ module (opfor, blufor) set this option ignore small objective.
I hope that will help you
HeroesandvillainsOS Jul 24, 2016 @ 10:55am 
Is this you? http://alivemod.com/forum/2268-trouble-with-taors-in-eden-editor

If not, can you post in there? I can help you.
STIPY Jul 24, 2016 @ 3:19pm 
Originally posted by HeroesandvillainsOS:
Is this you? http://alivemod.com/forum/2268-trouble-with-taors-in-eden-editor

If not, can you post in there? I can help you.
Yup that's me.


Originally posted by yxman:
http://alivemod.com/wiki/index.php/Quickstart
http://alivemod.com/wiki/index.php/Mission_Editing

read the whole wiki its great.
been doing that buddy, and the youtube videos

Originally posted by Transflux:
Also, having too many objectives in the TAOR will cause excessive slow down. Altis is a huge map, I'd recommend sticking to around half or a little less of the map being used. You could also set the placement modules to filter and ignore objectives by priority or size. If you want to use the whole map, filter and ignore and place several area markers where you want their concentration a1of troops to be placed and occupy objectives.

Objectives are basically any civilian or military placement on the map (power plants, military outposts, etc.) depending on the module (mil placement for military objectives and civ for civilian objectives).

The wiki is a great source as well and just googling any question, I've found the answer to every question I've had for setting up alive missions by googling or the wiki. I can't stress how vital it is to read the first parts of each module on the wiki. It will explain how to set up the module and if it needs to be synced to something. Good luck!


Reread your post. You're using the wrong markers, they're under markers but the second tab, there should only be two options. Rectangle or elipse, that's the only assets in the correct markers tab. The other one is NOT the correct area markers to use. Also, if you'd like to limit the world space, you can set up a mapcover to block off parts of the map, Google "mapcover bis wiki" for a visualization of how to set it up or look at the insurgency mission template off their site.
Ah you last paragraph. that's probaby the issue. Thanks!
STIPY Jul 24, 2016 @ 3:34pm 
Woah yup that was it. Just the wrong markers. Wow I feel like a dumbass. Well least it's fixed and I learned. Thanks for the help and being patient guys!
Well when i made my on altis it places units on the entire map and i dont know why it is doing this even with markers placed
HeroesandvillainsOS Jul 28, 2016 @ 10:38am 
You need to add the marker names to the blacklist options in the military objective, civilian objective and CQB modules, depending on whom you want to not spawn where.

For instance, let's say I make a marker around my base, where I don't want enemies to spawn, and name it BLUFOR_1

In the enemy mil obj, civ obj and CQB modules, in the blacklist line, I'll write BLUFOR_1

If using multiple markers in the same module, seperate them by commas without spaces: BLUFOR_1,BLUFOR_2

Etc.

The same principal goes for blacklisting larger parts of the map.
Last edited by HeroesandvillainsOS; Jul 28, 2016 @ 10:39am
How should i name my markers becuase i neamed them after the two towns they strat in and which markers should i use
You want to use either circle or square ones. Those are in a tab on their own. The other marker types (like dots, x's, etc) won't work.

Name them whatever you want. Just avoid spaces. So use BLUFOR1 or BLUFOR_1. Do not use BLUFOR 1

Make sure you are actually changing the name of the marker when you double click on it and not accidentally typing in the wrong section and just adding text to it.
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Date Posted: Jul 23, 2016 @ 7:58pm
Posts: 11