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If so if you want them to get inside the vehicle you can A place the get in nearest waypoint ON the SUV and they will board any open spots (generally driver,gunner then passenger slots in this order)
B add unitname assignasdriver vehiclename and unitname getinasdriver vehiclename on the get in waypoint. and do assignasgunner, assignascargo respectivly (cargo=passenger btw)
C just have a vehicle with crew in already and skip the getin part.
Getting the AI to drive threw towns can be tricky. place the waypoints on the road and do it for every major turn (may have to do it for small turns trial and error) and they should follow fairly well. If its a convoy you'll need a script for that otherwise they crash ALOT.
Getting out of the suv and into the chopper is pretty much the same. just place a getout waypoint on the spot you want them to exit and all ai will exit. to board the helo do the same as above (unitname assignascargo helicoptername unitname getinascargo unitname) OR do the getinnearest waypoint ON the helo and they should board the helo as cargo if the helo has crew.
so i kinda figured part of it out, as for navigating through the streets I was surprised the AI did well I set the waypoint to the final destination and the ai navigated the streets to it, over a km away. as for the helo i got it to arrive and land but my ai will dismount but not board the helo despite a waypoint to get in helo after the get out waypoint. when i act as team lead i just manually order them but that kinda defeats the purpose of the waypoint. also after the team is loaded id like the helo to take off and leave the area. whenever i set a move WP after the land WP it lands then takes off right away unless i manually order my guys into it then the helo lands and waits till all are in then continues on its way. i set a trigger on my getout WP for the helo to arrive at the time my suv arrives there but it seems to head to the landing regardless of the trigger, and i set a trigger for the helo to move out after the getin WP from the units but obviously still takes off despite them not loading in the helo. This is where i get the trigger sequences and linking screwed up.
For the helo first add an invisible helipad and name the chopper (CH1 or something simple) then place the helo where you want it to land exactly, Place a move waypoint for the helo before the landing pad (say 50 meters away) and in the waypoint's in act field do, CH1 LAND "GetIn" Also might help to set its speed to limited. , then place a load waypoint on the helipad. Then sync the load waypoint with the ai squads Get in waypoint. and then a move waypoint for the helo so it flies off to wherever you want.