Arma 3
alanzeltvay Aug 30, 2022 @ 9:36pm
AI Helicopter
Having issues with the AI flying while I am in the helicopter. They will fly straight up but won't go to a waypoint. When I am not in a helicopter they fly just fine. Any advice or anyone know how to fix the issue?
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Showing 1-15 of 21 comments
alanzeltvay Aug 31, 2022 @ 1:36pm 
Tried that but it didn't resolve. Thought it might be mods I have but can't seem to find any conflicting. Plus this was just a random occurrence as well. One day it was fine and the next it stopped working.
Poet Aug 31, 2022 @ 3:10pm 
the same thing is happening to me too must be a game bug not a mod thing
lucg Aug 31, 2022 @ 4:11pm 
Happen to me in my BECTI Warfare mission ... , A.I. helico go strait to ennemy base unaware of all danger ... . Have tried alot of things with no success ... .
alanzeltvay Aug 31, 2022 @ 6:29pm 
Alright so it isn't just me having the issue right now. That's good to hear because I couldn't figure anything out that would help.
Smagg Sep 5, 2022 @ 8:06am 
I know I'm not helping but same. I think it's an issue with the update but I got rid of all my mods and verified game files and it seems fixed.
alanzeltvay Sep 6, 2022 @ 1:29pm 
How did you verify game files? I wasn’t able to find that.
Xherdos Sep 7, 2022 @ 3:55pm 
Originally posted by alanzeltvay:
How did you verify game files? I wasn’t able to find that.

a quick "Search" on Google: https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
anybody get a fix for this?
Fly in height on a Zeus Enhanced module do work for this but only below 10 meters which is bad.
Do you use ZEN?
Originally posted by Twitch.tv/princessbuttonmasher:
Use zeus to group yourself to the Helicopter AI or use custom scripts (as i did) to fix it.

Unfortunately a very very long term bug, also happens when the AI lands with or without any real player inside of it. Also requires scripts to fix. The script fixes are not too long either, surprising BI never fixed this issue.

so, what is the script that you use?
Bnn1 Dec 17, 2022 @ 1:46am 
Without heavy scripting to change them to "safe mode" and prohibit them moving until the player tells them to, the AI simply flies to a location you specify.

Is the waypoint placed on the map in the editor, or do you mean waypoint as in "[Unit Number], move to [coordinates]", aka the "left click on map" method.

If you use the click move order, then little wonder. As soon as they spot a target, they begin taking evasive action and start to patrol too close, and too low to the enemy so you never get a decent shot, while they are instantly shot down alongside with you.

What can work is a script to switch seats so you can fly yourself, and then switch seats back to gunner so you can shoot and fly, taking turns.

That is of course highly unrealistic, and has the problem that multiple lines of code are required so when you switch unit seats, the unit keeps height and direction and speed, and does not react to the potential threat up ahead.

There used to be many scripts and mods for Arma 2 and even 3 that allow you to change flying height on the fly and allow you to control the aircraft, but it's still ARMA 3 AI, and ARMA 3 AI are absolutely brain dead.

This is obvious even more when you are in the same vehicle with them, the AI just suffers from absolute brain absence. This is not bad coding, but more the "you are the commander, so you command". So you must spend copious amounts of time to give commands to an AI using the outdated Number Menu system they use since Operation Flashpoint from 2001, and scrollwheel and enter-press menus to controll the AI.

And even then, things like flight height and waypoint behaviour require scripting since no such options exist in ARMA's limited control capabilities.

It's a combat simulator after all, but a combat simulator that does nothing correct and nothing really good. It's the sad quintessence of what happens if you try to squeeze infantry combat, wheeled vehicles, tanks, boats, planes, helicopters, all into one single game. None of them work and can be controlled sufficiently.
Legendkiller456 Aug 27, 2023 @ 2:50pm 
Sorry to bump this thread, but I made a discovery. I noticed that when I was downed with a revive script, it would put up arrows on my character that could only be seen in Zeus. With these arrows, whenever I'd get in a helicopter it would just fly straight up, but if I were to delete these in the Zeus editor, the helicopter would no longer do such action. I don't know if is the same thing behind all of your issues, but perhaps it'd help :/
stburr91 Aug 27, 2023 @ 4:31pm 
Originally posted by Legendkiller456:
Sorry to bump this thread, but I made a discovery. I noticed that when I was downed with a revive script, it would put up arrows on my character that could only be seen in Zeus. With these arrows, whenever I'd get in a helicopter it would just fly straight up, but if I were to delete these in the Zeus editor, the helicopter would no longer do such action. I don't know if is the same thing behind all of your issues, but perhaps it'd help :/

What kind of arrows, were they the Helper Arrows?

I noticed that helicopters didn't like the Helper Spheres, and they made the helicopter behave differently, they would try to avoid the spheres by flying straight up away from them.
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Date Posted: Aug 30, 2022 @ 9:36pm
Posts: 21