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https://steamcommunity.com/sharedfiles/filedetails/?id=1533097069
a quick "Search" on Google: https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
so, what is the script that you use?
Is the waypoint placed on the map in the editor, or do you mean waypoint as in "[Unit Number], move to [coordinates]", aka the "left click on map" method.
If you use the click move order, then little wonder. As soon as they spot a target, they begin taking evasive action and start to patrol too close, and too low to the enemy so you never get a decent shot, while they are instantly shot down alongside with you.
What can work is a script to switch seats so you can fly yourself, and then switch seats back to gunner so you can shoot and fly, taking turns.
That is of course highly unrealistic, and has the problem that multiple lines of code are required so when you switch unit seats, the unit keeps height and direction and speed, and does not react to the potential threat up ahead.
There used to be many scripts and mods for Arma 2 and even 3 that allow you to change flying height on the fly and allow you to control the aircraft, but it's still ARMA 3 AI, and ARMA 3 AI are absolutely brain dead.
This is obvious even more when you are in the same vehicle with them, the AI just suffers from absolute brain absence. This is not bad coding, but more the "you are the commander, so you command". So you must spend copious amounts of time to give commands to an AI using the outdated Number Menu system they use since Operation Flashpoint from 2001, and scrollwheel and enter-press menus to controll the AI.
And even then, things like flight height and waypoint behaviour require scripting since no such options exist in ARMA's limited control capabilities.
It's a combat simulator after all, but a combat simulator that does nothing correct and nothing really good. It's the sad quintessence of what happens if you try to squeeze infantry combat, wheeled vehicles, tanks, boats, planes, helicopters, all into one single game. None of them work and can be controlled sufficiently.
What kind of arrows, were they the Helper Arrows?
I noticed that helicopters didn't like the Helper Spheres, and they made the helicopter behave differently, they would try to avoid the spheres by flying straight up away from them.