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Fire on my command mod.
Enemy Tagging System as an optional game difficulty for new players or people who don't enjoy "where is waldo" as much as some others do.
(Link to it, since the others are more mainstream)
https://steamcommunity.com/sharedfiles/filedetails/?id=2057294714
Basically, just more options in general.
Arma is such a true sandboxy, moddy game, it needs to advertise itself in vanilla more, in my opinion, that it can and should be adjusted for maximum player fun.
This includes the native "reduced damage" settings, the map reveal settings (for friend and foe on the map) vision aid etc.
All of these are there to be used and should not be seen as some sort of cheat or shame thing.
Hel, I don't think reduced damage even disables achievements, I dont think even mods do that. So you don't have to play all gagged and bound in so many games now that have drilled the mindset of "be 'legit'" into many gamer minds now.
But now I'm ranting. Still true tho. One huge quality of life mod for arma is realizing that you should dominate the daylight out of it and consider yourself the greatest authority on the gameplay and whatever arma brings being a mere suggestion.
This does not actually do anything in the game, but it might motivate someone to relax more and just have fun playing toy soldiers.
I mean, imagine not having fun with arma...
CH View Distance is also rather useful, and for creators I would recommend 3Den Enhanced and ZEN. For AI, LAMBS alone turns them into something pretty scary that will actually suppress and flank given the chance.
Those would be mine. Perhaps others will pipe in and you'll be able to compose your own list. I don't really believe there are QOL improvements in quite the same fashion as FNV or F3.
Next up is something that I feel I have to mention, despite it not really being a QOL improvement and more of a further hardcorefication of the game, and that would be ACE and ACRE. One tries to make the game more realistic by adding backblast, tinnitus, more in-depth medical system, and many other things such as jamming, and the other connects to Teamspeak 3 for a proper 3D sound and radio communication simulation. Many people swear they can't imagine the game without any longer.
not because they are bad choices but because personally i dont even need them...
people have different tastes and even Vanilla ArmA3 is liked by many.
i think thats why there isnt a "standard QoL" mods package.
but there are packages of similar sort available on the Workshop for personal preference and convenience.
very handy for clans/units and generally for having backup data.
due to the sheer amount of mods available, if you want some recommendations it would be easier if youd explain your preferences and what you understand as QoL.
for me 100s of GB mod data was relatively easy to gain, although im more interested in SP campaigns/missions that often require loads of different mods.
others just wanna be able to join specific servers...
No Smoke Bounce
[arma 3 qol mods]
A3 Thermal Improvement
Advanced Towing + Rappelling + Urban Rappelling + Weapon Mounting (ALL IN ONE)
BackpackOnChest
Breaching Charge
Brighter Flares
Brush Clearing
CH View Distance
Cinematic Lens Flare
DEVGRU K-9
Enhanced Movement Rework
Fawks' Enhanced NVGs
GGE: Captive Animations
GGE: Core
GGE: NVG Animation
HMDs MOD
ILBE Assault Pack - Rewrite
Immerse
MRB Air Visibility
MRB Vehicle Visibility
MS_IFF_Strobe
DUI squad radar
Simple MapTools
Simplex Support Services
Splendid Smoke
TFAR Animations
True Breaching Alpha Release
Turret Enhanced
VET_Unflipping
ETS_enemytagginsystem
Enhanced Video Settings
Reduced Haze mod
Real engine
RR inmersive maps
Eden 2.0
Alternate running
Ragdoll physic plus
[optional]
Ace
improved melee system
Project SFX
Voyager compasshud lite
Project injury reaction
ghost recon 3rth person camera
https://steamcommunity.com/sharedfiles/filedetails/?id=2415922767
And it's a collection instead of a reupload of mods mashed together.
I applaud you, good sir, for being a fine example to the community.
I never understood the point of reuploaded mods mashed together. Especially when 90% of mod authors won't allow that to happen even if people ask for permission. Lol.
Thought it was better off to just make a collection myself for the most up to date, fun, and working stuff on workshop.
Very true, not only do they conduct themselves like arseholes, they also don't get the newest versions as a result. It's a loss-loss situation, yet people seem to insist on doing it!
i think Arma 3 mod comunity always stands for emotional prosecution against DMCA claims.
what ive seen around the years is:
the first point being "unofficial edits" sometimes mods authors abandon their projects and and somebody simply fix it or try to implement and update to their content ( of course illegaly) proof of this Blastocore edits that are around the workshop ( so dont deny it)
second point ,being unofficial compilations that merge pbos , and tweaks or enhances code inside the loading process of 1 or more mods
let me explain this slowly , sometimes , mod order could become a cluster ♥♥♥♥ , internally the game load process its so cpu and gpu extensive that , loading lots and lots of addons could make your pc to high leves of stress , impacting performance and loading times, thats why its common to see unofficial ALL in one packages made out again (illegaly and against author phycological emotions and will)
of course have a subscription to the original mod author or keep in track of official updates its something mandatory , we need to have healthier aproachs to custom game content made by anyone in the comunity and not make an escandal of any intend of it , being positive or not. Thats why its such a shame private mods its something that would never cease to an end.
While I still have very fond thoughts of A2, not so much for herding the cats back then.
Mashed up modsets for personal or small group use is still much better than the old way.
In my opinion at least.
That said, when it comes to mods at large, I would like to see "best in class" generics more.
You know "best in class" ambient combat library. "Best in class" random mission generator library. "Best in class" melee system library. And so forth, to reduce duplication of concept a bit.
But, mod makers are free to be as protective and non cooperative as they like, it's their work after all.
Still, would be nice if people who are interested in such things worked together instead, to create the best possible generic framework the end user can hang the bells and whistles on they want.
Keeping things lightweight will ALWAYS be the superior alternative. I also can't remember the last time I saw a "pack" of multiple mods uploaded as one with the intent of improving upon anything. Almost like improvements are only ever actually seen when the mod is reuploaded on it's own and with the original author's permission. Hmm. It couldn't be that only people with enough smarts to ask first are the ones who also have what it takes to improve on anything, could it.