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Some way to deal with it is to turn render distance down.
Solution: Lower render distance in Video Settings. And avoid being near a high number or objects, smoke, and explosions.
Smoke and explosions are rendered with PhysX using your GPU. Objects inherently do not cause low FPS.
You do not have to expect to get low FPS. As stated above a totally reasonable framerate is quite achievable.
ArmAs AI calculations will be some of the heaviest hitting. If you are loading large amounts of groups or units then that can be one of the first that will bring things to a halt.
Consider using well made missions, or if designing yourself then try and use the minimum of AI, vehicles, and any physics based or ai based objects. Alternatively also use a caching script, it can help quite a lot.
what u did just say: all arma 3 servers are outdated since 10years ++ and can not handle the game LMAO
duddddddddddddddddddddddddddddddddddddddddddddddddddde
I'm sure Arma 3 started with them attempting to use GPU but reverted back and announcing it.