Arma 3
+Hyp.r Mar 16, 2022 @ 1:45pm
Can't keep pace with AI
Playing the first mission outside of the prologue, and I can't keep pace with my leader Adams. Running up the hills through the forest, the man keeps constant pace while I have to keep stopping to replenish my stamina before we come into contact with someone. I'm not in a combat stance, and I'm using mission provided equipment, but I simply can't keep up.

Then the man blows up, and I scavenge his corpse for supplies (mainly his gun and rounds), to find out he was carrying twice the weight as me.

I eventually rendezvous with Bravo team and we break for the forest, clearing the enemies, and they sprint towards the next objective. I start dropping excessive grenades and rounds to try and keep pace, but there is no catching up to them.

Is there something I'm doing wrong? Is there a way I'm supposed to holster my weapon to keep pace with them? Does the AI just have infinite endurance? I'm used to games that have varied walking and running paces between player and AI, but not the AI casually clearing 200m ahead of me.
Last edited by +Hyp.r; Mar 16, 2022 @ 1:47pm
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Showing 1-9 of 9 comments
|H|H| Fr3ddi3 Mar 16, 2022 @ 6:50pm 
There is no reason why you should not be able to keep up with Adams / Lacey's team, and yes they are restricted by the stamina system like you are. The game was updated a few days back, maybe the game is bugged.

But if it's not.

Chances are you are running at combat pace and / or with your weapon raised, this is taken straight from the wiki and assumes default control setting, see if this does anything for you.

"Combat pace is a move stance with weapon raised permanently to the shoulder. It trades movement speed for situational awareness and faster reaction time. This is particularly useful in urban areas. Use [C] to toggle combat pace on and off.

Combat pace and lowered weapon stance are two independent body poses. Try switching to combat pace [C], lowering your weapon [2xLeft Ctrl] and raising it back [2xLeft Ctrl]. You will return to combat pace."
Wasp Mar 16, 2022 @ 7:00pm 
double tap "Ctrl" and you lower your weapon. It saves on stamina as long as you don't sprint, only bad thing will be the reaction time since you gotta raise your weapon.
CalicoJack Mar 17, 2022 @ 2:48am 
are you using a mod?
Bobby Mar 17, 2022 @ 3:54am 
Regardless, Adams is scripted to beat you. Otherwise you would run into the anti-personnel mine and…. Well it’s obvious.
The game doesn’t handle dynamic equipment very well. For eg you may drop your assault rifle and pickup an AT weapon or SAW, knowing there’s a IFV ahead etc. your encumbered, regardless and the AI squad leader pays no attention to who’s carrying what and why and they will just amble off into the distance. Only when you lead a squad does it become tolerable.
mortified_penguin Mar 17, 2022 @ 6:17am 
The AI do not have infinite stamina. Stamina actually makes things worse for them as unlike human players, they don't know that they need to rest and will just keep moving until they reach their waypoint...even if it's at a snail's pace.

Maintain your stamina better by not taking unnecessary things like NVGs or carrying too many magazines. At this point in the campaign, you only need an RCO for better clarity and max 4-5 mags depending on how well you aim.

I also highly doubt that they were running ahead of you during the gauntlet in the forest. From experience, half of your fireteam gets wiped out most of the time since they often get suppressed by the AAF, leaving just Kerry and Lacey to finish the mission by the end of it (since he's invincible for story reasons).

Originally posted by Bobby the Zebra:
Regardless, Adams is scripted to beat you. Otherwise you would run into the anti-personnel mine and…. Well it’s obvious.

He isn't scripted to "beat" Kerry at reaching the waypoint. You can easily outrun him and even get Kerry killed first by any of the other APERS Mines if you really wanted to just for fun.
Bobby Mar 17, 2022 @ 6:54am 
Originally posted by mortified_penguin:
The AI do not have infinite stamina. Stamina actually makes things worse for them as unlike human players, they don't know that they need to rest and will just keep moving until they reach their waypoint...even if it's at a snail's pace.

Maintain your stamina better by not taking unnecessary things like NVGs or carrying too many magazines. At this point in the campaign, you only need an RCO for better clarity and max 4-5 mags depending on how well you aim.

I also highly doubt that they were running ahead of you during the gauntlet in the forest. From experience, half of your fireteam gets wiped out most of the time since they often get suppressed by the AAF, leaving just Kerry and Lacey to finish the mission by the end of it (since he's invincible for story reasons).

Originally posted by Bobby the Zebra:
Regardless, Adams is scripted to beat you. Otherwise you would run into the anti-personnel mine and…. Well it’s obvious.

He isn't scripted to "beat" Kerry at reaching the waypoint. You can easily outrun him and even get Kerry killed first by any of the other APERS Mines if you really wanted to just for fun.

Really? Can Kerry die at the first mine that Adams hits?
+Hyp.r Mar 17, 2022 @ 9:07am 
Originally posted by mortified_penguin:
I also highly doubt that they were running ahead of you during the gauntlet in the forest. From experience, half of your fireteam gets wiped out most of the time since they often get suppressed by the AAF, leaving just Kerry and Lacey to finish the mission by the end of it (since he's invincible for story reasons).

IIRC, only the Grenadier died during the multiple engagements. The Rifleman, Autorifleman, and Combat Life Saver were all still alive.
_Tl4l0C! Mar 30, 2022 @ 1:20pm 
had the same. Also Ctrol to lower weapon doesnt work properly. Like this game maybe realistic but ZERO fun. Sad, gave it a try since I had it on the list long time but this "feature" ruins everything. thanks uninstalled.
Bobby Mar 30, 2022 @ 10:14pm 
Originally posted by _Tl4l0C!:
had the same. Also Ctrol to lower weapon doesnt work properly. Like this game maybe realistic but ZERO fun. Sad, gave it a try since I had it on the list long time but this "feature" ruins everything. thanks uninstalled.

I play Arma2 much more. Plus it’s handling of ballistics is way better. Simply put the enemy drop with a shot or two. I’m not buying into the body armour as I’m more tactical than the game thinks players are. So I shoot them in the legs/arms instead and it still doesn’t drop them or kill them. Like I’m talking SAW territory (how many of those rounds are hitting both legs….) yes there’s mods, but it shouldn’t be that bad to have to mod it out.
But in Arma 2, or even good old fashioned OFP, it’s a balanced game and tons more fun.
I mean I’ve finished Arma3 several times and put in a ton of hours, but going back after a hiatus to Arma2 is a breath of fresh air.

The main thing is to have ‘fun’. If it doesn’t, well…
Last edited by Bobby; Mar 30, 2022 @ 10:25pm
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Date Posted: Mar 16, 2022 @ 1:45pm
Posts: 9