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Put that in the init of each unit you don't want to move.
This worked however, they dont turn around if an enemy is behind them, is there a way too keep them from wondering away but still turn around?
this stops them from moving but they will still be inlign with the target
_unit forceSpeed 0;
Copie it and pasta in your init
_this playMove "Stand";
_this disable AI "PATH';
2 years on and you're still saving the world, one mission maker at a time.. All my guys were walking off a 15 storey building.. first the move worked but they wouldn't swivel and then the disableAI worked a treat, once I put the 'this' infront of it :)