Arma 3
GOTOPOST (Banned) Nov 19, 2017 @ 8:44am
Anyone heard about this? Unreleased version of Operation flashpoint 2.
I remember waiting for this game, Then it was canceled when the old Operation flashpoint team broke up. 1 part made the failed operation flashpoint dragon rising and red something something, While the other team went on to make the Arma series. But the pictures i got in this link looks like its from a fully functional game. And it looks much better than the first Arma game we got. And a million times better than the crap we got presented as OFP 2. http://www.theofpfaq.ashnav.co.il/ofp2/ofp2gallery.htm
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Showing 1-11 of 11 comments
El Berl Nov 19, 2017 @ 8:46am 
Looks like Jimmy Neutron went to war.

Good find!
GOTOPOST (Banned) Nov 19, 2017 @ 8:50am 
Thanks. here is the full site showing the history of the development. http://www.theofpfaq.ashnav.co.il/
Irish_Bu11et Nov 19, 2017 @ 9:49am 
This article should help explain.
Bohemia's war: the story of the company behind Arma and DayZ[www.eurogamer.net]



As far as I know the original team did not break up. The split was between the publishers(Codemasters) and the developers(Bohemia Interactive).
Then, Codemasters got another developer to create the other Operation Flashpoint games and Bohemia Interactive created and published the Arma games.

The unreleased game you are referring to was called Game 2.
Game 2, the sequel, was intended to be "perfect", so the team aimed for the clouds and got lost there, obsessively 3D-scanning army equipment in the name of unprecedented realism, and building everything from tiny blocks for players to destroy - mechanics developers baulk at even now. So caught up in the fastidious details was the team - on modelling things like eyeballs - that it had neglected to notice obvious things such as characters' legs not fitting their torsos. Game 2 was a mess.

"Our own ambitions with the game were really killing us as a company," Španel says. "We just did not have the skills, the resources and knowledge to do it. It was impossible for us to finish this game." Deadlines were missed and a publisher was peeved. "We were terrible in our own planning and vision - unpredictable completely."

In 2005, suspicious that Codemasters was looking for a way to develop Operation Flashpoint 2 without Bohemia (apparently engineers were sent to nose around the Czech studio), Španel looked for a way out. "We just wanted to be free," he says, away from the contract a desperate Bohemia had signed years ago that gave Codemasters first and last refusal over anything the studio made. "We ended up fighting out," he says, but without the Operation Flashpoint name and without much money to call its own.
Arma 1
Bohemia recycled the streamlined Operation Flashpoint: Elite engine and set about making Armed Assault, which would become Arma in order not to clash with a US game called Armored Assault. "In the company, everyone hated the name," Španel reveals, but it was late in development so he steamrolled it through. It means "war" in Latin anyway, he shrugs, so it's not that bad, although Germans and Russians apparently can't deal with a title that isn't an English word, so still refer to Arma 3 as Armed Assault 3.

Bohemia turned down a worldwide publishing deal for the game, keen to remain independent and its own boss. Another lesson learned. The studio decided to try self-publishing through its own digital store and sign regional distribution deals where necessary.
Arma 2
Bohemia stuck to modest ambitions for Arma 2, deciding that it should reuse the piles of assets created for the abandoned Game 2.
GOTOPOST (Banned) Nov 19, 2017 @ 10:15am 
Originally posted by Irish_Bu11et:
This article should help explain.
Bohemia's war: the story of the company behind Arma and DayZ[www.eurogamer.net]



As far as I know the original team did not break up. The split was between the publishers(Codemasters) and the developers(Bohemia Interactive).
Then, Codemasters got another developer to create the other Operation Flashpoint games and Bohemia Interactive created and published the Arma games.

The unreleased game you are referring to was called Game 2.
Game 2, the sequel, was intended to be "perfect", so the team aimed for the clouds and got lost there, obsessively 3D-scanning army equipment in the name of unprecedented realism, and building everything from tiny blocks for players to destroy - mechanics developers baulk at even now. So caught up in the fastidious details was the team - on modelling things like eyeballs - that it had neglected to notice obvious things such as characters' legs not fitting their torsos. Game 2 was a mess.

"Our own ambitions with the game were really killing us as a company," Španel says. "We just did not have the skills, the resources and knowledge to do it. It was impossible for us to finish this game." Deadlines were missed and a publisher was peeved. "We were terrible in our own planning and vision - unpredictable completely."

In 2005, suspicious that Codemasters was looking for a way to develop Operation Flashpoint 2 without Bohemia (apparently engineers were sent to nose around the Czech studio), Španel looked for a way out. "We just wanted to be free," he says, away from the contract a desperate Bohemia had signed years ago that gave Codemasters first and last refusal over anything the studio made. "We ended up fighting out," he says, but without the Operation Flashpoint name and without much money to call its own.
Arma 1
Bohemia recycled the streamlined Operation Flashpoint: Elite engine and set about making Armed Assault, which would become Arma in order not to clash with a US game called Armored Assault. "In the company, everyone hated the name," Španel reveals, but it was late in development so he steamrolled it through. It means "war" in Latin anyway, he shrugs, so it's not that bad, although Germans and Russians apparently can't deal with a title that isn't an English word, so still refer to Arma 3 as Armed Assault 3.

Bohemia turned down a worldwide publishing deal for the game, keen to remain independent and its own boss. Another lesson learned. The studio decided to try self-publishing through its own digital store and sign regional distribution deals where necessary.
Arma 2
Bohemia stuck to modest ambitions for Arma 2, deciding that it should reuse the piles of assets created for the abandoned Game 2.

Really sad that Operation Flashpoint 2 never will be released. From what i know there was this large terrain that they were supposed to use as a main terrain in OFP 2, At least as big as Sahrani... I wonder if there is some hidden build of this game somewhere on someones hard drive. Truly a sad waste, But hopefully they are using some of these ideas while they develop Arma 3 and hopefully Arma 4 in the future.
El Berl Nov 19, 2017 @ 10:22am 
I wonder in what direction they would have taken this game in comparison to Arma II. Perhaps a more realistic "definite simulator" approach, or perhaps a heavier emphasis on combined arms. Sounds like they wanted extreme terrain and building destruction and incredibly realistic equipment.

Perhaps with Bohemia's far greater budget these days, they could introduce terrain deformation with a new platform update? We need something new in the engine for that to work, I think, since we know that maps cannot have two simultaneous elevations at the same coordinates, which rules out any natural (non-hackish) underground facilities that I think would massively improve the game.

Imagine storming a subway or an underground fortress. We'd get some actual hardcore CQC for once.
GOTOPOST (Banned) Nov 19, 2017 @ 10:28am 
I made some pretty good underground based missions. But yeah would be sweet if we could edit the terrain heigh in the eden editor. Like you see in the vbs2 trailer. Looks just like eden editor only that they can make large holes in the ground or flatten out terrain to make bases and such. At least we got the new Hide terrain object module in the last update for Arma 3. Anyway my hope is that they base the next Arma game on the era of Operation flashpoint 2 like in the early 2000s Seeing the pics from Operation Flashpoint 2 really gives me lots of memories of playing OFP 1 and the FFUR Mod while i waited for OFP 2. I remember i went all crazy when Arma 1 came out ;D
El Berl Nov 19, 2017 @ 10:34am 
Originally posted by GOTOPOST:
I made some pretty good underground based missions. But yeah would be sweet if we could edit the terrain heigh in the eden editor. Like you see in the vbs2 trailer. Looks just like eden editor only that they can make large holes in the ground or flatten out terrain to make bases and such. At least we got the new Hide terrain object module in the last update for Arma 3. Anyway my hope is that they base the next Arma game on the era of Operation flashpoint 2 like in the early 2000s Seeing the pics from Operation Flashpoint 2 really gives me lots of memories of playing OFP 1 and the FFUR Mod while i waited for OFP 2. I remember i went all crazy when Arma 1 came out ;D

A lot of people would strongly approve of the mid-2000s era, because they see that as "modern day". I personally would like Arma IV's base game to be an alternate history "Extended Gulf War" that leads to the rise of CSAT in the 1990s, which would allow developers to take some liberties with regards to equipment (XM29 OICW could feature) while also conveying a sense of "hardcore military simulator" due to the lack of handheld FLIR, obsolete body armor, and early-model NODs that are unable to see past 150-200 meters.

It would also be a hell of a time to introduce Chemical and Biological weapons to the game.
GOTOPOST (Banned) Nov 19, 2017 @ 10:42am 
Originally posted by 🈶 V. Berlioz 🈶:
Originally posted by GOTOPOST:
I made some pretty good underground based missions. But yeah would be sweet if we could edit the terrain heigh in the eden editor. Like you see in the vbs2 trailer. Looks just like eden editor only that they can make large holes in the ground or flatten out terrain to make bases and such. At least we got the new Hide terrain object module in the last update for Arma 3. Anyway my hope is that they base the next Arma game on the era of Operation flashpoint 2 like in the early 2000s Seeing the pics from Operation Flashpoint 2 really gives me lots of memories of playing OFP 1 and the FFUR Mod while i waited for OFP 2. I remember i went all crazy when Arma 1 came out ;D

A lot of people would strongly approve of the mid-2000s era, because they see that as "modern day". I personally would like Arma IV's base game to be an alternate history "Extended Gulf War" that leads to the rise of CSAT in the 1990s, which would allow developers to take some liberties with regards to equipment (XM29 OICW could feature) while also conveying a sense of "hardcore military simulator" due to the lack of handheld FLIR, obsolete body armor, and early-model NODs that are unable to see past 150-200 meters.

It would also be a hell of a time to introduce Chemical and Biological weapons to the game.

Yes. The second chechen war could also be interesting, And maybe make some fictional scenarios where Russian and american troops clash in places like uzbekistan or the caucasus. I would love to see a terrain with northern/eastern European atmosphere with a large part in the south with steps mountains and deserts that's supposed to be something similar to the border between Asia and Europe. Or Eurasia if you want.
icecold951 Nov 19, 2017 @ 1:05pm 
Originally posted by 🈶 V. Berlioz 🈶:
I wonder in what direction they would have taken this game in comparison to Arma II. Perhaps a more realistic "definite simulator" approach, or perhaps a heavier emphasis on combined arms. Sounds like they wanted extreme terrain and building destruction and incredibly realistic equipment.

Perhaps with Bohemia's far greater budget these days, they could introduce terrain deformation with a new platform update? We need something new in the engine for that to work, I think, since we know that maps cannot have two simultaneous elevations at the same coordinates, which rules out any natural (non-hackish) underground facilities that I think would massively improve the game.

Imagine storming a subway or an underground fortress. We'd get some actual hardcore CQC for once.

ARMA 3 is definitely not a sim. They went for intense action at the expense of realistic combat. I remember OFP, where you got realistic scale engagements and not 10 APCs in a mission, with 20+ personal kills per mission.
El Berl Nov 19, 2017 @ 1:15pm 
Originally posted by icecold951:
Originally posted by 🈶 V. Berlioz 🈶:
I wonder in what direction they would have taken this game in comparison to Arma II. Perhaps a more realistic "definite simulator" approach, or perhaps a heavier emphasis on combined arms. Sounds like they wanted extreme terrain and building destruction and incredibly realistic equipment.

Perhaps with Bohemia's far greater budget these days, they could introduce terrain deformation with a new platform update? We need something new in the engine for that to work, I think, since we know that maps cannot have two simultaneous elevations at the same coordinates, which rules out any natural (non-hackish) underground facilities that I think would massively improve the game.

Imagine storming a subway or an underground fortress. We'd get some actual hardcore CQC for once.

ARMA 3 is definitely not a sim. They went for intense action at the expense of realistic combat. I remember OFP, where you got realistic scale engagements and not 10 APCs in a mission, with 20+ personal kills per mission.

Ah, I never made any claim that Arma III is a simulator. I was only referring to the unreleased OFP 2. Of course, base-game Arma III is not a simulator in any way but with the right mods it certainly is. Yet it does trouble me, now that the point is raised, that it takes so many modifications to turn Arma III into a decent simulator yet something such as SWAT 4 only requires Elite Force for similar quality.

Perhaps it is because Arma III is so broad. It is one of very few games that can be both a simulator and an arcade COD-like experience at the same time. I find we players become snowblind with how wide the game is. We have so much content and yet we never make use of it all, instead constraining the plurality of ourselves to the flaws of KOTH and the senseless rhythm of a thousand DayZ clones.
GOTOPOST (Banned) Nov 20, 2017 @ 5:59am 
Well if any of you are interested i have made a custom mission on Arma 3 based on the pictures and info in the links i provided. You find it in my workshop.
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Date Posted: Nov 19, 2017 @ 8:44am
Posts: 11