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Good find!
Bohemia's war: the story of the company behind Arma and DayZ[www.eurogamer.net]
As far as I know the original team did not break up. The split was between the publishers(Codemasters) and the developers(Bohemia Interactive).
Then, Codemasters got another developer to create the other Operation Flashpoint games and Bohemia Interactive created and published the Arma games.
The unreleased game you are referring to was called Game 2.
Arma 1
Arma 2
Really sad that Operation Flashpoint 2 never will be released. From what i know there was this large terrain that they were supposed to use as a main terrain in OFP 2, At least as big as Sahrani... I wonder if there is some hidden build of this game somewhere on someones hard drive. Truly a sad waste, But hopefully they are using some of these ideas while they develop Arma 3 and hopefully Arma 4 in the future.
Perhaps with Bohemia's far greater budget these days, they could introduce terrain deformation with a new platform update? We need something new in the engine for that to work, I think, since we know that maps cannot have two simultaneous elevations at the same coordinates, which rules out any natural (non-hackish) underground facilities that I think would massively improve the game.
Imagine storming a subway or an underground fortress. We'd get some actual hardcore CQC for once.
A lot of people would strongly approve of the mid-2000s era, because they see that as "modern day". I personally would like Arma IV's base game to be an alternate history "Extended Gulf War" that leads to the rise of CSAT in the 1990s, which would allow developers to take some liberties with regards to equipment (XM29 OICW could feature) while also conveying a sense of "hardcore military simulator" due to the lack of handheld FLIR, obsolete body armor, and early-model NODs that are unable to see past 150-200 meters.
It would also be a hell of a time to introduce Chemical and Biological weapons to the game.
Yes. The second chechen war could also be interesting, And maybe make some fictional scenarios where Russian and american troops clash in places like uzbekistan or the caucasus. I would love to see a terrain with northern/eastern European atmosphere with a large part in the south with steps mountains and deserts that's supposed to be something similar to the border between Asia and Europe. Or Eurasia if you want.
ARMA 3 is definitely not a sim. They went for intense action at the expense of realistic combat. I remember OFP, where you got realistic scale engagements and not 10 APCs in a mission, with 20+ personal kills per mission.
Ah, I never made any claim that Arma III is a simulator. I was only referring to the unreleased OFP 2. Of course, base-game Arma III is not a simulator in any way but with the right mods it certainly is. Yet it does trouble me, now that the point is raised, that it takes so many modifications to turn Arma III into a decent simulator yet something such as SWAT 4 only requires Elite Force for similar quality.
Perhaps it is because Arma III is so broad. It is one of very few games that can be both a simulator and an arcade COD-like experience at the same time. I find we players become snowblind with how wide the game is. We have so much content and yet we never make use of it all, instead constraining the plurality of ourselves to the flaws of KOTH and the senseless rhythm of a thousand DayZ clones.