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Because that doesn't happen for me atleast.
I ended up needing to spam 155 artillery directly on top of the tank to kill it. It was completely unkillable from my AC-130 with 40mm AP rounds.
And ensure you aren't using rhs rocket launchers or weapons other than CUP launchers weapons to kill cup vehicles.
Even ignoring penetration, just surviving an attack doesn't mean an armored vehicle is ready for combat. I promise, you shower any tank you like with 105mm artillery shells for long enough, you're gonna see blown suspension components and tracks, hatches ripped open, periscopes shattered, weapons and optics demolished, and using some examples from WW2 as proof, it's possible that the crew has been killed simply from concussion.
https://qph.fs.quoracdn.net/main-qimg-353077ded9d5b3b0ed933f106ce7eb1c
I'm very well versed on how tanks and armor works. Hence my post asking why CUP is so broken in that aspect.
I've used a mix of a dozen different mod weapons to engage the Abrams. My point is that regardless of what I use, the Abrams shrugs it all off. CUP launchers, OPTRE Anvil rockets, USAF Mod AC-130U's 25, 40, and 105mm, vanilla launchers. None of it has a noticeable effect. An old T-72 is obviously not going to be as survivable as an M1A2, but the M1A2 is, really, not that much more survivable in these situations; or at least, not enough to matter. Yet, the T-72 gets vaporized by a short salvo, yet the Abrams remains not only still mobile, but completely unphased.
CUP is garbage because they are low quality ports from Arma 2 with patches once every 6 months with a hotfix or two for good luck. Now, i can understand the CUP tank being invulnerable to other modded launchers because of damage and armor values. From what you're describing it sounds like CUP Abrams are just plum broke.
Welcome to Arma: Where the physics are made up and the damage values don't matter