Arma 3
CUP Abrams totally invincible
Why is the CUP Abrams invincible? And why has it been invincible for years with no change?
I'm sitting here in zeus spamming ctrl+v on rocket strikes, bathing this Abrams in explosions and not a scratch.
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Showing 1-15 of 17 comments
29/P4TCH3R Jun 2, 2021 @ 2:15pm 
What mods are you using or are you only using CUP?
Because that doesn't happen for me atleast.
Last edited by 29/P4TCH3R; Jun 2, 2021 @ 2:17pm
(In)direct HE rocket strikes vs an Abrams? Not really surprised, ERA should do some work and it is a heavy tank anyway. Call a tankbuster strike (CAS, A-10 for example) if you rid of one even as an almighty God. Or just smack it with Lighting Bolts, that should work too.
29/P4TCH3R Jun 2, 2021 @ 2:31pm 
And that. ^
Mania Jun 2, 2021 @ 3:54pm 
Using HE or HEAT may be ineffective. HE against any tank is ineffective, HEAT is only effective where there is no ERA present
Originally posted by Khan Boyzitbig of Mercia:
(In)direct HE rocket strikes vs an Abrams? Not really surprised, ERA should do some work and it is a heavy tank anyway. Call a tankbuster strike (CAS, A-10 for example) if you rid of one even as an almighty God. Or just smack it with Lighting Bolts, that should work too.
The ERA is only on the side. Dropping a dozen cluster rocket munitions on top of a real abrams would absolutely cause at least damaged tracks and engine.

I ended up needing to spam 155 artillery directly on top of the tank to kill it. It was completely unkillable from my AC-130 with 40mm AP rounds.
And if you're going to tell me HE is ineffective against armor, why does every other vehicle in CUP get shredded by the same munitions? T-72 doesn't have the same level of turret and hull front protection, but the thinnest armor is similar to the thinnest armor on the Abrams, and the T-72 gets vaporized with a handful of 25mm shells to the top.
[HPC] Crplsteve Jun 4, 2021 @ 12:30am 
Its not as OP as the RHS American tanks.
Interwopper Jun 4, 2021 @ 12:52am 
You can't stop freedom
I don't like the texture from CUP Abrams.....it looks grainy and old..... Why don't they build a mod based on real world 2021 - 2035 US military development?
Last edited by Osama Been Laiding; Jun 4, 2021 @ 2:07am
Battlebuddy Jun 4, 2021 @ 4:39am 
Disable Reduced Damage in difficulty settings
Originally posted by Battlebuddy:
Disable Reduced Damage in difficulty settings
Are you sure? It's literally only the Abrams behaving like this; everything else Blow Up Good as it should. I'll give er a shot though.
Detective Dan Jun 4, 2021 @ 2:59pm 
Armor is thicker in front. Aim for the engine in the back.

And ensure you aren't using rhs rocket launchers or weapons other than CUP launchers weapons to kill cup vehicles.
Last edited by Detective Dan; Jun 4, 2021 @ 3:00pm
Originally posted by Mercedes Benz:
Armor is thicker in front. Aim for the engine in the back.

And ensure you aren't using rhs rocket launchers or weapons other than CUP launchers weapons to kill cup vehicles.
I did. the composite armor on the Abrams only covers the very tip of the hull, the entire front of the turret, a small bit on the mantlet, and it wraps around the turret sides. The top of the engine deck, turret, and driver's compartment are between 30-80mm thick depending on exactly where you're measuring, and impact angle. A 40mm AP round out of an L/60 Bofors absolutely will go directly through the top of the engine deck. The APFSDS round should be capable of over 120mm penetration in ideal conditions. Firing from above, velocity does not drop as much as when engaging a target on equal elevation.

Even ignoring penetration, just surviving an attack doesn't mean an armored vehicle is ready for combat. I promise, you shower any tank you like with 105mm artillery shells for long enough, you're gonna see blown suspension components and tracks, hatches ripped open, periscopes shattered, weapons and optics demolished, and using some examples from WW2 as proof, it's possible that the crew has been killed simply from concussion.

https://qph.fs.quoracdn.net/main-qimg-353077ded9d5b3b0ed933f106ce7eb1c

I'm very well versed on how tanks and armor works. Hence my post asking why CUP is so broken in that aspect.

I've used a mix of a dozen different mod weapons to engage the Abrams. My point is that regardless of what I use, the Abrams shrugs it all off. CUP launchers, OPTRE Anvil rockets, USAF Mod AC-130U's 25, 40, and 105mm, vanilla launchers. None of it has a noticeable effect. An old T-72 is obviously not going to be as survivable as an M1A2, but the M1A2 is, really, not that much more survivable in these situations; or at least, not enough to matter. Yet, the T-72 gets vaporized by a short salvo, yet the Abrams remains not only still mobile, but completely unphased.
Last edited by Cow Obliterated by Train; Jun 4, 2021 @ 4:12pm
Detective Dan Jun 4, 2021 @ 4:25pm 
Originally posted by munchiesnOOb:
Originally posted by Mercedes Benz:
Armor is thicker in front. Aim for the engine in the back.

And ensure you aren't using rhs rocket launchers or weapons other than CUP launchers weapons to kill cup vehicles.
I did. the composite armor on the Abrams only covers the very tip of the hull, the entire front of the turret, a small bit on the mantlet, and it wraps around the turret sides. The top of the engine deck, turret, and driver's compartment are between 30-80mm thick depending on exactly where you're measuring, and impact angle. A 40mm AP round out of an L/60 Bofors absolutely will go directly through the top of the engine deck. The APFSDS round should be capable of over 120mm penetration in ideal conditions. Firing from above, velocity does not drop as much as when engaging a target on equal elevation.

Even ignoring penetration, just surviving an attack doesn't mean an armored vehicle is ready for combat. I promise, you shower any tank you like with 105mm artillery shells for long enough, you're gonna see blown suspension components and tracks, hatches ripped open, periscopes shattered, weapons and optics demolished, and using some examples from WW2 as proof, it's possible that the crew has been killed simply from concussion.

https://qph.fs.quoracdn.net/main-qimg-353077ded9d5b3b0ed933f106ce7eb1c

I'm very well versed on how tanks and armor works. Hence my post asking why CUP is so broken in that aspect.

I've used a mix of a dozen different mod weapons to engage the Abrams. My point is that regardless of what I use, the Abrams shrugs it all off. CUP launchers, OPTRE Anvil rockets, USAF Mod AC-130U's 25, 40, and 105mm, vanilla launchers. None of it has a noticeable effect. An old T-72 is obviously not going to be as survivable as an M1A2, but the M1A2 is, really, not that much more survivable in these situations; or at least, not enough to matter. Yet, the T-72 gets vaporized by a short salvo, yet the Abrams remains not only still mobile, but completely unphased.

CUP is garbage because they are low quality ports from Arma 2 with patches once every 6 months with a hotfix or two for good luck. Now, i can understand the CUP tank being invulnerable to other modded launchers because of damage and armor values. From what you're describing it sounds like CUP Abrams are just plum broke.

Welcome to Arma: Where the physics are made up and the damage values don't matter
Last edited by Detective Dan; Jun 4, 2021 @ 4:26pm
29/P4TCH3R Jun 4, 2021 @ 4:34pm 
Well, besides that CUP adds a lot of new content and reworks their A2 ports (look at the last pictures of the upcoming Abrams rework) Or look at the new ships like the type 072.
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Date Posted: Jun 2, 2021 @ 1:57pm
Posts: 17