Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you choose to load the Contact DLC you cannot play any other mission or campaign in Arma III. You may only play the Contact campaign, and nothing else. If you attempt to load an existing game, the Contact DLC will destroy it. The Contact DLC literally breaks the game in order to function.
The Karts DLC is a great DLC, and much better than the Contact DLC. First, the DLC was actually developed by BIS and not some third-party. Second, I can use content from the Karts DLC in every mission I create. Third, and most importantly, the Karts DLC does not break the game.
Both the Contact and Global Mobilization DLCs are by far the worst of all the DLCs. Primarily because neither were developed by BIS and neither of them followed the existing rules of the game.
Contact = Very bad
Contact: lame benadryl fever dream
...the fact that above is wrong. Contact was developed by BIS, and story was written by the same team which previously developed amazing campaign from Laws of War. Unfortunately, this time they missed their target completely - story makes no sense whatsoever (and I'm not complaining about general idea with aliens - it's the execution that sucks), and assets are hodge-podge of old content that was either released in previous games (Arma 2 and DayZ), or failed to be included in other A3 DLCs.
FWIW: except for "Creator DLCs" (aka "paid mods" in form of GlobMob and CSLA), the only DLC that wasn't developed by BIS is Jets - it was made by "B01" studio which is two former Arma addon-makers Saul and John_Spartan.
Where did you get this opinion from? I am pretty sure that contact is from Bohemia themself, Contact itself doesn't break anything (the platform version and the loaded) It is nothing like cDLCs where they have restricitions, the only restricitions are the Alien Assets and the map as usual.
If I may ask, why do you mean that GlobMob and CSLA are paid mods?
Wall of boring text coming up ahead:
Contact's setting and campaign is "okay". Not the content that I was hoping for, but it does a decent job of showing how humanity could possibly react to ayylmaos arriving on Earth. Apex on the other hand, has a great setting that ties in well with real-life geopolitical tensions but...the campaign throws everything out the window from The East Wind.
Instead of the greyness in the main campaign where there are no "good guys" and every faction has skeletons in their closet, Apex just gives you a generic black and white story with one clearly defined "bad guy" and you, the "good guy", save the world...again. Didn't help that it's co-op only, which means dumbed down gameplay to accommodate for four human players.
As for assets, there's no question that Apex is obviously better. Yes the two main factions (Pacific NATO/Pacific CSAT) included are retextured too, but at least they're accompanied by several brand new vehicles and weapons. They complement the vanilla setting well, and fill in asset gaps that were missing before the expansion came along.
Contact on the other hand, doesn't even have a full suite of retextured assets for Eastern Europe NATO. Spetsnaz get an excuse for not having a full roster since they're special ops and not regular army, but that doesn't apply to the LDF. As a whole, the faction feels very...incomplete.
For terrains, Livonia is nice eye candy but Tanoa is much better both for gameplay and optimisation. The fact that there's more public servers running Tanoa vs. Livonia speaks volumes.
In all honestly, Contact wouldn't get as much flak as it still does if it wasn't priced at almost the same cost as Apex. For what it adds to the vanilla sandbox, it's not worthy of the pricetag and is very underwhelming in that regard.
With the statement "there is already content available within the workshop" well, true and also not true. GM again, has a setting which basicaly got explored pretty good, besides the East and West Germans, the Poles and the Danish in Cold War, which haven't been touched at all.
Now lets get to their longevity. GM would be an great example, they still update it with really good updates like now in 1.3 the 90s Germans. I would say they are better in every regard that mods and have a longer longevity
i mean yeah its nice that they arent so shameless as to not at least do the absolute bare minimum to maintain it, but it's still six feet under usage wise. when it was initially released it was an utter mess, I've seen mods release with higher quality standards. mods update and maintain their stuff too, you know. i really cant give them any credit honestly, if you bought it you got scammed and probably wont get more than 2-3 hours out of it, simple as
The problem is, the high quality standard was there from the beginning and you will get more than 2-3 hours of it. And they do a lot of stuff to maintain it even if they are only two.
https://www.youtube.com/watch?v=28gyPUSZWjg
i'm done discussing about this you cannot change my mind on this topic, if you like it good for you, i wouldn't have burned my money that way though.