Arma 3
Weißbrot Mar 8, 2021 @ 11:39pm
Apex better then Contact?
Apex brought a whole new faction into the game wich used their own new weapons and new VTOLs, a whole new map with many enterable buildings (compared to Contact/Enoch buildings).
Many of the Contact DLC feels ... improvised, i noticed many retextures, a split of the famous AK-12 weapon family over two DLCs (Apex and Contact), reused content of other DLCs where you are forced partwise to own another DLC to use a infantry unit of the Contact DLC, also alot of content of Contact DLC is ported into Arma 3 from DayZ SA, sometimes it feels like a direct port without any quality adjustments.

With Apex we got USA vs China - with Contact USA vs Spetsnaz, its like 50% Apex but just Viper instead of Chinese CSAT faction meanwhile the Russian Armed Forces and even the Belarussian CSAT forces where mentioned in the campaign of Contact DLC meanwhile the Chinese CSAT didnt played any role in the Apex DLC campaign (in 2016).

The LDF got also reused uniforms wich where touted as "new", they are a simple mix of the AAF Combat Uniform and the Officer Jacket of the AAF/CSAT Officer Uniforms.
Ouh and just mentioning the A-149 Gryphon (from Jets DLC) of the LDF (fastmover attacking the ... idk !?mothership?! in Contact campaign) wich isnt even implemented into the core LDF vanilla faction meanwhile you can find in Virtual Arsenal a jet pilot helmet for the LDF.

There are people wich say "Carts DLC is the worst DLC of all", i would say otherwise "Carts DLC is better then Contact" because at least you can use the whole content of Carts DLC in MP with full functionality.

I am very interested about your opinion to this, wich is better, Contact or Apex?
Last edited by Weißbrot; Mar 9, 2021 @ 12:34am
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Showing 1-15 of 25 comments
APEX by far for me. Livonia map is ok.
Alaskan Glitch Mar 9, 2021 @ 3:40am 
There is no comparison. The APEX DLC was developed by BIS. The Contact DLC was not. The Contact DLC actually breaks the game. Which is why the DLC remains optional, even after you buy it.

If you choose to load the Contact DLC you cannot play any other mission or campaign in Arma III. You may only play the Contact campaign, and nothing else. If you attempt to load an existing game, the Contact DLC will destroy it. The Contact DLC literally breaks the game in order to function.

The Karts DLC is a great DLC, and much better than the Contact DLC. First, the DLC was actually developed by BIS and not some third-party. Second, I can use content from the Karts DLC in every mission I create. Third, and most importantly, the Karts DLC does not break the game.

Both the Contact and Global Mobilization DLCs are by far the worst of all the DLCs. Primarily because neither were developed by BIS and neither of them followed the existing rules of the game.
Last edited by Alaskan Glitch; Mar 9, 2021 @ 3:41am
Bergman Mar 9, 2021 @ 7:01am 
Apex = Very good
Contact = Very bad
CW2 P. Larkins Mar 9, 2021 @ 7:10am 
Apex: epic aryan vietnam meth-fueled jungle adventure
Contact: lame benadryl fever dream
krzychuzokecia Mar 9, 2021 @ 7:53am 
Contact sucks, and what's worse about it is...
Originally posted by Alaskan Glitch:
The APEX DLC was developed by BIS. The Contact DLC was not.
...the fact that above is wrong. Contact was developed by BIS, and story was written by the same team which previously developed amazing campaign from Laws of War. Unfortunately, this time they missed their target completely - story makes no sense whatsoever (and I'm not complaining about general idea with aliens - it's the execution that sucks), and assets are hodge-podge of old content that was either released in previous games (Arma 2 and DayZ), or failed to be included in other A3 DLCs.

FWIW: except for "Creator DLCs" (aka "paid mods" in form of GlobMob and CSLA), the only DLC that wasn't developed by BIS is Jets - it was made by "B01" studio which is two former Arma addon-makers Saul and John_Spartan.
29/P4TCH3R Mar 9, 2021 @ 8:22am 
Originally posted by Alaskan Glitch:
There is no comparison. The APEX DLC was developed by BIS. The Contact DLC was not. The Contact DLC actually breaks the game. Which is why the DLC remains optional, even after you buy it.

If you choose to load the Contact DLC you cannot play any other mission or campaign in Arma III. You may only play the Contact campaign, and nothing else. If you attempt to load an existing game, the Contact DLC will destroy it. The Contact DLC literally breaks the game in order to function.

The Karts DLC is a great DLC, and much better than the Contact DLC. First, the DLC was actually developed by BIS and not some third-party. Second, I can use content from the Karts DLC in every mission I create. Third, and most importantly, the Karts DLC does not break the game.

Both the Contact and Global Mobilization DLCs are by far the worst of all the DLCs. Primarily because neither were developed by BIS and neither of them followed the existing rules of the game.

Where did you get this opinion from? I am pretty sure that contact is from Bohemia themself, Contact itself doesn't break anything (the platform version and the loaded) It is nothing like cDLCs where they have restricitions, the only restricitions are the Alien Assets and the map as usual.
29/P4TCH3R Mar 9, 2021 @ 8:24am 
I would personally say, that the campaign is better in contact than in Apex. Asset wise it would go to Apex, but I think the assets that we get, even the retextures, are amazing. The promet and the shotgun are both nice guns, the UAV and the tractor are also both a nice addition. Map wise I would say it is a tie for me. I like both maps and I think both do their porpuse.
29/P4TCH3R Mar 9, 2021 @ 8:25am 
Originally posted by krzychuzokecia:
Contact sucks, and what's worse about it is...
Originally posted by Alaskan Glitch:
The APEX DLC was developed by BIS. The Contact DLC was not.
...the fact that above is wrong. Contact was developed by BIS, and story was written by the same team which previously developed amazing campaign from Laws of War. Unfortunately, this time they missed their target completely - story makes no sense whatsoever (and I'm not complaining about general idea with aliens - it's the execution that sucks), and assets are hodge-podge of old content that was either released in previous games (Arma 2 and DayZ), or failed to be included in other A3 DLCs.

FWIW: except for "Creator DLCs" (aka "paid mods" in form of GlobMob and CSLA), the only DLC that wasn't developed by BIS is Jets - it was made by "B01" studio which is two former Arma addon-makers Saul and John_Spartan.

If I may ask, why do you mean that GlobMob and CSLA are paid mods?
CW2 P. Larkins Mar 9, 2021 @ 8:50am 
he means exactly that - they are legit just paid mods. there is already content available within the workshop that is, in most cases, significantly superior (and with a longer shelf life as well) than any of these worthless optional dlc's that are already dead multiplayer wise, while being free. same thing will happen to CSLA once it releases, IF it releases. Making dlc's optional is a fatal mistake as it makes it worthless to 99% of the player base who actually want to use content long-term. therefore, they are paid mods except somehow even worse when it comes to their longevity and quality.
Apex is better, but with caveats.

Wall of boring text coming up ahead:

Contact's setting and campaign is "okay". Not the content that I was hoping for, but it does a decent job of showing how humanity could possibly react to ayylmaos arriving on Earth. Apex on the other hand, has a great setting that ties in well with real-life geopolitical tensions but...the campaign throws everything out the window from The East Wind.

Instead of the greyness in the main campaign where there are no "good guys" and every faction has skeletons in their closet, Apex just gives you a generic black and white story with one clearly defined "bad guy" and you, the "good guy", save the world...again. Didn't help that it's co-op only, which means dumbed down gameplay to accommodate for four human players.

As for assets, there's no question that Apex is obviously better. Yes the two main factions (Pacific NATO/Pacific CSAT) included are retextured too, but at least they're accompanied by several brand new vehicles and weapons. They complement the vanilla setting well, and fill in asset gaps that were missing before the expansion came along.

Contact on the other hand, doesn't even have a full suite of retextured assets for Eastern Europe NATO. Spetsnaz get an excuse for not having a full roster since they're special ops and not regular army, but that doesn't apply to the LDF. As a whole, the faction feels very...incomplete.

For terrains, Livonia is nice eye candy but Tanoa is much better both for gameplay and optimisation. The fact that there's more public servers running Tanoa vs. Livonia speaks volumes.

In all honestly, Contact wouldn't get as much flak as it still does if it wasn't priced at almost the same cost as Apex. For what it adds to the vanilla sandbox, it's not worthy of the pricetag and is very underwhelming in that regard.
29/P4TCH3R Mar 9, 2021 @ 9:01am 
Originally posted by Enlightened Larkins:
he means exactly that - they are legit just paid mods. there is already content available within the workshop that is, in most cases, significantly superior (and with a longer shelf life as well) than any of these worthless optional dlc's that are already dead multiplayer wise, while being free. same thing will happen to CSLA once it releases, IF it releases. Making dlc's optional is a fatal mistake as it makes it worthless to 99% of the player base who actually want to use content long-term. therefore, they are paid mods except somehow even worse when it comes to their longevity and quality.
I would say, that those cDLC have a much better quality than the mods that are currently avaible on the workshop, specific GM with their outstanding quality on their vehicels etc. Yes it is sad that they are restricted, but on the other hand it doesn't make sense to have 80s gear in a 2035 setting and it will make the game itself a lot bigger. Furthermore, they are groups who play the cDLCs regulary.

With the statement "there is already content available within the workshop" well, true and also not true. GM again, has a setting which basicaly got explored pretty good, besides the East and West Germans, the Poles and the Danish in Cold War, which haven't been touched at all.

Now lets get to their longevity. GM would be an great example, they still update it with really good updates like now in 1.3 the 90s Germans. I would say they are better in every regard that mods and have a longer longevity
Last edited by 29/P4TCH3R; Mar 9, 2021 @ 9:03am
CW2 P. Larkins Mar 9, 2021 @ 9:15am 
Originally posted by 29j2003/The_P4TCH3R:
Originally posted by Enlightened Larkins:
he means exactly that - they are legit just paid mods. there is already content available within the workshop that is, in most cases, significantly superior (and with a longer shelf life as well) than any of these worthless optional dlc's that are already dead multiplayer wise, while being free. same thing will happen to CSLA once it releases, IF it releases. Making dlc's optional is a fatal mistake as it makes it worthless to 99% of the player base who actually want to use content long-term. therefore, they are paid mods except somehow even worse when it comes to their longevity and quality.
I would say, that those cDLC have a much better quality than the mods that are currently avaible on the workshop, specific GM with their outstanding quality on their vehicels etc. Yes it is sad that they are restricted, but on the other hand it doesn't make sense to have 80s gear in a 2035 setting and it will make the game itself a lot bigger. Furthermore, they are groups who play the cDLCs regulary.

With the statement "there is already content available within the workshop" well, true and also not true. GM again, has a setting which basicaly got explored pretty good, besides the East and West Germans, the Poles and the Danish in Cold War, which haven't been touched at all.

Now lets get to their longevity. GM would be an great example, they still update it with really good updates like now in 1.3 the 90s Germans. I would say they are better in every regard that mods and have a longer longevity


i mean yeah its nice that they arent so shameless as to not at least do the absolute bare minimum to maintain it, but it's still six feet under usage wise. when it was initially released it was an utter mess, I've seen mods release with higher quality standards. mods update and maintain their stuff too, you know. i really cant give them any credit honestly, if you bought it you got scammed and probably wont get more than 2-3 hours out of it, simple as
29/P4TCH3R Mar 9, 2021 @ 9:19am 
Originally posted by Enlightened Larkins:
Originally posted by 29j2003/The_P4TCH3R:
I would say, that those cDLC have a much better quality than the mods that are currently avaible on the workshop, specific GM with their outstanding quality on their vehicels etc. Yes it is sad that they are restricted, but on the other hand it doesn't make sense to have 80s gear in a 2035 setting and it will make the game itself a lot bigger. Furthermore, they are groups who play the cDLCs regulary.

With the statement "there is already content available within the workshop" well, true and also not true. GM again, has a setting which basicaly got explored pretty good, besides the East and West Germans, the Poles and the Danish in Cold War, which haven't been touched at all.

Now lets get to their longevity. GM would be an great example, they still update it with really good updates like now in 1.3 the 90s Germans. I would say they are better in every regard that mods and have a longer longevity


i mean yeah its nice that they arent so shameless as to not at least do the absolute bare minimum to maintain it, but it's still six feet under usage wise. when it was initially released it was an utter mess, I've seen mods release with higher quality standards. mods update and maintain their stuff too, you know. i really cant give them any credit honestly, if you bought it you got scammed and probably wont get more than 2-3 hours out of it, simple as

The problem is, the high quality standard was there from the beginning and you will get more than 2-3 hours of it. And they do a lot of stuff to maintain it even if they are only two.
CW2 P. Larkins Mar 9, 2021 @ 10:14am 
"the high quality standard was there from the beginning"

https://www.youtube.com/watch?v=28gyPUSZWjg

i'm done discussing about this you cannot change my mind on this topic, if you like it good for you, i wouldn't have burned my money that way though.
29/P4TCH3R Mar 9, 2021 @ 10:33am 
Originally posted by Enlightened Larkins:
"the high quality standard was there from the beginning"

https://www.youtube.com/watch?v=28gyPUSZWjg

i'm done discussing about this you cannot change my mind on this topic, if you like it good for you, i wouldn't have burned my money that way though.
The problems that he had, I didnt had them for me. Also I was talking about Assets not mission with the Hiqh Quality stuff. Even more nearly no mod delivers a campaign or even missions.
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Date Posted: Mar 8, 2021 @ 11:39pm
Posts: 25