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Yeah, it is ♥♥♥♥.
Not gonna support stupid dlc-policy like this. Would rather refund this bs if it was possible
Devs just seem to be lazy and let modders do all the work. Without modding this game does not seem to offer much...
Its a buggy mess, the controls and inventory system are a pain, movement is unrealistic and clunky, I dont think that deserves alot of support. And whats up with the maps? In Chernarus you cant even go inside most of the buildings. Its like a huge, empty map and every city looks the same. Even in the (very bad) dayz standalone I can go inside buildings.
Outside of the performance issues the game is worth every single penny and minute I have put into it. Not only is there no other competitor but games like squad can't even come close.
All vehicles and weapons from DLCs will only give you this annoying message. All map assets are part of a free platform update, as were many nice features (bipods, for example, came with the Marksmen DLC, but are a free platform update). Only the maps themselves are where they have drawn the line. You can't play on Tanoa or Livonia if you do not own Apex or Contact respectively. You can still play any modded map that uses those assets, and you can still play on any server using DLC vehicles, weapons and equipment.
To compare it to the past:
In Operation Flashpoint, with the coming of Resistance, the updates stopped coming for the base game, and you could only get newer versions with the expansion installed. That means servers suddenly became straight up incompatible if you did not get the (roughly Apex-sized) expansion.
In ArmA: Armed Assault (Combat Operations in the US) with the arrival of Queen's Gambit, no DLC assets, weapons, units or vehicles were available in the base game, and if you tried to join a server using United Sahrani or Porto, you were told NO. Same for if there were any sort of units, weapons or vehicles from the expansion. If you tried to play a modded map using United Sahrani assets and did not own the DLC, you were told NO.
In ArmA 2, it once again returned to the Flashpoint standart with the Operation Arrowhead expansion. Base game stopped rolling updates. Only Arrowhead would receive new patches. With the arrival of the three DLCs, however, (BAF, PMC, ACR) you start seeing the today DLC model. If you did not own them, you received models and textures that made 1990's games look graphically advanced, but you COULD now play on servers using these assets. Just not necessarily the maps.
Here cometh ArmA 3. The DLC model was tested out on the Karts DLC, which as I recall was announced on April Fool's 2014, and may very well have been just an April Fool's that, through popular demand, made it into a DLC. All DLC content is now split into two categories: Premium content and Platform updates. Premium is vehicles, weapons, uniforms, equipment and maps where applicable. Platform is gameplay features, such as bipods. Some DLC are free as they are, in their entirety, considered Platform updates.
A list of the things that were not in the game in 2013, but were added as PLATFORM UPDATES, meaning FREE:
Fire from vehicles
Zeus
Eden editor (3D editor)
Bipods
USS Freedom (the CVN)
USS Liberty (the DDG)
Dynamic heli/plane loadout
Enhanced flight models
AGM-88 HARM and equivalents
Helicopter sling loading
Fire Control System for armored vehicles
Missile flight modes (top down, level)
Malden 2035 (an actual free map)
Submunitions and UXO
Improved mine handling
ALL non-inventory assets from ALL DLCs - and that would probably be well over a hundred items at this point.
ALL map assets - buildings, trees, rocks...
Surprisingly, according to Contact storepage, the woodland NATO uniforms and weapons are also supposed to be free, but I wouldn't know about that.
Still, this post offers perspective from someone who may have been with ArmA since the start. They've done a pretty decent job of balancing their need to monetize with the desires of the playerbase.
If only they'd use that money to look at their platform's performance and AI.
Well, they have Enfusion, which DayZ is running on. It's supposed to have wildly improved performance, even if I have not played it enough since the engine change to properly comment on that claim myself.
The word is that we're getting no ArmA 4 yet because DayZ is running on an early version of Enfusion, and when the engine is fully complete, they will develop a new ArmA on it.