Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sync it to the SUPPORT REQUESTER module (right click and select sync to, then drag) and sync the SUPPORT REQUESTER module to the PLAYER you want to call in the assets. When they hit 0 they’ll have the support option come up and when they hit the corresponding number it will call the support. The trick is to ensure you are either looking at the target or have the cursor on the target in the map when you do. The CAS will spawn, fly in and blow stuff up. Fly away and despawn.
If you use the non virtual module you will need to have a plane placed in the editor and synced to the CAS module and then follow the above guide.
HOWEVER, AI is a bit random taking off so best place them in the air already flying. If you do that there is a good chance they’ll get shot down or nose dive into a mountain before you call them. And if they survive that long, once you’ve used them they will fly around aimlessly unless you script them to despawn. I’d use the virtual module.
I don’t have any experience with Unsung but would assume it works the same.
Hope that helps.
Comicbook