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those things help extend the weapon range by a lot
And also auto turrets blocking caps, back capping runing some sessions as it gets way too tedious.
And yet i still play it
Do yourself a favor and read up on the weaponry of the Kajman.
Particularly the Skalpel rocket: https://armedassault.fandom.com/wiki/Dynamic_loadouts#Skalpel
The Skyfire rockets doesn't even have a max range in theory since they're "fire & forget", even if they're 'short-range air-to-ground rockets'.
(Now they might lose thrust after a while, but that doesn't mean it just disappears, it still has speed to use. I can't be bothered to check the actual values on it, do that yourself, but hitting something 3km away shouldn't be a problem)
Its main gun have zeroing up to 2500m, which means you can fire beyond that.
Every armament the Kajman has can reach 2800m+.
Just a salty thread due to being outplayed, learn to lose because you can't always win.
Be better next time and learn from your losses.
Both sides can be equally camped.
Warlords is a game about the CP after all, which team uses their economy with the most efficiency.
Don't forget that BLUFOR has the Rhino, which is the strongest asset in Warlords, so it doesn't matter if OPFOR has the Shikra, Kajman or T140K Angara.
(You don't need any of these anyway, it's just luxury, a good player can do equally well in the BLUFOR counterparts, but anyone can do well in a Rhino)
Why in the world would you cap all the useless sectors as either team?
The goal is to rush Anthrakia and fortify it, both teams has the same amount of sectors to reach Anthrakia, which is a chokepoint.
First team to capture and successfully hold Anthrakia and push beyond it wins the game 90% of the time.
The biggest noob mistake is to do the opposite (capturing the useless sectors) since the other team will get there first.
This I agree with, it is annoying and should definitely be patched.
You should only be able to capture the sector that has been voted for attack.
But if a team gets cut off, they should get a free sector vote reset.