Arma 3
AlexEkmz Mar 18, 2018 @ 7:45pm
Why is ALIVE mission making so damn confusing/difficult?
I've watched tutorial videos by different folks giving contradictory instructions.
Oh it's so easy they say...but doing the very same thing and it doesn't work!
Sick of fiddling around with this for hours, nothing is spawning except my own personal squad, "no objectives for these factions", but I placed objectives & synced them!

And another thing about ALIVE: I wanna make a faction adjustment for the mission I'm playing right now (when I figure that out!), but don't want to go make a whole pbo out of it. Just a temporary thing for single player for me. And I shouldn't need to take a college programming class to do it.



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Showing 1-9 of 9 comments
AlexEkmz Mar 18, 2018 @ 7:46pm 
Yes I know about MCC4.
I did that and was slaughtered in a few minutes, didn't even see what hit me, couldn't get vehicles...lost interest.
IM SORRY BUFFALO Mar 18, 2018 @ 8:16pm 
you dont need a college programming class to do it, its easy if you put a little time into learning. besides its alot easier to make and script out a mission than to go through an introductory course in programming at a college fyi, better start learning :)
AlexEkmz Mar 19, 2018 @ 12:00am 
This is really annoying. I try again, do everything according to Alive Quickstart in Wiki, only to realize that Kunduz terrain doesn't have any clearly marked military bases on it, so ALIVE didn't understand what I was laying down for objectives.
On top of that, the faction recognition scheme SUCKS. Why doesn't it just let me put the 'unsupported' stuff for the North Korean RHS faction into Infantry or just ignore what ain't supported and just run with it?
I don't just want to play vanilla factions.
Last edited by AlexEkmz; Mar 19, 2018 @ 12:01am
AlexEkmz Mar 19, 2018 @ 12:07am 
I'm used to playing Hetman War Stories.
Badda Bing Badda Boom, 2 AI commanders are going at it with almost any faction mod I want in under 2 minutes.
I just wanted to try out a system that simulates larger-scale whole island major military power conflicts that last for hours of brutality. I don't do insurgency, since I'd make whole villages disappear if the natives dared to hide terrorists in their midst.
It shouldn't be this hard to program Alive or similar systems.
Rascal Mar 19, 2018 @ 12:19am 
Hey man, use the ORBAT creator for any faction you want to use that's throwing you that error message, its a chore to do, but worth doing.
I find I have to play about for a bit and work out where the alive modules spawn troops, and if thay fails I just go for a CUST obj and put in what units I need.

It's not to difficult to learn the script needed to muck about with alive, just a couple hours of playing about, and well worth doing of you like having random firefights and stuffs going on.
AlexEkmz Mar 19, 2018 @ 12:28am 
Is there a way to make custom faction just for that particular singleplayer personal game?
I really don't want to go through making whole pbo.

Also, regarding maps and Military Objectives placement, I thought putting down some military structures from Eden Editor would let me put Military objectives anywhere I wanted, but I don't think Alive understood.
Last edited by AlexEkmz; Mar 19, 2018 @ 12:32am
Rascal Mar 19, 2018 @ 12:33am 
I just used the orbat creator:

found an already existing faction thay was close to what I wanted, just EDITED that faction with the changes I wanted, and used that.
Round about way of doing it, but it worked. The us army woodland camo really really didnt work on tanoa 🤣



No no alive doesn't go off structures but map indexing.
Last edited by Rascal; Mar 19, 2018 @ 12:34am
AlexEkmz Mar 19, 2018 @ 12:38am 
Originally posted by Tally:
I just used the orbat creator:

found an already existing faction thay was close to what I wanted, just EDITED that faction with the changes I wanted, and used that.
Round about way of doing it, but it worked. The us army woodland camo really really didnt work on tanoa 🤣
When you say "and used that", what did you do Tally?
The video tutorial I saw, Spyder dude is speaking low volume but at warp speed, especially at the end when he's done showing you the ORBAT editing bit. And I'm not only one who didn't get the 'and NOW WHAT' final part to make the faction work in your game, (unless you are making whole pbo faction which I've never done).
TL;DR:
I'm asking do I have to do that Export 2 Clipboard juggle to use the ORBAT editted faction, or is there some other way ALIVE will make it show up to play in my own mission?
Last edited by AlexEkmz; Mar 19, 2018 @ 12:41am
Rascal Mar 19, 2018 @ 12:53am 
You just use the alive ModAutogen,

that lets you paste in your copied edited pbo,
then use any pbo tool to repack that folder into pbo format.

Rename it what you want....@ww3andmefaction.
And then just move @ww3andme to your arma 3 mods folder.


Then bobs you're aunties uncle, twice removed. Job done 😁

http://alivemod.com/wiki/index.php/Generate_Config

That's the link for the generate config download.

Last edited by Rascal; Mar 19, 2018 @ 12:54am
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Date Posted: Mar 18, 2018 @ 7:45pm
Posts: 9