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So, no you probably can't host a proper dedicated server with what you have.
Or if you do manage to run it, it likely won't be pretty.
This is just a layman's opinion, but apart from not needing a powerful gfx card you should have decent CPU power and good[ish] RAM to make such a server useful.
Even when it's just for 4 people or so.
You have to realize that coop missions are not very demanding on all the "dynamic" stuff ALIVE does.AI in (most) Coop missions are pretty restricted to certain spawns etc.and very few scripts and junk. So yeah, you can get it to run, even decent, fantastic.
But while dynamic systems such as ALIVE can be a real saver for CPU power, without a decent CPU to begin with, it can't save anything.
Its constantly running scripts and calculations are a drag on your CPU, it just makes it bearable to have the map full of units while keeping them "active".
But if your CPU already starts to sweat during an encounter of your unit, a friends unit and one or two enemy units that have been randomly plopped in just outside your set spawn range, then how is this computer as a server supposed to handle all that?
Point is, (and again without warrantry - I'm not quite certain I'm absolutely right), you can try of course, but those specs don't look good for any kind of proper Arma 3 server operations.
Because think about it this way:
You want to run a server to minimize the drag on the other, player controlled machines, right?
So if you play with, say 4 people on a dynamic map, and you want your server to take the load off of all that AI mayhem and hit registration and positioning and what the hell else, not to mention that you may fight simultaniously on different parts of the map, shouldn't you also run a cpu that CAN even take the load?
I'd say go for "a bit above minimum" to or past "recommended" regarding the CPU for a useful server if you plan to play dynamic missions.
Also would it not work much better since I will change the laptop to a server OS
And logically you are right - it doesn't have the drag from the graphics, for starters.
However, it does need to handle *all* the scripts, all the AI spawns, all the AI decisions and reactions, all the positions of the units, all movements and actions of all the players (and synch all that to the other players), and ...
Arma gets really weird when the AI starts to hang due to a cpu bottleneck or when the system is simply overloaded with calculations during heavy combat events and blablabla.
It starts to skip and jump if you will - and while a bit of that isn't really noticable, it does mess with the behaviour of the Ai to the point where they don't even walk anymore because they are waiting for instructions. Or shoot at you without looking in your direction.
So again, yes it can absolutely work, but for what you plan to do, there *will* be hiccups and slowdowns and weird things happening to the AI at times.
If it would even work anywhere near playable, which I am doubtful of.
But again (and for the last time, promise), I can't be 100% sure, this is just my experience with hosting private games since ArmA.
AI tends to creep up on you and ruin your day if you go too low with computer power - especially in dynamic, script heavy open missions.