Arma 3
II-KING-II Jun 27, 2017 @ 10:00am
Best AI mod
These new updates are nice and all but the AI is so dumb it breaks the whole immersion.

Any advice on what best mods are available in 2017 for AI enhancements and behaviours ?

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Showing 1-15 of 18 comments
II-KING-II Jun 27, 2017 @ 11:29am 
Tried Bcombat, ASR AI, both mods AI dont move or take cover when under fire, dont flank the ennemy, just completely brain dead, how do people enjoy this with a AI so utterly stupid.
IronGoat Jun 27, 2017 @ 11:31am 
Originally posted by King:
Tried Bcombat, ASR AI, both mods AI dont move or take cover when under fire, dont flank the ennemy, just completely brain dead, how do people enjoy this with a AI so utterly stupid.

it is amazing that when you look at how long the ARMA series has been around, that the AI hasnt gotten any better..
i often have to leave my squad behind to die because they wont stop fighting every guy they see and follow me like i order them to..
Last edited by IronGoat; Jun 27, 2017 @ 11:32am
II-KING-II Jun 27, 2017 @ 11:39am 
Originally posted by IronGoat:
Originally posted by King:
Tried Bcombat, ASR AI, both mods AI dont move or take cover when under fire, dont flank the ennemy, just completely brain dead, how do people enjoy this with a AI so utterly stupid.

it is amazing that when you look at how long the ARMA series has been around, that the AI hasnt gotten any better..
i often have to leave my squad behind to die because they wont stop fighting every guy they see and follow me like i order them to..

Like seriously, so many people playing milsims against AI's, insurgency scenarios, new game mode combat patrol, all with a braindead AI. I dont get how you can be having fun with this.

Ghost recon wildlands has a 1000th time better AI than this, they react to being shot at , take cover, flank. I dont enjoy that game alot since its very arcadey but ffs bohemia cant do AI ?

Edit: Mafia III notorious for having the worse AI, still managed to get it better than this game.
Last edited by II-KING-II; Jun 27, 2017 @ 11:41am
Gubernaut Jun 27, 2017 @ 12:06pm 
What are you going on about the ai isn't that bad (except controlling your friendly squad could be better) The ai will call out your position, flank, use supressing fire, camp. You could try Vcom ai mod but I've found the vanilla ai to be the most reliable and not always horrible...
II-KING-II Jun 27, 2017 @ 12:10pm 
Originally posted by Emton:
What are you going on about the ai isn't that bad (except controlling your friendly squad could be better) The ai will call out your position, flank, use supressing fire, camp. You could try Vcom ai mod but I've found the vanilla ai to be the most reliable and not always horrible...

Ive tested the best rated one's today, shooting next to them even seeing a buddy drop next to them and it took them a solid 10 sec to react, they layed on the ground waiting for a headshot, taking no cover, not even flanking me knowing my position. Made two groups on ennemies and even when hearing the shots, instead of investigating or helping the other squad they laid on the ground waiting.

For real if you find the AI good in this game, especially vanilla then there is no need for us to discuss anymore.
Last edited by II-KING-II; Jun 27, 2017 @ 12:11pm
El Berl Jun 27, 2017 @ 12:37pm 
The AI has issues indeed, and what I've noticed is that all of these "brain-dead" moments occur because the AI is perpetually strapped for CPU time. The AI's performance while on a server with a competent headless client is much better, but still not reactive enough. Bcombat, ASR, and VCOM are all simply scripts that order the AI alongside the fundamental stock "platform" programming.

The AI requires extremely beefy hardware to act anywhere near as responsive as Tom Clancy AI, and they'll never approach F.E.A.R levels unless you're theoretically running back-to-back overclocked i9-7980XE headless clients and bleeding-edge scripting. Bohemia needs to perform fundamental engine reworks before they can even think about improving the AI. The AI just needs more CPU time that reasonably-priced modern hardware cannot provide while running a game with such an inefficent engine.
Last edited by El Berl; Jun 27, 2017 @ 12:37pm
Gubernaut Jun 27, 2017 @ 12:39pm 
It's not that I find the ai that good I just don't think it's that bad, I've been flanked and hit from behind a lot of times, I've been shot by campyass ai as I'm moving through towns, it might depend on the mission you're playing and how it employs the ai. I can't complain too much for how well it works when there is no other game like Arma. But if they could make the ai more natural and squad control more easy that would be dandy.
El Berl Jun 27, 2017 @ 12:41pm 
Originally posted by Emton:
It's not that I find the ai that good I just don't think it's that bad, I've been flanked and hit from behind a lot of times, I've been shot by campyass ai as I'm moving through towns, it might depend on the mission you're playing and how it employs the ai. I can't complain too much for how well it works when there is no other game like Arma. But if they could make the ai more natural and squad control more easy that would be dandy.

A fair point I forgot to mention, the mission and its scripting also regulates the AI's performance. Some CTI missions like Liberation and BMR Insurgency are notorious for compensating for the AI's artificial stupidity by giving them inhuman accuracy.
Last edited by El Berl; Jun 27, 2017 @ 12:42pm
II-KING-II Jun 27, 2017 @ 12:49pm 
I get the whole technical complication the engine and all...... it seems like everytime there is a big issue, its the engine and bla bla bla.

In 2017 i am just not interested in playing against unresponsive, very low realism ennemie's neither are my friends. I am not taking away all the great stuff arma does but with AI like this, id rather play something else.

I reinstalled the game this morning to give it another shot after playing 700 hrs and sadly remembred why i removed it in the first place. Ive removed it once again and i am not too interested in giving it another shot.

So thanks for your input guys but its not for me anymore.
El Berl Jun 27, 2017 @ 12:54pm 
Arma III is very CPU-intensive and so the AI just doesn't have the CPU-time. More servers need to run headless clients and VCOM to migitate the issue. There's no other way around the problem.
Last edited by El Berl; Jun 27, 2017 @ 12:55pm
II-KING-II Jun 27, 2017 @ 1:11pm 
Originally posted by V. Berlioz:
Arma III is very CPU-intensive and so the AI just doesn't have the CPU-time. More servers need to run headless clients and VCOM to migitate the issue.

Whatever the reason is, making a game based on military realism and not being able to create valid AI reactions brings the immersion and the whole feeling of the game down.

If the engine, your cpu, servers cpu's or whatever other reason pops up, why isnt this worked on, re coded, enhanced, id even say prioritise this instead of DLC's, i mean this game was even in early access ffs.


Btw here are my pc specs just for info:

Intel Core i7 6700K 4.00 GHz Unlocked Quad Core Skylake
GTX980 (8g vram)
32g of memory
Game installed on SSD


Gubernaut Jun 27, 2017 @ 1:18pm 
You don't say anything about the mission you're running or what server you're on. What skill difficulty you have the ai set to. I have plenty of "valid AI reactions" when I play single player. Are you playing on some overloaded server with 100 players and 200 ai it's going to be a chop fest. Plenty of servers do this, too many players, too much ai and generally just too much crap...
Last edited by Gubernaut; Jun 27, 2017 @ 1:22pm
II-KING-II Jun 27, 2017 @ 1:25pm 
Originally posted by Emton:
You don't say anything about the mission you're running or what server you're on. What skill difficulty you have the ai set to. I have plenty of "valid AI reations" when I play single player. Are you playing on some overloaded server with 100 players and 200 ai it's going to be a chop fest. Plenty of servers do this, too many players, too much ai and generally just too much crap...

No i tested 2/3 individual units and also 2 squads of 3, in the editor on single player. After i tested with the dynamic ops mission creator, ive tested all difficulties, same reactions. I messed with this for a good 2 hours, trying mods, reading forums on what people did to enhance their reactions and all.

Put it simply, nothing worked out well enough for me to think that it was worth playing.
Last edited by II-KING-II; Jun 27, 2017 @ 1:26pm
II-KING-II Jun 27, 2017 @ 1:28pm 
Originally posted by V. Berlioz:
Originally posted by King:

Whatever the reason is, making a game based on military realism and not being able to create valid AI reactions brings the immersion and the whole feeling of the game down.

If the engine, your cpu, servers cpu's or whatever other reason pops up, why isnt this worked on, re coded, enhanced, id even say prioritise this instead of DLC's, i mean this game was even in early access ffs.


Btw here are my pc specs just for info:

Intel Core i7 6700K 4.00 GHz Unlocked Quad Core Skylake
GTX980 (8g vram)
32g of memory
Game installed on SSD


How are the server's specs? Your CPU is strong but the mission may be using its power inefficently. The server and any headless clients may be underpowered or over-taxed.

All was tested on singleplayer
El Berl Jun 27, 2017 @ 1:32pm 
Without any higher-level scripting besides AI mods, the basic editor's display of the AI will naturally be poor. Bohemia's "stock editor" AI will naturally act very bad if it doesn't have any higher directions. ACE3 and VCOM help solve this issue, along with distribution of the AI on a good server and headless client.
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Date Posted: Jun 27, 2017 @ 10:00am
Posts: 18