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What i want, is that the nose goes up, as soon as i start to "release"
Arma's cyclic is not self centering. The cyclic in game just reacts to what your IRL joystick is doing. If you want a more realistic feel, reduce/remove any sort of deadzone in your joystick and throttle. If you want to go full immersion, and do what Pushilex recommended by removing any tension or springs in your joystick. Or fly with a mouse and keyboard. For what it's worth, Arma already does what you speak of, just not very good
Play around with your throttle/collective. If you're flying at 90% throttle and you're flying level, you're going to be gaining altitude because the main rotor is giving you more up than forward. Thats why you nose down a hair when you need to haul ass from point a to point b. You can also play around with trim so that you can keep your bird more parallel to the ground while being able to keep your stick in a more neutral position
Yes, i'm flying with the advanced flight model. But what you describe, is not what happens to me. If i push the stick forward, the nose goes down. If i now let the stick go (and therefore the stick centers itself), the nose keeps in the same position. If i want the nose to rise, i have to pull the stick back (behind it's center position)
I meant negative movement on the stick. The cyclic controlls are bind to the joysticks Y Axis.
Y-axis + for pushing the cylcic down
Y-axis - for pulling back
letting the stick go, seems to not count as Y-axix -.
I fly the hummingbird too (training for koth). If i push the nose down, and let the stick go, the nose keeps exactly where i left it. I have to pull the stick behind the Center position to rise the nose again.
I have that with all heli's
♥♥♥♥♥♥♥♥♥♥ thank you!
I thought this would set the trim just after startup, but it does it the whole time. Now everything works as it should