Arma 3
JackPainz Oct 23, 2017 @ 11:59pm
What are this dots for on scopes ? for meters ?
Hey there i have a quick question:

I was playing king of the hill and i bought a lynx for my self for 80K$, well i love this gun and this is also the first game where i use a sniper (i always said sniper is boring and trash in games like battlefield, csgo, etc. but it seems fun since i tried it out in arma and saw that i also make good kills without dying when i have the right spot i am so hyped).

Well, my friend died and i looted him, i took his scope (he had a far better scope than me) with dots and a HIGH zoom on it.

My question is: I want to improve my self and learn about guns in arma 3, so what are this dots, lines etc. for in scopes ? i guess that shows the meters, so one dot stays for 50 meter i guess like: My enemy is at range 350, so i switch my gun either to 300 or 400 meters and aim ONE DOT lower or upper, is it right what i say or all wrong ?

Lets take this picture as example (this is a MOS scope i guess, i just made that pic ingame fast): https://imgur.com/a/BMPTz

See red marks. This scope has lines but no dots, what are these lines for ? i guess its exactly the same as the scopes with dots ? so each line is 50 meters and the LONGER lines are 100meter, right ?

What are the blue lines at the sides left/right for ? :O
Last edited by JackPainz; Oct 24, 2017 @ 12:00am
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Showing 1-10 of 10 comments
blacknigga51 Oct 24, 2017 @ 3:35am 
That is if you are zero'd at the default value. Let me explain.

If you use pageup or pagedown key (next to home and end), you can control zeroing indicated at the top right of your UI.

The reticle lines vary from optic to optic. If you aim at the center when you are zeroed (see above) at 500 meters, it will shoot exactly where the middle main crosshair is, lets say you are zeroed at 300m, then you can see 400m, 500m lines below it indicating that is where the bullet will land.

I prefer not to use them as they aren't as great visibly but they work in non-changable optics like the RCO.
JackPainz Oct 24, 2017 @ 3:39am 
Originally posted by qwertyuiopasdfghjklzxcvbnm:
That is if you are zero'd at the default value. Let me explain.

If you use pageup or pagedown key (next to home and end), you can control zeroing indicated at the top right of your UI.

The reticle lines vary from optic to optic. If you aim at the center when you are zeroed (see above) at 500 meters, it will shoot exactly where the middle main crosshair is, lets say you are zeroed at 300m, then you can see 400m, 500m lines below it indicating that is where the bullet will land.

I prefer not to use them as they aren't as great visibly but they work in non-changable optics like the RCO.

Thanks, so it is rly like i said, i thought they are 50meters each dot but it seems like 100 meters like you said :) thanks alot.
GobboKirk Oct 24, 2017 @ 3:57am 
Originally posted by JackPainz:
Originally posted by qwertyuiopasdfghjklzxcvbnm:
That is if you are zero'd at the default value. Let me explain.

If you use pageup or pagedown key (next to home and end), you can control zeroing indicated at the top right of your UI.

The reticle lines vary from optic to optic. If you aim at the center when you are zeroed (see above) at 500 meters, it will shoot exactly where the middle main crosshair is, lets say you are zeroed at 300m, then you can see 400m, 500m lines below it indicating that is where the bullet will land.

I prefer not to use them as they aren't as great visibly but they work in non-changable optics like the RCO.

Thanks, so it is rly like i said, i thought they are 50meters each dot but it seems like 100 meters like you said :) thanks alot.
You can test them out in the VR environment as well, good way to get an idea on how the ballistics work in game.
Those would be mildots. They're used for rangefinding. They can also be used as a ghetto form of calculating how off your shots are and to zero in. Keep in mind that on most scopes you have to use the fully zoomed in option for it to work properly, not sure if that's required in ArmA3 however.

If you'd like to learn HOW to use these and more about mils: http://lmgtfy.com/?q=What+are+mildots
B✪✪tsy Oct 24, 2017 @ 7:26am 
They are visual aids. They don't refer to an actual distance, but helps you home in long distance shots and see how much fall off the bullet has. Main focus is the zeroing (page up/down) and the lines and dots on the scope are for visually fine tuning your shots,
@B00tsy. You're incorrect. They do refer to distances.

In this example I will assume the traget height is about 1.8m and standing up.

> Now you look at your target.

> You count how many "mils" high he is, let's say he was 2 mils high.

> You take 1.8m (height of target) * 1000 = 1800m.

> Now you need to use the mils. So you take 1800m (Target height in metres times 1000) and divide that by 2 (Ammount of mils high the target is in scope, fully zoomed in) that'd be 900m.

Target is 900 metres away if he is 2 mils high and we assume he is 180cm tall.

I might be incorrect about something in here, kind of busy working and written on my phone so I can't see the entire thing. Don't quote me on it but have fun gaming!
B✪✪tsy Oct 24, 2017 @ 8:14am 
Originally posted by The Farmer:
@B00tsy. You're incorrect. They do refer to distances.

In this example I will assume the traget height is about 1.8m and standing up.

> Now you look at your target.

> You count how many "mils" high he is, let's say he was 2 mils high.

> You take 1.8m (height of target) * 1000 = 1800m.

> Now you need to use the mils. So you take 1800m (Target height in metres times 1000) and divide that by 2 (Ammount of mils high the target is in scope, fully zoomed in) that'd be 900m.

Target is 900 metres away if he is 2 mils high and we assume he is 180cm tall.

I might be incorrect about something in here, kind of busy working and written on my phone so I can't see the entire thing. Don't quote me on it but have fun gaming!
You are the only soldier on the battlefield using a spreadsheet then (except for spotters) :)
In general as I said, it is a visual aid for fine tuning your shots. The times that you will fine tune upto the exact meter will not be that high.
Karmaterrorᵁᴷ Oct 24, 2017 @ 8:51am 
Like others said, you can use em instead of zeroing, or use zeroing and then milldots to fine tune the shots. If you dont know the distance to target do what The Farmer described to work it out without a rangefinder. They have a few uses :)
Originally posted by B00tsy:
You are the only soldier on the battlefield using a spreadsheet then (except for spotters) :)
In general as I said, it is a visual aid for fine tuning your shots. The times that you will fine tune upto the exact meter will not be that high.

It's realy simple actually. I don't know why you'd need a spreadsheet for quick ranging. Takes about half a second of math.

Angle and elevation difference as well as heat and humidity, warming up the gun and windage etc is what I use my sheet for, which I do use if I'm in the role of a sniper :)
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Date Posted: Oct 23, 2017 @ 11:59pm
Posts: 10