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If you use pageup or pagedown key (next to home and end), you can control zeroing indicated at the top right of your UI.
The reticle lines vary from optic to optic. If you aim at the center when you are zeroed (see above) at 500 meters, it will shoot exactly where the middle main crosshair is, lets say you are zeroed at 300m, then you can see 400m, 500m lines below it indicating that is where the bullet will land.
I prefer not to use them as they aren't as great visibly but they work in non-changable optics like the RCO.
Thanks, so it is rly like i said, i thought they are 50meters each dot but it seems like 100 meters like you said :) thanks alot.
If you'd like to learn HOW to use these and more about mils: http://lmgtfy.com/?q=What+are+mildots
Hope this help you a bit
In this example I will assume the traget height is about 1.8m and standing up.
> Now you look at your target.
> You count how many "mils" high he is, let's say he was 2 mils high.
> You take 1.8m (height of target) * 1000 = 1800m.
> Now you need to use the mils. So you take 1800m (Target height in metres times 1000) and divide that by 2 (Ammount of mils high the target is in scope, fully zoomed in) that'd be 900m.
Target is 900 metres away if he is 2 mils high and we assume he is 180cm tall.
I might be incorrect about something in here, kind of busy working and written on my phone so I can't see the entire thing. Don't quote me on it but have fun gaming!
In general as I said, it is a visual aid for fine tuning your shots. The times that you will fine tune upto the exact meter will not be that high.
It's realy simple actually. I don't know why you'd need a spreadsheet for quick ranging. Takes about half a second of math.
Angle and elevation difference as well as heat and humidity, warming up the gun and windage etc is what I use my sheet for, which I do use if I'm in the role of a sniper :)