Arma 3
TERRIBLE FPS IN ONLINE LOBBIES
RUNNING 70-90 FPS IN SINGLE PLAYER. CANT GET MORE THAN 5 FPS IN MULTIPLAYER IN EVERYLOBBY. ALREADY DID SOME RESEARCH AND FOUND THE BASIC FPS INCREASE SUGGGESTIONS INCLUDING THE CPU PARAMETERS, THE CFG FILE CHANGES AND THE SETTING OPTIMIZATIONS. ANY HELP WOULD BE AWESOME
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Показані коментарі 114 із 14
What type of games are you joining? Like Life, Warlords, Liberation, KOTH?

The difference shouldnt be so huge, if you can do 70 in singleplayer id expect at least 30 in a full KOTH server. What are your PC specs?
i was only able to join warlord and koth games. servers had 20-30 people. specs are as follows: CPU=AMD 4900hs 8c/16t, 16gb 3200mhz ram, 1 tb ssd, RTX 2060 Max-Q. 1920x1080. most setting are at high expect texture is at ultra. all motion blur disabled and running 80% resolution.
this is a laptop btw. but this is really the only game iv had any trouble running. other than fallout 4
Your specs seem fine, some things to try...

Is your lappy running in high performance power plan?
Check from control panel> Hardware and sound> Power Options

I just read your CPU has built in graphics, are you sure the game is using your 2060, not the CPU's vega graphics?
Check from nvidia control panel i think, havent used a lappy for a while so may have to google that one

Thats about alls i can think of, unless its something internet related :)
Автор останньої редакції: Karmaterrorᵁᴷ; 8 черв. 2020 о 9:36
Цитата допису Airwalkrulz:
i was only able to join warlord and koth games. servers had 20-30 people. specs are as follows: CPU=AMD 4900hs 8c/16t, 16gb 3200mhz ram, 1 tb ssd, RTX 2060 Max-Q. 1920x1080. most setting are at high expect texture is at ultra. all motion blur disabled and running 80% resolution.
this is a laptop btw. but this is really the only game iv had any trouble running. other than fallout 4
Is that an AMD laptop?
Also what view/object distances have you got the settings on?
Цитата допису Tyvole:
People are just trash at making missions tbh.

Server backend matters too. A lot of public servers are run on trash hardware which tanks frames no matter how good your performance is.
it must be the servers then like some of you have said. i joined a few more and was getting between 45-60 fps. Are there specific servers to join? I like the realism of this game and want to try and get into a RP server
The servers most certainly play a role in your FPS. Many, many servers are run by sketchy server hosters (you ever notice how there's hundreds of the companies but only a handful of credible, long-lasting big fish?) that'll give you an i7 or even i9 server on the cheap, but will then make you share said i7 or i9 with several other servers.

The sketchy hosts are most dominant in the Altis Life "RP" scene, where many of the short-lived servers are run by 12yo Jimmy and his mom's American Express for however long he's salty about getting banned on a big server because he didn't follow RDM rules when holding up the Taco Bell for money to buy a Lamborghini. Those guys don't know how to vet the good from the bad, or how to tell when they're renting from a professional operation or Sweaty Carlos' Basement Bargins.

Combine a crappy basement server with expensive scripting, AI, missions, and a modlist the length of my arm, and you've got yourself a real and unfortunately very common recipe for five FPS regardless of how strong your own PC is. There are exceptions to the norm, though, and identifying the good servers is key to getting good frames.
gaming deluxe has served us well, GTX gaming used super unstable but this was like 6 years back not used them since.
The thing is, the client FPS shouldn't be tied to the server's updaterate. That's just sloppy BS.
Цитата допису Star Trucker:
The thing is, the client FPS shouldn't be tied to the server's updaterate. That's just sloppy BS.
It ain't! Or at least the terms you have used
Цитата допису ✋WASH YOUR HANDS🤚 Sgt Smash:
Цитата допису Star Trucker:
The thing is, the client FPS shouldn't be tied to the server's updaterate. That's just sloppy BS.
It ain't! Or at least the terms you have used

Yes, it is.

You can put 1000 soldiers on a custom map with jets and AA and tanks rolling around and get 60+fps easy. As soon as you join a KOTH map with 50 players on it, you're lucky to hit 30-45fps. The frames of the client are directly tied to how fast the server updates. That's 1990's tech.

If you join a counter-strike server that's updating 30 times per second, your client can still render at 300+fps. Because Valve (and everyone else in the industry besides these jokers) knows how to make netcode.
Автор останньої редакції: Daddy Shark; 9 черв. 2020 о 10:08
Цитата допису Star Trucker:
Цитата допису ✋WASH YOUR HANDS🤚 Sgt Smash:
It ain't! Or at least the terms you have used

Yes, it is.

You can put 1000 soldiers on a custom map with jets and AA and tanks rolling around and get 60+fps easy. As soon as you join a KOTH map with 50 players on it, you're lucky to hit 30-45fps. The frames of the client are directly tied to how fast the server updates. That's 1990's tech.

If you join a counter-strike server that's updating 30 times per second, your client can still render at 300+fps. Because Valve (and everyone else in the industry besides these jokers) knows how to make netcode.
You're failing to full understand the actual cause of the problem on a technical level and then using the wrong terminology!
You cant. simply cause
1. ArmA is limiting your AIs
2. Every active AI will be using script power, so its a no to 1k units with 60 FPS
Цитата допису BKNE Der Wahnsinn:
You cant. simply cause
1. ArmA is limiting your AIs
2. Every active AI will be using script power, so its a no to 1k units with 60 FPS
^This

Client FPS is not directly effected by the servers "updaterate", but the scripts and poor hardware that is being run on it/with hence the poor performance on the poorly made KOTH. But a 80 man Exile server will run like a dream!
Автор останньої редакції: Sgt Smash; 9 черв. 2020 о 11:45
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Опубліковано: 8 черв. 2020 о 9:16
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