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Can someone explain the actual difference between "crouch (toggle)" and "crouch / stand up"?
I don't like having one control that does two things. When I'm riding my bicycle, I don't lean left to turn left, then lean left again to go straight.
Toggling has often caused problems and does have a significant impact on gameplay and strategy. For example, let's say a guy is shooting at me and I want to crouch to lower my profile. Combats usually happen pretty fast. So I smudge my finger down on the key, maybe I didn't hit it squarely and I'm not sure it registered, am I behind cover or am I just going to stand there? I better hit the key again to make sure. Oh, now I hit it twice, I'm standing back up, I died. Or maybe I don't hit the key again but it didn't register the first time, so again I'm just standing there and I died. You may not admit it but I bet this has happened to you.
With hold to crouch this never happens, because I know that every time I press the key, there will be one result ... and absolutely never the opposite of what I want.
It's much more convenient for me to exert a slight pressure on my pinky than it is to remove my middle finger from WASD to change my status. Yes, in some shooters I even like to crouch or stand up while moving backwards. The default control scheme denies me this option.
Maybe we should map all controls to a single key. Tap X once to crouch, twice to stand up, three times to move left, four times to move right, five times to fire your weapon ... think of how convenient it would be to free up your other fingers!
Personally, I am able to budget my 10 fingers in games just fine. Honestly, with my other fingers resting on WASD 99% of the time, where else is my pinky going to go that's so important?
"Hold to crouch" used to be a default option in FPS games (and of course still is on many) - toggling as the standard only came about after the rise of consoles meant people were playing games with just their thumbs.
I'm glad the default works for you. Obviously it's just fine for a lot of people. I find it doesn't give me the control I want, that many other shooters do give me. I was hoping for better from a game rumored to be the most customizable shooter out there.
Yes you're right, everyone has a finger slip on a key sometimes, that's the reality of using a keyboard for anything.
I would bet most players can move with W,S,A,D, and crouch up or down while doing so without tying there fingers into a knot.
Your suggestion of binding all controls to one key for my benefit is wonderfully sarcastic, but once again is lacking in the humor department. Humor helps to take the sting out of it. Ouch.
I would respectfully disagree with your statement about " budgeting your 10 fingers in a game just fine", based on your own comments.
You are correct in saying that obviously it's just fine for lots of people, but just not you. And lastly I would say if you haven't exceeded the two hour play time limit, you might just refund the game because I think Arma 3 is clearly handicapping to your style of play.
Having one button do two different things is bad design, and the analogy is perfectly apt in illustrating that. It is nonsensical. That's exactly why I'm continually surprised when games incorporate this structure into their UI.
So is it smart or stupid to have a design that exacerbates that weakness? Would it be better or worse to have a design that makes this completely not a problem?
Curious, what finger do you hit X with? Not really picking on you specifically, but if you're using a WASD finger you're wasting time. You could be moving while crouching, or moving while standing up. Instead you have to stop moving, crouch, then start moving again. I mean, okay, if that's how you want to play, I'm happy for you. Some of us prefer more fluid control.
It's okay if you didn't think it funny, but reductio ad absurdum is a perfectly valid debate technique.
Let me dial it back a bit: imagine if WASD were all toggles. You pressed W to move forward, then pressed W again to stop. Would this be a superior control method? Or inferior? Why? If that were the default, would you like an option to switch to the other method?
Honest, I can. I can even play with crappy toggle controls and do okay. However, I prefer better designed UI. Is that so unreasonable?
I prefer not to throw something away at the first sign of trouble. I'd like to make Arma 3 work as there is clearly a lot to love here. It's just disappointing to find a glaring weakness like this in the first 10 seconds of play and I wish the developers had thought to include a common interface option.
Is a bit off time ago i did look in my controls settings so i hope my answer is correct (crouch toggle deafult).
DIt a try out whit crouch toggle ,, i need stand up toggle to use crouch toggle for the movement action stanup / crouch.
So i use your keybind idea Key left shift,,,, key left shift for crouch and key W (forward) to stand up but the left shift let me crouch only so i use key left shift for a second action to hit shift 2 time ( you see in controll 2x left shift) as a example i bind it throw a grenade.
"""Can someone explain the actual difference""" i think more, arma have many controlls to use in game, it gifs you more space in your own wish about the best way to set your key binds.
You absolutely will be spending lots of time in specific stances, and hold to crouch would make half stances and corner peeking that much more clunky.
I prefer hold to crouch instead of toggle in most games. This is not one of those games.
Don't revive dead threads.