Arma 3
Tazor Apr 6, 2020 @ 2:08am
Bullets pass through enemies and do no damage
So I wanted to test if the crotch protector bit from the GL rig actually works or if it's just for visuals, considering most armors don't have it. Testing in VR it seems like there's a pretty big area where the bullets don't hit. The crotch and some of the lower stomach. Bullets just pass through without damaging the target. What? Why?
< >
Showing 1-14 of 14 comments
Tazor Apr 6, 2020 @ 3:45am 
Originally posted by ★THE END★:
sorry this old game. Don't expect too much realism in the vanilla version of the game.you're doing what you want with more modes in this game.
sample:
JSRS SOUNDMOD, more realistic than orginal sounds.
What does a sound mod have to do with hit register? Is there a mod for better hit register?
Tazor Apr 6, 2020 @ 7:30am 
Originally posted by ★THE END★:
If you are looking for realism in a game, this comes with a physics engine, the physics engine of this game is very old and not enough. The only reason this game survives for a military simulation is the editor and mod.
Name better milsims.
cbfirefighter Apr 6, 2020 @ 7:50am 
I think even mentioning VBS is a waste of time, because they will not sell it to the public.
Tazor Apr 6, 2020 @ 8:27am 
Originally posted by ★THE END★:
I love this game I have been playing since OFP. I know its past history very well. If you investigate a bit vbs4 then you will see how a military simulation happens.
I looked up vbs 4. It seems to be in perpetual early access for a very long time. I don't see any actual content for it. Just tech demos after tech demos of what it can do. No campaign. No multiplayer. No user made missions. No recreations of real world conflicts. Nothing. What am I even supposed to do with that? Hop in the editor, throw some units at random and call it a day?
Last edited by Tazor; Apr 6, 2020 @ 8:28am
El Berl Apr 6, 2020 @ 8:47am 
Originally posted by Tazor:
Originally posted by ★THE END★:
I love this game I have been playing since OFP. I know its past history very well. If you investigate a bit vbs4 then you will see how a military simulation happens.
I looked up vbs 4. It seems to be in perpetual early access for a very long time. I don't see any actual content for it. Just tech demos after tech demos of what it can do. No campaign. No multiplayer. No user made missions. No recreations of real world conflicts. Nothing. What am I even supposed to do with that? Hop in the editor, throw some units at random and call it a day?

The VBS franchise is a series of games designed by the totally-unrelated Bohemia Interactive Simulations. It shares assets, engine, scripting language, and maps with Arma, but has more advanced simulation suitable for actual military clients. The US Military uses VBS3 for training, and VBS4 is the natural successor to that.
Originally posted by V. Berlioz:
Originally posted by Tazor:
I looked up vbs 4. It seems to be in perpetual early access for a very long time. I don't see any actual content for it. Just tech demos after tech demos of what it can do. No campaign. No multiplayer. No user made missions. No recreations of real world conflicts. Nothing. What am I even supposed to do with that? Hop in the editor, throw some units at random and call it a day?

The VBS franchise is a series of games designed by the totally-unrelated Bohemia Interactive Simulations. It shares assets, engine, scripting language, and maps with Arma, but has more advanced simulation suitable for actual military clients. The US Military uses VBS3 for training, and VBS4 is the natural successor to that.

i like how it shares all these things, and then some like the logo, country of origin, NAME, but concludes to "totally unrelated"

well then you understand at least why arma is so bad in so many aspects, if its military issue(basically), its coming from the lowest bidder. as consumers, we potentially consider quality vs upfront cost vs maintenance. the military is the exact opposite
El Berl Apr 6, 2020 @ 9:18am 
The trick is that VBS is several thousand dollars a seat, so Arma practically needs to be an inferior product by default to justify the price. Thus is why BI really seems to be pulling punches compared to BIS, which has full VR support, a real time terrain deformation model, and a really tricked-out fully-generated 1:1 scale map of the planet.
Originally posted by V. Berlioz:
The trick is that VBS is several thousand dollars a seat, so Arma practically needs to be an inferior product by default to justify the price. Thus is why BI really seems to be pulling punches compared to BIS, which has full VR support, a real time terrain deformation model, and a really tricked-out fully-generated 1:1 scale map of the planet.

well you know feature wise, fine. But things like running reasonably? it still doesnt work well on todays hardware

sales-wise, you could argue quantity on steam over single licenses for businesses
El Berl Apr 6, 2020 @ 9:31am 
Originally posted by The Nibbest:
Originally posted by V. Berlioz:
The trick is that VBS is several thousand dollars a seat, so Arma practically needs to be an inferior product by default to justify the price. Thus is why BI really seems to be pulling punches compared to BIS, which has full VR support, a real time terrain deformation model, and a really tricked-out fully-generated 1:1 scale map of the planet.

well you know feature wise, fine. But things like running reasonably? it still doesnt work well on todays hardware

sales-wise, you could argue quantity on steam over single licenses for businesses

From what I can tell in promotional videos, VBS does seem to have better multi-core support. It would make sense, considering the number of fundamental engine upgrades made to support features like VR, the world engine, the terrain deformation model, AI that can make use of underground objects, et cetera.

Feature-wise VBS blows base A3 out of the water, but we do have wider content variety with our mods. I would really like RHS or someone to get us some BMP-Ts and the like, though.
Originally posted by V. Berlioz:
Originally posted by The Nibbest:

well you know feature wise, fine. But things like running reasonably? it still doesnt work well on todays hardware

sales-wise, you could argue quantity on steam over single licenses for businesses

From what I can tell in promotional videos, VBS does seem to have better multi-core support. It would make sense, considering the number of fundamental engine upgrades made to support features like VR, the world engine, the terrain deformation model, AI that can make use of underground objects, et cetera.

Feature-wise VBS blows base A3 out of the water, but we do have wider content variety with our mods. I would really like RHS or someone to get us some BMP-Ts and the like, though.

In conlusion: A3 is a janky game made quite a while back and its basis was politics first and then money. Thats why you can shoot through someones crotch, because nobody will fix it because a fix is neither part of a government subscription service, nor a paid DLC.
El Berl Apr 6, 2020 @ 10:50am 
It's a hitbox thing that would take five minutes to fix.
BahubaliAvenger Aug 12, 2023 @ 10:22pm 
bad decision to buy this game. bullets are passing through walls and long distance enemies.
Pathfinder Serza Aug 13, 2023 @ 1:45am 
We have reached the point where material penetration in a realism-based game is a con, apparently.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Apr 6, 2020 @ 2:08am
Posts: 14