Arma 3
fumungus Mar 20, 2019 @ 12:58am
antistasi again
so im pretty fed up with antistasti at the moment. i have not changed any of the AI limits at all. so far i have 4 towns, a blown up factory and outpost and one resource sector. everytime i cap the closest resource point they send a huge airborne force including 3 gunships (which rape everything) to recapture it. how am i suppose to get anywhere when all that happens is them sending a basically unstoppable force to recapture a point after i collect it? i have destroyed one radio tower, do i need to destroy all towers remotely close to the point to stop counter attacks? also i conquered a factory with a power plant and stationed 11 men there. i noticed these men were soon dying (from the map counter), even though im like 3kms away in my base. when i go there there is like 7 dead guys of mine yet no real enemy to be seen. am i missing something obvious here or is there a HUGE grind to this mode?
< >
Showing 1-15 of 20 comments
IvantheFormidable Mar 20, 2019 @ 2:05am 
It sounds like you're attempting to take and hold territory long before you're capable of doing so. If you can't garrison around 40-60 men and place around 6-8 static AA emplacements, you're probably not going to be able to hold anything. The first 30 hours of an antistasi game is mostly spent doing hit and runs and gathering supplies. If you're good with a man-portable AA launcher, you might be able to fend off some of the air assault, but you'd need a truck full of missiles, most likely.

11 men on the factory might stop a random patrol from taking a factory, but that's about it. Did the factory have a contact report on it in the task menu? My guess is that the enemy air forces engaged your factory's troops on their way to the actual attack site.

Remember, you're a small guerrilla force fighting against 1 (or 2) vastly superior forces. You cannot hope to take them on in a straight fight that early in the game. Once you've maxed your AI skill level, and have a good amount of arsenal unlocks, a lot of money, and a ton of HR, then you can start taking straight on fights and have a decent chance at winning.

Antistasi is not a quick game mode, and it sounds like you're trying to punch above your weight. Regroup, take stock of what supplies you have and need, and accept that you will lose some of the territory you've taken. Upgrade your AI, gather some more money/supplies, and do some more missions to get HR.
Last edited by IvantheFormidable; Mar 20, 2019 @ 2:33am
fumungus Mar 20, 2019 @ 2:42am 
pretty much feels like i get nowhere. u need resources to get money > enemy caps resources like 3 min after u cap them = no money. spend money to prepare to only get sniped by a static mg 1.5km away. blew up an ammo truck before, ran 500m away over a hill only to be shot by a tank from 700m away.both aaf and csat aggro are at 100. i reckon i have spent 20hrs max on this mode. how are u meant to get anywhere when u constantly lose moneymakers plus earlier i had 3 csat contact rep missions, 2 of which were on towns. i only have 4 towns. seems ridiculous to me. and its only on normal
fumungus Mar 20, 2019 @ 3:10am 
ok just got a punishment mission against my town. they have a gunship, mortar support and a jet. dafuq am i meant to defend against that at an early stage? or am i assumed to throw all resources at the defense? afaik u fail the game if u lose too many towns/civvys?
DarkRaven Mar 20, 2019 @ 3:16am 
Right, the game is horribly unfair. But you're not an army, you're a resistance group. There are triggers tho, to start with Russians wont do punishment attacks before they hit 50 aggression. So keep below that 'till you're prepared to defend your terf. Russian aggro is hard to lower but Americans can be "grinded" down by hitting their areas then making sure to heal every soldier that's wounded. Just dont take and hold any areas untill you're prepared.
Being prepared includes having 1000+ human resources and a few 100 thousand coin plus making sure you have decent weaponry, armor and helmets unlocked for your troops to wear.

What I wonder tho is, and I am not trying to hijack your post but rather trying to confirm something, is it really true that factions have an economy so that they need money to launch attacks. I read this somewhere but it seems like utter ♥♥♥♥♥♥♥♥ as the armadas of armored vehicles or fleets of airvehicles seems WAY oversized at times.
IvantheFormidable Mar 20, 2019 @ 3:19am 
Originally posted by fumungus:
both aaf and csat aggro are at 100.
There's your problem. The enemy's aggression should be nowhere near 100 based on the amount of resources and towns that you have, and having aggression that high means that they see you as a major threat and send large scale attacks against you.

Originally posted by fumungus:
ok just got a punishment mission against my town. they have a gunship, mortar support and a jet. dafuq am i meant to defend against that at an early stage? or am i assumed to throw all resources at the defense? afaik u fail the game if u lose too many towns/civvys?

Punishment missions only start appearing at war level 3 I believe (or whenever the invader "activates"). Based on what you've described, it sounds like you poked the hornet's nest long before you were capable of dealing with them. In the early game the enemy's aggression should be nowhere near 100, as I said earlier, unless you've been a menace.

Originally posted by fumungus:
plus earlier i had 3 csat contact rep missions, 2 of which were on towns. i only have 4 towns. seems ridiculous to me. and its only on normal

Contact reports aren't full on attacks, they're just letting you know that enemy forces are engaging one of your positions. Could be a single patrol, some airborne troops, or part of an attack against a different sector.

Originally posted by fumungus:
ok just got a punishment mission against my town. they have a gunship, mortar support and a jet. dafuq am i meant to defend against that at an early stage? or am i assumed to throw all resources at the defense? afaik u fail the game if u lose too many towns/civvys?

Portable AA against the gunship and jet, friendly ground troops should be able to hold the rest (as long as their AI level is good).

Originally posted by fumungus:
sniped by a static mg 1.5km away. blew up an ammo truck before, ran 500m away over a hill only to be shot by a tank from 700m away
Use undercover, carefully map enemy positions prior to any major engagements, keep an eye on roadblocks, etc.
Last edited by IvantheFormidable; Mar 20, 2019 @ 3:30am
IvantheFormidable Mar 20, 2019 @ 3:21am 
Originally posted by DarkRaven:
What I wonder tho is, and I am not trying to hijack your post but rather trying to confirm something, is it really true that factions have an economy so that they need money to launch attacks. I read this somewhere but it seems like utter ♥♥♥♥♥♥♥♥ as the armadas of armored vehicles or fleets of airvehicles seems WAY oversized at times.
They have an internal economy that is fueled by the number of factories that they hold, mainly. Think it has a direct impact on the number of tanks they can field at a single time. However, unlike your group, NATO/CSAT aren't dependent on the island economy for their soldiers and equipment, so it makes sense that losing resources/factories doesn't hurt their war effort all that much. That being said, they are willing to throw away an absurd amount of troops to take back a single resource dump :)

Edit: @OP - it sounds like you might have backed yourself, unknowingly, into an unwinnable situation. Your enemy's aggression is far higher than your resistance is able to handle, based on equipment and resources. I believe that the enemy will lose aggression as they retake parts of the island, but I'm not sure if it will lower enough for you to be able to take and hold anything new. As for the lose condition, I think that the invaders (CSAT or AFRF) have to kill 1/3 of the island's population (that you can check on the map at HQ).
Last edited by IvantheFormidable; Mar 20, 2019 @ 3:29am
fumungus Mar 20, 2019 @ 4:16am 
so how exactly do u be a menace without menacing the enemy? i revive a lot of enemies and release them
IvantheFormidable Mar 20, 2019 @ 4:31am 
Originally posted by fumungus:
so how exactly do u be a menace without menacing the enemy? i revive a lot of enemies and release them
If you're reviving CSAT and releasing them, I'm fairly certain that raises their aggression. It's NATO that after being revived and released lowers aggression.

All I know is that the enemy's aggression is way too high for the point you're at in the game, and I'm not quite sure how you got there. What sort of resources do you have? How much money, HR, and arsenal unlocks do you have? Also, how are you doing on AT and AA launchers?
fumungus Mar 20, 2019 @ 4:37am 
there is no nato in this mode? im playing antistasi altis blufor on reb vs inv mode?

well after i repelled the town punishment mission basicallly every town on the map joined me so now i have 100+ manpower

im on the south west side of the map. 2 factories (1 destroyed i think) 2 resource zones 2 outposts. and now all the towns have joined me. so i should just shoot all CSAT then?
fumungus Mar 20, 2019 @ 4:38am 
ti think im FIA and there is AAF and CSAT in the game
IvantheFormidable Mar 20, 2019 @ 4:42am 
Originally posted by fumungus:
there is no nato in this mode? im playing antistasi altis blufor on reb vs inv mode?

well after i repelled the town punishment mission basicallly every town on the map joined me so now i have 100+ manpower

im on the south west side of the map. 2 factories (1 destroyed i think) 2 resource zones 2 outposts. and now all the towns have joined me. so i should just shoot all CSAT then?
Yeah, I'm trying to adapt my experience to give you advice on your mode. There's a couple different modes. I've only spent time on the NATO vs CSAT vs FIA mode (reb vs gov vs inv, I think), so the infighting between NATO and CSAT might make things easier for me.

Originally posted by fumungus:
well after i repelled the town punishment mission basicallly every town on the map joined me so now i have 100+ manpower

That's very surprising, but great news! Now that you have manpower, as long as you have money to keep up I'd recommend stationing troops on the areas that you've taken. They won't be able to repel a whole assault without help, but they can buy you time to get into position.

Originally posted by fumungus:
im on the south west side of the map. 2 factories (1 destroyed i think) 2 resource zones 2 outposts. and now all the towns have joined me. so i should just shoot all CSAT then?
If you have the money, I'd suggest rebuilding the factory, as it cuts some of your expenses when buying vehicles and static emplacements. Holding on to those resource depots is top priority until you've got enough money to start fielding a bunch of HC units, and then it turns into an RTS game.

Edit: How are you doing on arsenal unlocks?
Last edited by IvantheFormidable; Mar 20, 2019 @ 4:48am
Regular jackoff Mar 20, 2019 @ 6:41am 
antistasi SP is just very hard and the AI being retarded like it is doesn't really help, game mode seems focused on multiplayer. maybe try the overthrow mod, it's very similar but without the endless onslaught of air support and armoured vehicles. holding ground is easier but you don't rely on it to gain income as it has an economical system where you can trade legal and illegal goods to fund your resistance or buy houses and lease them to civilians for passive income. no grinding to unlock weapons and keep your stock of AA/AT up as you can buy them from weapon dealers by the truckload. later on you can manifacture your own (armoured) vehicles, heli's, planes,... when you hold a factory so you're not dependant on captured enemy vehicles

it's much more forgiving when playing alone than antistasi. mod hasn't been updated for a long time but it still works, just a few bugs here and there because arma
fumungus Mar 20, 2019 @ 4:05pm 
i have 30+ titan compacts and about 8 titan aa launchers. CAR 5.8 is unlocked and ACO sight. i have a fair few other stocks of different weapons. i noticed the integrally silenced 12.7 rifle is horribly inacurate as a sniper rifle
DarkRaven Mar 20, 2019 @ 4:34pm 
Originally posted by fumungus:
i have 30+ titan compacts and about 8 titan aa launchers. CAR 5.8 is unlocked and ACO sight. i have a fair few other stocks of different weapons. i noticed the integrally silenced 12.7 rifle is horribly inacurate as a sniper rifle

Where'd you get the titans? They dont seem to spawn in my mission.
IvantheFormidable Mar 20, 2019 @ 4:56pm 
Originally posted by fumungus:
i have 30+ titan compacts and about 8 titan aa launchers. CAR 5.8 is unlocked and ACO sight. i have a fair few other stocks of different weapons. i noticed the integrally silenced 12.7 rifle is horribly inacurate as a sniper rifle
Not bad! How about body armor and helmets, do you have any of those unlocked? Also, what training level is your AI on?

Originally posted by DarkRaven:
Where'd you get the titans? They dont seem to spawn in my mission.

Outpost crates or off dead NATO soldiers on high aggression. Think I've seen CSAT carry them, but not 100% on that.
Last edited by IvantheFormidable; Mar 20, 2019 @ 4:58pm
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Mar 20, 2019 @ 12:58am
Posts: 20