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11 men on the factory might stop a random patrol from taking a factory, but that's about it. Did the factory have a contact report on it in the task menu? My guess is that the enemy air forces engaged your factory's troops on their way to the actual attack site.
Remember, you're a small guerrilla force fighting against 1 (or 2) vastly superior forces. You cannot hope to take them on in a straight fight that early in the game. Once you've maxed your AI skill level, and have a good amount of arsenal unlocks, a lot of money, and a ton of HR, then you can start taking straight on fights and have a decent chance at winning.
Antistasi is not a quick game mode, and it sounds like you're trying to punch above your weight. Regroup, take stock of what supplies you have and need, and accept that you will lose some of the territory you've taken. Upgrade your AI, gather some more money/supplies, and do some more missions to get HR.
Being prepared includes having 1000+ human resources and a few 100 thousand coin plus making sure you have decent weaponry, armor and helmets unlocked for your troops to wear.
What I wonder tho is, and I am not trying to hijack your post but rather trying to confirm something, is it really true that factions have an economy so that they need money to launch attacks. I read this somewhere but it seems like utter ♥♥♥♥♥♥♥♥ as the armadas of armored vehicles or fleets of airvehicles seems WAY oversized at times.
Punishment missions only start appearing at war level 3 I believe (or whenever the invader "activates"). Based on what you've described, it sounds like you poked the hornet's nest long before you were capable of dealing with them. In the early game the enemy's aggression should be nowhere near 100, as I said earlier, unless you've been a menace.
Contact reports aren't full on attacks, they're just letting you know that enemy forces are engaging one of your positions. Could be a single patrol, some airborne troops, or part of an attack against a different sector.
Portable AA against the gunship and jet, friendly ground troops should be able to hold the rest (as long as their AI level is good).
Use undercover, carefully map enemy positions prior to any major engagements, keep an eye on roadblocks, etc.
Edit: @OP - it sounds like you might have backed yourself, unknowingly, into an unwinnable situation. Your enemy's aggression is far higher than your resistance is able to handle, based on equipment and resources. I believe that the enemy will lose aggression as they retake parts of the island, but I'm not sure if it will lower enough for you to be able to take and hold anything new. As for the lose condition, I think that the invaders (CSAT or AFRF) have to kill 1/3 of the island's population (that you can check on the map at HQ).
All I know is that the enemy's aggression is way too high for the point you're at in the game, and I'm not quite sure how you got there. What sort of resources do you have? How much money, HR, and arsenal unlocks do you have? Also, how are you doing on AT and AA launchers?
well after i repelled the town punishment mission basicallly every town on the map joined me so now i have 100+ manpower
im on the south west side of the map. 2 factories (1 destroyed i think) 2 resource zones 2 outposts. and now all the towns have joined me. so i should just shoot all CSAT then?
That's very surprising, but great news! Now that you have manpower, as long as you have money to keep up I'd recommend stationing troops on the areas that you've taken. They won't be able to repel a whole assault without help, but they can buy you time to get into position.
If you have the money, I'd suggest rebuilding the factory, as it cuts some of your expenses when buying vehicles and static emplacements. Holding on to those resource depots is top priority until you've got enough money to start fielding a bunch of HC units, and then it turns into an RTS game.
Edit: How are you doing on arsenal unlocks?
it's much more forgiving when playing alone than antistasi. mod hasn't been updated for a long time but it still works, just a few bugs here and there because arma
Where'd you get the titans? They dont seem to spawn in my mission.
Outpost crates or off dead NATO soldiers on high aggression. Think I've seen CSAT carry them, but not 100% on that.