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this addEventHandler ["Fired",{(_this select 0) setVehicleAmmo 1}]
The problem is.. That script only makes your primary and secondary weapon (Assault rifle and your pistol) have unlimited ammo but it does'nt work for the rocket launcher.
i'm not sure then sorry dude, hopefully someone will know
you put this in the initPlayerLocal, if you put it in the init of a unit then replace
player
with
this
This works perfectly. thanks
Your welcome future googlers.