Arma 3
Wodzℇ Aug 9, 2018 @ 9:14am
Suppressing an unused MOD
So i've got a mission sitting in my folder ready to be used by me and my buddies, but the problem is, one of the mods - MAS weapons to be spefific, is not longer used by us. Now, i've spent 2 hours searching through all the units and I can't for the love of god find any weapons or equipment from this mod anywhere.

My question is this, is it possible to somehow suppress the mod? In other words, simply tell the game to ♥♥♥♥ the missing ♥♥♥♥ and just start the mission, or do I have to edit the mission sqm file and find the specific equipment and delete them manually?

EDIT: Just realised i've posted in the general discussionss, sorry about that.
Last edited by Wodzℇ; Aug 9, 2018 @ 9:16am
Originally posted by IM SORRY BUFFALO:
load the mod and go into the editor(remove everything like you think you did), go to save as and uncheck binarize mission.sqm, go into the missions folder and open the mission.sqm and remove all things related to the mods name.
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Mirudes Aug 9, 2018 @ 9:58am 
Originally posted by Wodzℇ:
Suppressing an unused MOD

So i've got a mission sitting in my folder ready to be used by me and my buddies, but the problem is, one of the mods - MAS weapons to be spefific, is not longer used by us. Now, i've spent 2 hours searching through all the units and I can't for the love of god find any weapons or equipment from this mod anywhere.

My question is this, is it possible to somehow suppress the mod? In other words, simply tell the game to ♥♥♥♥ the missing ♥♥♥♥ and just start the mission, or do I have to edit the mission sqm file and find the specific equipment and delete them manually?

EDIT: Just realised i've posted in the general discussionss, sorry about that.

Does the mission run flawlessly when you start it without that mod?
Wodzℇ Aug 9, 2018 @ 10:19am 
Unfortunately, when I disabled the mod in the laucnher I get an error saying I cannot edit the mission, thus I am unable even to launch the mission in Eden editor. In addition, when I tried to run it on the server, the mission does not run showing a similar error, i.e. a missing mod. We got rid of the Massi mods a while back, without me realising it when I was originally creating the mission.
Last edited by Wodzℇ; Aug 9, 2018 @ 10:20am
Mirudes Aug 11, 2018 @ 2:46pm 
Originally posted by Wodzℇ:
Unfortunately, when I disabled the mod in the laucnher I get an error saying I cannot edit the mission, thus I am unable even to launch the mission in Eden editor. In addition, when I tried to run it on the server, the mission does not run showing a similar error, i.e. a missing mod. We got rid of the Massi mods a while back, without me realising it when I was originally creating the mission.

The easiest way to find the culprit is, find a way to invoke a debug message.
You could start the mission from your Multiplayer or SP folder for a error message.
The author of this thread has indicated that this post answers the original topic.
IM SORRY BUFFALO Aug 11, 2018 @ 3:09pm 
load the mod and go into the editor(remove everything like you think you did), go to save as and uncheck binarize mission.sqm, go into the missions folder and open the mission.sqm and remove all things related to the mods name.
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Date Posted: Aug 9, 2018 @ 9:14am
Posts: 4