Arma 3
Psyfer Jan 1, 2019 @ 11:56pm
Suppressors and gun performance
Is there any advantage (in terms of ballistics or otherwise) to using a weapon unsuppressed in ARMA 3?
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Showing 1-8 of 8 comments
Sams Jan 2, 2019 @ 12:35am 
Not really. Suppressors tend to increase muzzle velocity and accuracy. Technically they could make sway or inertia worse, but I don't think many weapons are configured like that (or the effect is just very small).
Last edited by Sams; Jan 2, 2019 @ 12:36am
Psyfer Jan 2, 2019 @ 2:02am 
Is that RW or in game?
Sams Jan 2, 2019 @ 5:09am 
Originally posted by Psyfer:
Is that RW or in game?
Why would I be talking about RW?
Double Deez Nuts Jan 2, 2019 @ 6:43am 
to me supressors have no visible effect
El Berl Jan 2, 2019 @ 7:27am 
Originally posted by Psyfer:
Is that RW or in game?

In game, I recall suppressors slow your rounds down, which is incorrect relative to their real counterparts. It's something BI most likely did for balancing. ACE3 corrects this however.
Sams Jan 2, 2019 @ 7:56am 
Originally posted by 🌋↪ToƦcH↩🌋:
to me supressors have no visible effect
Even the lack of muzzle flash is not visible to you? :)

Originally posted by Wasabi 800:
Originally posted by Psyfer:
Is that RW or in game?

In game, I recall suppressors slow your rounds down, which is incorrect relative to their real counterparts. It's something BI most likely did for balancing. ACE3 corrects this however.
Nah, suppressors have always increased velocity, or not affected it all, depending on the weapon.
Last edited by Sams; Jan 2, 2019 @ 7:56am
El Berl Jan 2, 2019 @ 7:57am 
Originally posted by Sams:
Originally posted by 🌋↪ToƦcH↩🌋:
to me supressors have no visible effect
Even the lack of muzzle flash is not visible to you? :)

Originally posted by Wasabi 800:

In game, I recall suppressors slow your rounds down, which is incorrect relative to their real counterparts. It's something BI most likely did for balancing. ACE3 corrects this however.
Nah, suppressors have always increased velocity, or not affected it all, depending on the weapon.

Hm, yeah, looks like it. Good for Bohemia for making it so.
Steve C. Jan 3, 2019 @ 2:43am 
I have seen in previous versions of ARMA some implementation of subsonic ammunition, and those rounds would be weaker on weapons that normally use supersonic ammunition (especially rifles). Weapons that reduce the noise by actually venting propellant gases before the end of the muzzle to reduce muzzle velocity, such as the MP5SD, would also lose ballistic performance compared to their non-suppressed variants, but that would not occur by adding a suppressor to the end of the muzzle.

I don't think ARMA3 simulates the real world disadvantages of supressors. They increase the length of the weapon, which I haven't really seen have much of an impact on the collision box on the character model. They can cause your weapon to get hotter when firing, due to confining the propellant gases; I haven't observed much implementation of barrel overheating in the game. Confining the propellant gases can also result in the need to clean your weapon more, but that's outside the scope of the simulation. Certain kinds of suppressors can also limit the maximum rate of fire due to rounds potentially clipping the baffles inside the suppressor when shooting on full auto; other kinds of suppressors that use "wipes" made of elastic materials to seal the gap around a passing bullet degrade quickly when being fired. I haven't seen those last two things modeled; the latter is usually reserved for limited types of applications.
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Date Posted: Jan 1, 2019 @ 11:56pm
Posts: 8