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In game, I recall suppressors slow your rounds down, which is incorrect relative to their real counterparts. It's something BI most likely did for balancing. ACE3 corrects this however.
Nah, suppressors have always increased velocity, or not affected it all, depending on the weapon.
Hm, yeah, looks like it. Good for Bohemia for making it so.
I don't think ARMA3 simulates the real world disadvantages of supressors. They increase the length of the weapon, which I haven't really seen have much of an impact on the collision box on the character model. They can cause your weapon to get hotter when firing, due to confining the propellant gases; I haven't observed much implementation of barrel overheating in the game. Confining the propellant gases can also result in the need to clean your weapon more, but that's outside the scope of the simulation. Certain kinds of suppressors can also limit the maximum rate of fire due to rounds potentially clipping the baffles inside the suppressor when shooting on full auto; other kinds of suppressors that use "wipes" made of elastic materials to seal the gap around a passing bullet degrade quickly when being fired. I haven't seen those last two things modeled; the latter is usually reserved for limited types of applications.