Arma 3
omar_uav Dec 3, 2018 @ 3:06pm
WarLords mode is unbalanced
first of all Warlord mode is OPfor sided in mulitple ways ,


Vehicles
Opfor got better vehicles than Blufor they got the T-140 Angara which works much better than all vehicles in Blufor and Blufor got nothing but just normal slammer, and normal rhino not the MGS which are quite useless, and in malden

Sectors
OPfor got a airfield while Blufor got no airfield which favors the Opfor alot , already lost 2 games cause enemy spammed jets in the air

things to improve
Allow to add a long range air defense system for both teams for a cost of CPs
allow deploying green team vehicles for both teams or something
adding drones for both teams atleast a Dartar drone
Last edited by omar_uav; Dec 3, 2018 @ 3:09pm
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Showing 46-59 of 59 comments
Sasha Mason Dec 10, 2018 @ 10:03am 
Yeah the T-140 really is quite strong. Which makes me wonder why NATO only gets the default slammer instead of the UP version that has an additional machinegun for the commander. Ya know, it doesn't help when the only tank NATO has access to is actually the worse one.
Steve C. Dec 10, 2018 @ 11:37am 
So far I have only tried playing against AI to see how the mechanics of the game mode work, but that by itself seems kind of unbalanced as well. The OPFOR AI seems to generate a mix of the ZSUs, T-95 (T-100) tanks, and T-14 (T-140) tanks, while the BLUFOR AI seems to make pretty much nothing but Merkava (Slammer) tanks.

The air drop mechanic could use some adjusting. There are so many vehicles constantly parachuting from the sky that if there were real planes dropping them, cargo planes would be criss-crossing overhead and running into each other. (And you wouldn't have that volume of air drops with a significant anti-air threat.) If you could shoot down the planes doing the air drops (or at least destroy the parachute and send the vehicle crashing to the ground), it would reduce the somewhat ridiculous AI tactic of air dropping tons of vehicles right on top of the area they are trying to seize. (Although that does give you the chance to kill the crews as they are parachuting and steal the empty vehicles.)

Also, when you requisition helicopters, half the time the AI delivery pilot lands the thing in an awkward manner and damages the engine, and then you have to get a repair truck or engineer to fix it before you even start flying.
Sasha Mason Dec 10, 2018 @ 2:33pm 
Yeah I kind of noticed that too. The vehicle pool from which the AI are choosing is very limited. I've seen the AAF use a bigger variety of vehicles than I've seen the actual AI "players" use them.

It actually makes me wonder if there's even a theoretical chance for them to even pick them but maybe with enough feedback and support for that mode, we can see some of those "larger scale updates" coming to it that have been mentioned. I always prefered coop over PvP and Arma 2's Warfare mode did a better job with that.
Last edited by Sasha Mason; Dec 10, 2018 @ 2:36pm
Virtuosah Dec 10, 2018 @ 3:11pm 
Ok aside from what everyone else says in here,
THIS IS THE POINT OF ♥♥♥♥♥♥♥ WARFARE. YOU'RE NOT GOING TO HAVE THE UPPER HAND IN EVERY ♥♥♥♥♥♥♥ ENGAGEMENT. YOU WORK ON ♥♥♥♥ YOU DO BETTER THAN THE ENEMY AND EXPLOIT IT. THIS IS LITERALLY THE ART OF WARFARE
Sasha Mason Dec 10, 2018 @ 3:31pm 
Originally posted by Virtuoso:
Ok aside from what everyone else says in here,
THIS IS THE POINT OF ♥♥♥♥♥♥♥ WARFARE. YOU'RE NOT GOING TO HAVE THE UPPER HAND IN EVERY ♥♥♥♥♥♥♥ ENGAGEMENT. YOU WORK ON ♥♥♥♥ YOU DO BETTER THAN THE ENEMY AND EXPLOIT IT. THIS IS LITERALLY THE ART OF WARFARE

It still doesn't make sense why NATO would only be able to use the worse of the two MBT's available to them.
El Berl Dec 10, 2018 @ 4:06pm 
Originally posted by Mason™ of Germany:
Originally posted by Virtuoso:
Ok aside from what everyone else says in here,
THIS IS THE POINT OF ♥♥♥♥♥♥♥ WARFARE. YOU'RE NOT GOING TO HAVE THE UPPER HAND IN EVERY ♥♥♥♥♥♥♥ ENGAGEMENT. YOU WORK ON ♥♥♥♥ YOU DO BETTER THAN THE ENEMY AND EXPLOIT IT. THIS IS LITERALLY THE ART OF WARFARE

It still doesn't make sense why NATO would only be able to use the worse of the two MBT's available to them.

Bohemia has an OPFOR fetish.
Isaac Somex Dec 13, 2018 @ 4:04am 
Originally posted by omar_uav:
first of all Warlord mode is OPfor sided in mulitple ways ,


Vehicles
Opfor got better vehicles than Blufor they got the T-140 Angara which works much better than all vehicles in Blufor and Blufor got nothing but just normal slammer, and normal rhino not the MGS which are quite useless, and in malden

Sectors
OPfor got a airfield while Blufor got no airfield which favors the Opfor alot , already lost 2 games cause enemy spammed jets in the air

things to improve
Allow to add a long range air defense system for both teams for a cost of CPs
allow deploying green team vehicles for both teams or something
adding drones for both teams atleast a Dartar drone

my friend you have no idea how much opfor tanks dont matter to the bluefor the rhino has a maximum atgm laser lock range of 8km and can use air to ground mode and if you use your own darter drone then any ground vehicle will pretty much be dead with enough shots since the release of warlords ive been setting up as laser guided artillery and just completely decimating any and all armor advances all by myself you should never knock a vehicle as inferior until you you use it to its full potential so sure opfor get some tanky tanks and an airfield off the bat but nato gets full blown guided artillery that can be set up with one guy and just make all enemy armor significantly inferior cant hit what you cant see
Alpha Dec 13, 2018 @ 4:52am 
Originally posted by Isaac Somex:
Originally posted by omar_uav:
my friend you have no idea how much opfor tanks dont matter to the bluefor the rhino has a maximum atgm laser lock range of 8km and can use air to ground mode and if you use your own darter drone then any ground vehicle will pretty much be dead with enough shots since the release of warlords ive been setting up as laser guided artillery and just completely decimating any and all armor advances all by myself you should never knock a vehicle as inferior until you you use it to its full potential so sure opfor get some tanky tanks and an airfield off the bat but nato gets full blown guided artillery that can be set up with one guy and just make all enemy armor significantly inferior cant hit what you cant see
I agree, a team working together as a UAV and Rhino (or even a person by himself) halfway cross the map can halt an OPFOR armor advance. I feel this is the one thing overlooked when Warlords was being made, since there is no other artillery in the gamemode.
Which is why whenever I play OPFOR and know that people are using this strat I go out my way to destroy any UAV's NATO might have since they are easy to spot with thermals.
Last edited by Alpha; Dec 13, 2018 @ 4:52am
Not Erik Dec 13, 2018 @ 5:46am 
You can always create your own customized mode.
Virtuosah Dec 13, 2018 @ 6:24am 
Originally posted by Alpha:
Originally posted by Isaac Somex:
I agree, a team working together as a UAV and Rhino (or even a person by himself) halfway cross the map can halt an OPFOR armor advance. I feel this is the one thing overlooked when Warlords was being made, since there is no other artillery in the gamemode.
Which is why whenever I play OPFOR and know that people are using this strat I go out my way to destroy any UAV's NATO might have since they are easy to spot with thermals.

Originally posted by Virtuoso:
Ok aside from what everyone else says in here,
THIS IS THE POINT OF ♥♥♥♥♥♥♥ WARFARE. YOU'RE NOT GOING TO HAVE THE UPPER HAND IN EVERY ♥♥♥♥♥♥♥ ENGAGEMENT. YOU WORK ON ♥♥♥♥ YOU DO BETTER THAN THE ENEMY AND EXPLOIT IT. THIS IS LITERALLY THE ART OF WAR
Last edited by Virtuosah; Dec 13, 2018 @ 6:25am
Sasha Mason Dec 13, 2018 @ 8:49am 
Originally posted by Isaac Somex:
Originally posted by omar_uav:
first of all Warlord mode is OPfor sided in mulitple ways ,


Vehicles
Opfor got better vehicles than Blufor they got the T-140 Angara which works much better than all vehicles in Blufor and Blufor got nothing but just normal slammer, and normal rhino not the MGS which are quite useless, and in malden

Sectors
OPfor got a airfield while Blufor got no airfield which favors the Opfor alot , already lost 2 games cause enemy spammed jets in the air

things to improve
Allow to add a long range air defense system for both teams for a cost of CPs
allow deploying green team vehicles for both teams or something
adding drones for both teams atleast a Dartar drone

my friend you have no idea how much opfor tanks dont matter to the bluefor the rhino has a maximum atgm laser lock range of 8km and can use air to ground mode and if you use your own darter drone then any ground vehicle will pretty much be dead with enough shots since the release of warlords ive been setting up as laser guided artillery and just completely decimating any and all armor advances all by myself you should never knock a vehicle as inferior until you you use it to its full potential so sure opfor get some tanky tanks and an airfield off the bat but nato gets full blown guided artillery that can be set up with one guy and just make all enemy armor significantly inferior cant hit what you cant see

That is if you actually have players that can use it. One time a friend of mine was playing a tanks vs tanks PvP mission in the unit he's in and the CSAT tanks absolutely wrecked NATO. But really, there's nothing what a few AT weapons can't fix.
MeowingTism Dec 13, 2018 @ 9:41am 
join a custom war server then. :) just search Australian-Servers and they got both eu and au servers
I think some people are forgetting some stuff here... yes, war is unfair and unbalanced. But there are some game mechanics that are broken in this game. For example, warlords malden.


CSAT has access to several high value territories that earn >20CPs as well as access to a Helipad plus the only available airfield early in the game.

CSAT's territories are all close by and easy to reinforce and attack, even without spending resources to get to it.

Having access to some of the best vehicles and a lot of CPs, CSAT can pump out all manners of warfare to crush the opposing forces and even blitzkrieging uncontrolled territories, earning even more CPs until NATO is swept out of existence by sheer diference in firepower.


NATO's territories earn <20 CPs as well as having the only way helipad be stuck on an island.

Having to spend resources to attack an island that has no way to teleport into even when it is captured.

If that wasn't enough, NATO also has to walk the most distances, since they are on the south side of Malden, with a ♥♥♥♥♥♥♥ of mountains all around.

Having no Helipads hurts NATO much more then CSAT that has access to lots of roads and an easy pass into their close by territories.


Of course I know that if NATO works correctly (and with a little help from potato CSAT players), spending their resources on ways to efficiently deal with each problem, eliminating players that rush expensive vehicles, they have all the chance of winning.

It all piles on the a complete mess that is this gamemode. I don't know if any other maps have this problem, but by god, Malden is really unbalanced.
El Berl Dec 17, 2018 @ 6:57am 
Originally posted by |LorÐ|™HabilidadeÐeus Ex:
I think some people are forgetting some stuff here... yes, war is unfair and unbalanced. But there are some game mechanics that are broken in this game. For example, warlords malden.


CSAT has access to several high value territories that earn >20CPs as well as access to a Helipad plus the only available airfield early in the game.

CSAT's territories are all close by and easy to reinforce and attack, even without spending resources to get to it.

Having access to some of the best vehicles and a lot of CPs, CSAT can pump out all manners of warfare to crush the opposing forces and even blitzkrieging uncontrolled territories, earning even more CPs until NATO is swept out of existence by sheer diference in firepower.


NATO's territories earn <20 CPs as well as having the only way helipad be stuck on an island.

Having to spend resources to attack an island that has no way to teleport into even when it is captured.

If that wasn't enough, NATO also has to walk the most distances, since they are on the south side of Malden, with a ♥♥♥♥♥♥♥ of mountains all around.

Having no Helipads hurts NATO much more then CSAT that has access to lots of roads and an easy pass into their close by territories.


Of course I know that if NATO works correctly (and with a little help from potato CSAT players), spending their resources on ways to efficiently deal with each problem, eliminating players that rush expensive vehicles, they have all the chance of winning.

It all piles on the a complete mess that is this gamemode. I don't know if any other maps have this problem, but by god, Malden is really unbalanced.

By God, why didn't they just adapt a version of Xeno's Co40 Domination but TvT?
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Date Posted: Dec 3, 2018 @ 3:06pm
Posts: 59