Arma 3
Gisborne Nov 25, 2018 @ 2:56am
does this game support VR?
does this game support VR? and does it work well.
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Showing 1-15 of 26 comments
Tobias Rieper Nov 25, 2018 @ 10:31am 
well....... maybe u can contribute to my BIS initial post on the arma 3 forums and maybe arma 4 will support it ahaha!

link below:
https://forums.bohemia.net/forums/topic/210609-virtual-reality-arma-oculushtc-vive/?page=2&tab=comments#comment-3323893
Sgt Smash Nov 25, 2018 @ 10:47am 
VR games are better when made as vr only games from the ground up(not including racing sim) Otherwise it will end up ruining Arma's style of game, Maybe you should try Onwards
Last edited by Sgt Smash; Nov 25, 2018 @ 10:47am
El Berl Nov 25, 2018 @ 1:32pm 
There are third-party applications that enable a sort of pseudo-VR within Arma III, but the game does not support it natively and the best functionality you can reasonably get is "sitting in your chair with a box on your head". You're best off waiting until the arrival of both Arma IV and higher-resolution VR headsets that can handle the vast engagement distances of the game.
Gisborne Nov 25, 2018 @ 4:02pm 
Originally posted by Wasabi 800:
There are third-party applications that enable a sort of pseudo-VR within Arma III, but the game does not support it natively and the best functionality you can reasonably get is "sitting in your chair with a box on your head". You're best off waiting until the arrival of both Arma IV and higher-resolution VR headsets that can handle the vast engagement distances of the game.

Yes VR is cool i got warthunder working and wow it looks like it could be amazing but the low ress and ppi is holding it back to pretty much unplayable levels in these kind of competative games. i think i will return this to argos tomorrow for a refund as the tech quality just is not here yet. need at least 1000 ppi to have a HD view. the current 461 just inst cutting it. Migbht even get a half price PS4 VR as my friend got one and i can mess around with that.
Captain n00by Nov 27, 2018 @ 1:25am 
ArmA 3 is made with mouse and keyboard interface in mind, with optional joystick control for aircraft. It has VR support but it's unofficial. Like other suggest, for best VR experience, the game has to be built "ground up" for it (except if it's a vehicle sim type game, e.g. racing simulators and flight simulators).
Colonel Dec 12, 2018 @ 3:42am 
HTC Vive
Colonel Feb 20, 2019 @ 1:34pm 
up
Kronovan Feb 20, 2019 @ 1:43pm 
Not VR, but the forerunner to it - ArmA 3 supports TrackIR head tracking and IMO better than most games that implement it.
Last edited by Kronovan; Feb 20, 2019 @ 1:46pm
вαтαк Feb 20, 2019 @ 5:28pm 
If this game had he potential to be VR that would be chaotic
El Berl Feb 20, 2019 @ 6:01pm 
Originally posted by Rcam:
If this game had he potential to be VR that would be chaotic

Snipers would have a field day. Imagine trying to spot a guy in the right ghillie on Tanoa from a kilometer and a half away.
diveyez Feb 21, 2019 @ 1:04pm 
VR would make this game turn into pure gold.
Colonel Feb 21, 2019 @ 2:00pm 
that's what im talkin' about . thanks :thumbsup:
Major.Pain Feb 21, 2019 @ 3:21pm 
VR aims for minimum 90fps to avoid folks puking all over themselves.
I would love to be a fly on the wall of someone playing this in MP VR lol.
El Berl Feb 21, 2019 @ 3:25pm 
Originally posted by Major.Pain:
VR aims for minimum 90fps to avoid folks puking all over themselves.
I would love to be a fly on the wall of someone playing this in MP VR lol.

You can go lower if you have your "VR Wings", but indeed, any beginner and intermediate better have a blazing computer and a turbocharged server, as well as a well made mission with few AI.
Kronovan Feb 21, 2019 @ 9:28pm 
Originally posted by Major.Pain:
VR aims for minimum 90fps to avoid folks puking all over themselves.
I would love to be a fly on the wall of someone playing this in MP VR lol.

Well you sort of described me playing games with my son's Oculus Rift. :steammocking: I can last about 40 minutes max with that visor on before I'm too queasy to continue, and he has the super gaming rig to make it play at high frame rates with all the bells & whistles on. I can't even sit through a 3D movie, but I have to admit I could wear the Rift in comfort much longer than I'd expected. TrackIR head tracking is more my speed and the novelty of the enhanced experience it delivers, still hasn't warn off for me.

I must say though, that having spent some time with that Epic game where assassin robots pop up and jump out of no where at you, VR hardware is impressive. Despite not being able to wear it long enough to play through a decent length session, I can certainly see why some fans of ArmA MP would want to game with VR.
Last edited by Kronovan; Feb 21, 2019 @ 9:29pm
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Date Posted: Nov 25, 2018 @ 2:56am
Posts: 26