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https://www.youtube.com/watch?v=2-g8NU8RiFY
and this.....
https://community.bistudio.com/wiki/setPos
Or select the module, player, object and hold left alt key so you can move them higher or lower whit mouse movement.
And you can open attribute off player, module or object and put value in it off hight.
https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition
This function is not too complex to be used by people with minimal experience on scripting.
One way to use it in the Editor could be to place some unit or object on the desired place, and then place the following inside the initialization field of the unit/object that will be used for the height of the spawn point:
[target, this, "spawn point name"] call BIS_fnc_addRespawnPosition;
Keep in mind to name the spawn point + also replace "target" with 'who' should be able to use the spawn point, and the name for the spawn point needs to have quotation marks.
Here a few tips for you to use to replace "target":
west (no quotation marks, will unlock the spawn point for every BLUFOR player)
east (no quotation marks, will unlock the spawn point for every OPFOR player)
resistance (no quotation marks, will unlock the spawn point for every INDEPENDENT player)
civilian (no quotation marks, will unlock the spawn point for every CIVILIAN player)
missionNamespace (no quotation marks, will unlock the spawn point for EVERY player)
another option would be to add a variable to the group and use said variable to replace the "target" with. Keep in mind that only the units from the group will be able to use the spawn point. This can also be done with variables for the unit, but only the unit will be able to use the spawn point.