Arma 3
Sabel Jan 10, 2020 @ 5:19pm
help setting spawn height?
im having some issues with setting up spawns on roofs tops. essentially i need players to respawn on top of the large silos in cherno however it always forces them to the ground and if the spawn is blocked by an object players then spawn on their position of death. i also dont have much experience scripting in army
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Showing 1-9 of 9 comments
Cochonnes Jan 10, 2020 @ 6:34pm 
added you but simple: for the spawn you need to change the respawn and playce a marker, if you use bluefor name it respawn_west
Sabel Jan 10, 2020 @ 9:59pm 
Originally posted by BKNE Der Wahnsinn:
added you but simple: for the spawn you need to change the respawn and playce a marker, if you use bluefor name it respawn_west
iv got the respawns set up the biggest issue i face is getting them to be up in the air. no matter what i name the marker it always forces spawn to ground level
=MS=Scout (Banned) Jan 10, 2020 @ 10:37pm 
Last edited by =MS=Scout; Jan 10, 2020 @ 10:38pm
ThunderStorm Jan 11, 2020 @ 1:09am 
You have place a player on the roof,you can do that the same as respawn module.
Or select the module, player, object and hold left alt key so you can move them higher or lower whit mouse movement.
And you can open attribute off player, module or object and put value in it off hight.
Last edited by ThunderStorm; Jan 11, 2020 @ 1:12am
Cochonnes Jan 11, 2020 @ 6:05am 
you can activate or disable clipping. if its activated just drag the player and with ALT or CTRL + RMB you can move him up and down. just move him on the top of the roof until it seems kinda "stuck"
red66 Jan 11, 2020 @ 9:07am 
i place any item like a barrell etc and copy the location of that.
Cochonnes Jan 11, 2020 @ 9:20am 
Originally posted by red66:
i place any item like a barrell etc and copy the location of that.
lol you can just drag your unit around, why make it harder when it is so simple
Sabel Jan 11, 2020 @ 12:12pm 
Originally posted by red66:
i place any item like a barrell etc and copy the location of that.
the issue being that the spawn MARKER doesnt have a "z" axis to elevate on. and the module works no better, they both force players to spawn on the ground
LuizBarros99 Sep 29, 2021 @ 7:04pm 
Sorry for being over one and a half year late for the party, but I think this could solve your issue:
https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition

This function is not too complex to be used by people with minimal experience on scripting.
One way to use it in the Editor could be to place some unit or object on the desired place, and then place the following inside the initialization field of the unit/object that will be used for the height of the spawn point:

[target, this, "spawn point name"] call BIS_fnc_addRespawnPosition;

Keep in mind to name the spawn point + also replace "target" with 'who' should be able to use the spawn point, and the name for the spawn point needs to have quotation marks.
Here a few tips for you to use to replace "target":

west (no quotation marks, will unlock the spawn point for every BLUFOR player)

east (no quotation marks, will unlock the spawn point for every OPFOR player)

resistance (no quotation marks, will unlock the spawn point for every INDEPENDENT player)

civilian (no quotation marks, will unlock the spawn point for every CIVILIAN player)

missionNamespace (no quotation marks, will unlock the spawn point for EVERY player)

another option would be to add a variable to the group and use said variable to replace the "target" with. Keep in mind that only the units from the group will be able to use the spawn point. This can also be done with variables for the unit, but only the unit will be able to use the spawn point.
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Date Posted: Jan 10, 2020 @ 5:19pm
Posts: 9