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I have been hearing rumors of BI making a brand new game engine. I only wonder if it will be powerful and capable of filling Arma 3's short commings.
It sounds fancy, did they say anything specific about it? I did some digging and I heard DayZ moved to it, and that it does have an improved scripting system which sounds exciting.
Correct if I am wrong, but from what I have read, Arma 3 still uses the same engine as Arma 2, with some improvements. I take it that the old engine carries around some dated flaws that is still present in Arma 3, bad AI and some rendering issues as well.
Yeah, A3 and A2 use the same engine and have legacy issues. The primary problem with our AI of course is the fact that they don't have any on-staff AI developers at Bohemia and have not for years.
With the growing popularity of AI, and the great leaps in AI technology that have been happening over the past few years, BI should really step up their AI game. They need a small specialized team for it, otherwise I don't think Arma will ever have a great SP experience, since so much is dependent upon it.
Well, atleast the one where you go get the truck. All you do is kill like 5 guys, and just drive the truck a little ways to a ruin. Then Miller tells you to piss off, then you die... The end!
Play this campaign, the campaigns for Operation Flashpoint Cold War Crisis was 100 times better than any of the later games. Arma 1 was ok, After that the campaigns really went downhill.
https://steamcommunity.com/sharedfiles/filedetails/?id=857463749
OA though.... There wasn't any amount of trouble shooting to save that campaign! Every single mission broke till my save finally got corrupted.... Then I just uninstalled everything Arma 2, and decided to try Arma 3's campagin... Which was surprisingly playable, just really janky and rough around the edges.
I actually thought Kerry was a fairly practical character too, his atitude toward his situation was believable.
As far as the AAF goes, with their war crimes and such, their best bet was probably to side with CSAT. It's not like CSAT wasn't right there supporting them. I remember fighting CSAT troops at the start of the conflict.
"Same engine" is a really general statement - are Unreal Engine 4 and Unreal Engine 3 "the same engines" ?
I often see this talk how "Call of Duty XXX Warfare still uses Quake 3 engine" - well, no, while the base code may be derived from Quake 3 (RTCW actually, id Tech 3), the amount of updates there was in all this time makes it hard to call it "the same engine".
The progress from the first version of Real Virtuality (back then called "Poseidon") to the current one (RV4) is as big as the progression from the first Unreal Engine to the latest one.
Same case with many other popular or known game engines out there that are in use for a long time.
Bull.
The only type of games that actually advance game AI are strategy and simulation games, but in mainstream "AAA" action games, the AI is barely advancing or even making steps backwards.
If I think of "good AI in a FPS game" I think back to F.E.A.R. from 2005, which was more than 10 years ago.
I've said this before and I'll say it again - for the amount of flak the AI in ArmA is getting, it's actually one of the most advanced AIs around in open world shooter/sim games.
If it fails in many situations, that simply means that creating a trully convincing AI is next to impossible, unless events are faked via intensive scripting which is what the vast majority of games out there use.
"He's a little unorthodox BUT DAMNIT HE GETS RESULTS!"
Obviously, there is gonna be a huge difference from the first version of RV to RV4... Like the differences between Golden Source, and Source Engine.
With Arma 3 though, still uses the dated AI, and the old scripting engine. The graphics changes and improved mobility was a huge plus, but overall, its still has some issues Arma 2 had.
Have you been in the news lately???
Its not just game AI... Self driving cars are right around the corner, and NVIDIA has been finding ways to implement mechine AI into graphics cards... Thats why they have been working on the experiemental things like textures resolution prediction, and real time ray tracing for photo realistic images...
Or Google's AI that can litterally write its own AI programs. I am not kidding... Look it up...
As far as games go, there was one team of programmers who implemented learning AI into Battlefield... Either 3 or 4... Anyways, its experimental, but with steady advancement of AI its gonna surge through games as well some day. I like to think it may be some day soon!