Arma 3
Atlas Jul 7, 2018 @ 6:15am
ACE 3 Wind
Which option do I need to untick so that wind doesn't affect shooting?
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Alaskan Glitch Jul 7, 2018 @ 7:05am 
The only air resistance setting that I'm aware of for ACE 3 is for the MK6 mortars. If I am not mistaken, I believe ACE uses the weather set in Arma. Therefore, if you wish to eliminate wind as a factor, ensure that the wind speed and wind direction are both set to zero.

This is from my ACE_Settings.hpp
// Detect if ACE3 is loaded as a mod if (isClass (configFile >> "CfgPatches" >> "ace_main")) then { #define ACESETTING(var1,var2) [var1, var2, true, true] call ace_common_fnc_setSetting // ====================== // Advanced Ballistics // ====================== ACESETTING("ace_advanced_ballistics_enabled", true); // Enabled ACESETTING("ace_advanced_ballistics_simulateForSnipers", true); // Simulate for non-local snipers ACESETTING("ace_advanced_ballistics_simulateForGroupMembers", true); // Simulate for non-local group members ACESETTING("ace_advanced_ballistics_simulateForEveryone", true); // Simulate for all non-local ACESETTING("ace_advanced_ballistics_disabledInFullAutoMode", false); // Enabled when in full auto ACESETTING("ace_advanced_ballistics_ammoTemperatureEnabled", true); // Temperature affects ballistics ACESETTING("ace_advanced_ballistics_barrelLengthInfluenceEnabled", true); // Barrel length affects ballistics ACESETTING("ace_advanced_ballistics_bulletTraceEnabled", true); // Bullet trails on high powered rifles ACESETTING("ace_advanced_ballistics_simulationInterval", 0.0); // Simulation interval ACESETTING("ace_advanced_ballistics_simulationRadius", 3000); // Simulation radius // ====================== // Advanced Medical Settings // ====================== ACESETTING("ace_medical_enableFor", 2); // Enable for players = 1 / Enable for players and AI = 2 ACESETTING("ace_medical_enableAdvancedWounds", true); // Wounds reopen ACESETTING("ace_medical_enableVehicleCrashes", true); // Can be wounded during vehicle crashes ACESETTING("ace_medical_medicSetting_PAK", 2); // Who can use PAK: Anyone = 0, Medics = 1, Doctors = 2 ACESETTING("ace_medical_consumeItem_PAK", -1); // Remove PAK on use (no = -1) ACESETTING("ace_medical_useCondition_PAK", -1); // Condition PAK (Anytime = -1, Stable = 1) ACESETTING("ace_medical_useLocation_PAK", -1); // Location PAK can be used (Anywhere = -1, Medical Vehicle = 1) ACESETTING("ace_medical_medicSetting_SurgicalKit", 2); // Allow Surgical Kit (Anyone = 0, Medics = 1, Doctors = 2) ACESETTING("ace_medical_consumeItem_SurgicalKit", -1); // Remove Surgical Kit (no = -1) ACESETTING("ace_medical_useLocation_SurgicalKit", -1); // Surgical Kit use location (Anywhere = -1, Medical Vehicle = 1) ACESETTING("ace_medical_useCondition_SurgicalKit", -1); // Condition at which surgical kit can be used (Anytime = -1, Stable = 1) ACESETTING("ace_medical_healHitPointAfterAdvBandage", true); // Heal hitpoints when full bandaged ACESETTING("ace_medical_painIsOnlySuppressed", true); // Only suppress pain // ====================== // Medical Settings // ====================== ACESETTING("ace_medical_level", 2); // Medical level (Advanced = 2) ACESETTING("ace_medical_medicSetting", 2); // Medic info (Advanced = 2) ACESETTING("ace_medical_locationsBoostTraining", true); // Allow locations to boost training ACESETTING("ace_medical_allowLitterCreation", true); // Allow litter ACESETTING("ace_medical_litterCleanUpDelay", 1800); // Time before litter is removed (seconds) ACESETTING("ace_medical_enableScreams", true); // Enable screams ACESETTING("ace_medical_playerDamageThreshold", 1); // Player damage to kill ACESETTING("ace_medical_AIDamageThreshold", 1); // AI damage to kill ACESETTING("ace_medical_enableUnconsciousnessAI", "50/50"); // AI unconsciousness ACESETTING("ace_medical_remoteControlledAI", true); // Treat remote AI as AI, not player ACESETTING("ace_medical_preventInstaDeath", true); // Prevent instant death ACESETTING("ace_medical_bleedingCoefficient", 1); // Bleeding coefficient ACESETTING("ace_medical_painCoefficient", 1); // Pain coefficient ACESETTING("ace_medical_keepLocalSettingsSynced", true); // Sync (keep true) // ====================== // Advanced Fatigue // ====================== ACESETTING("ace_advanced_fatigue_enabled", true); // Enable advanced fatigue ACESETTING("ace_advanced_fatigue_enableStaminaBar", true); // Enable advanced fatigue Stamina Bar ACESETTING("ace_advanced_fatigue_performanceFactor", 2); // ACESETTING("ace_advanced_fatigue_recoveryFactor", 10); // ACESETTING("ace_advanced_fatigue_loadFactor", 1); // ACESETTING("ace_advanced_fatigue_terrainGradientFactor", 1); // // ====================== // Respawn System // ====================== ACESETTING("ace_respawn_savePreDeathGear", true); // Save gear ACESETTING("ace_respawn_removeDeadBodiesDisconnected", true); // Remove dead bodies ACESETTING("ace_respawn_bodyRemoveTimer", 0); // Time to remove dead bodies (seconds) // ====================== // Blue Force Tracking // ====================== ACESETTING("ace_map_BFT_Enabled", true); // Enabled ACESETTING("ace_map_BFT_Interval", 1); // ACESETTING(" ace_map_BFT_HideAiGroups", false); // Disabled ACESETTING(" ace_map_BFT_ShowPlayerNames", false); // Disabled // ====================== // Mk6 Settings // ====================== ACESETTING("ace_mk6mortar_airResistanceEnabled", false); // Disabled ACESETTING("ace_mk6mortar_allowComputerRangefinder", false); // Disabled ACESETTING("ace_mk6mortar_allowCompass", true); // Enabled ACESETTING("ace_mk6mortar_useAmmoHandling", true); // Enabled // ====================== // Map // ====================== ACESETTING("ace_map_mapIllumination", true); // Enabled ACESETTING("ace_map_mapGlow", true); // Enabled ACESETTING("ace_map_mapShake", true); // Enabled ACESETTING("ace_map_mapLimitZoom", false); // Disabled ACESETTING("ace_map_mapShowCursorCoordinates", false); // Enabled ACESETTING("ace_map_defaultChannel", -1); // // ====================== // Hearing // ====================== ACESETTING("ace_hearing_enableCombatDeafness", true); // Enabled // ====================== // Interaction // ====================== ACESETTING(" ace_interaction_enableTeamManagement", true); // Enabled ACESETTING("ace_interaction_enableMagazinePassing", true); // Enabled // ====================== // Revive // ====================== ACESETTING("ace_medical_maxReviveTime", 600); };
Last edited by Alaskan Glitch; Jul 7, 2018 @ 7:27am
Alaskan Glitch Jul 7, 2018 @ 7:51am 
Upon further research, I have found references (as errors) to "ace_winddeflection", but I could not find any reference to the setting itself. The ACE 3 Wiki references Wind Deflection, but does not say whether it can be enabled or disabled.

See: https://ace3mod.com/wiki/feature/winddeflection.html
Gunter Severloh Jul 7, 2018 @ 8:16am 
Remove the ace_winddeflection.pbo in the @ACE folder seen here
C:\Steam\SteamApps\common\Arma 3\!Workshop\@ace\addons
Fulcrum Jul 7, 2018 @ 9:35am 
Just disable advanced ballistics in settings
Atlas Jul 7, 2018 @ 1:05pm 
thank you
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Date Posted: Jul 7, 2018 @ 6:15am
Posts: 5