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RHS brings in new assets for UK/US/RU factions.
You shouldn't be thinking just one or the other. Both are excellent in their own area and I'd recommend having both available even if you don't intend using them together.
RHS is more focussed on its own factions, it has less choice than CUP but the quality of their assets is simply amazing. There's one thing though to keep in mind with RHS : it will have a much bigger impact on your framerate than CUP.
If you're going for big battles, I would say stick with CUP.
If you want to do any kind of mission creation, then I consider the CUP and RHS mods to be essential.
RHS on the other hand is a better option for "cookie cutter" pick up and play. It's been the same fundamental mod for years, so it's overall more reliable.
It has nothing to do with anything being easier to use, it just looks better (better overall and more consistent). CUP has MORE content though, for sure. Personally I always preferred higher quality over quantity.
Also, RHS stuff isn't made to be used along with vanilla items, whereas I thought CUP items were more made for that, so in that way it's more for "pick up and play" it seems.
In terms of config balance, neither RHS or CUP are exactly synced with the vanilla game. RHS however has much more "single-source" content development, so it's much more pick up and play compared to CUP, which has components from NIArms, Massi, some Arma 2 ports here and there, and then internal development items. While many of those items use common ammo classes, they vary in feel and aesthetic in such ways that the differences may throw off the newcoming player. Some parts of CUP are also very wonky, such as the totally exposed turret on a Hilux actually giving the gunner a massive durability bonus.
RHS doesn't have that issue, although I do double down on my statement that while CUP's model quality is presently inferior, they will likely catch up in a year or two. I can only hope that their config quality will do the same.
Edited to add: But, the helicopters are better in it.
Oh I see.. I heard it was much more closely matching the vanilla game compared to RHS still.. and that was one of its main selling points.
You'll find that CUP guys tend to drop a lot faster than vanilla soldiers due to differences in body armor configuration, along with vast differences in vehicle configuration (CUP soft-skin vics can be easily disabled with trivial small arms fire directed to the engine, whereas equivalent vanilla vics need a .50 for the same job).
RHS tends to balance things more around their own meta then the vanilla one, though. This is especially evident with new content like the T-14 Armata and its incredibly impressive APS. People have shot down cruise missiles with that.