Arma 3
CrazyEight Jul 5, 2018 @ 9:52pm
RHS vs CUP? What are the Pros and Cons of each?
I know Cup is more user friendly but what does RHS offer? I hear people gush about it but other people say they are about the same.

How are the guns with each? What about the vehicles? Sounds? Customization?
Last edited by CrazyEight; Jul 5, 2018 @ 9:52pm
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Showing 1-12 of 12 comments
NZPorterDJ Jul 5, 2018 @ 9:57pm 
CUP brings over the terrains, units and equipoment found in the previous ArmA offerings.

RHS brings in new assets for UK/US/RU factions.

You shouldn't be thinking just one or the other. Both are excellent in their own area and I'd recommend having both available even if you don't intend using them together.
CrazyEight Jul 5, 2018 @ 10:18pm 
Well its an issue of one or the other because we are trying to not load up on too many mods
Mak Jul 5, 2018 @ 10:24pm 
CUP Maps, And RHS units, equipment, and and vehicles, if you really need to limit mods. Otherwise, CUP+RHS.
Haleks Jul 6, 2018 @ 3:02am 
CUP has tremendous amount of content.

RHS is more focussed on its own factions, it has less choice than CUP but the quality of their assets is simply amazing. There's one thing though to keep in mind with RHS : it will have a much bigger impact on your framerate than CUP.

If you're going for big battles, I would say stick with CUP.
Shlomo Jul 6, 2018 @ 3:07am 
I would say get the CUP Terrains stuff to get the maps and then get RHS and Project OPFOR as it adds in some of the same factions as CUP does but with the better quality RHS equipment.
Alaskan Glitch Jul 6, 2018 @ 4:37am 
For me the CUP and RHS mods adds more variety. Besides adding a lot more weapons and equipment, the number of maps alone makes the various CUP mods almost a requirement. The only other mod that I know that contains an equally large number of maps, weapons, and equipment is the Iron Front 1944 (IFA3) mod.

If you want to do any kind of mission creation, then I consider the CUP and RHS mods to be essential.
Crack Jack Sep 16, 2020 @ 6:16pm 
this is late as hell but also the weapons of CUP are well they're not as good in my opinion
El Berl Sep 20, 2020 @ 8:42am 
CUP is currently attempting to phase out all the legacy weapons for either NIArms derivatives or completely fresh models. I think their content pool is better than RHS overall, and I suspect they'll eclipse RHS' model quality advantage in a year or two.

RHS on the other hand is a better option for "cookie cutter" pick up and play. It's been the same fundamental mod for years, so it's overall more reliable.
Last edited by El Berl; Sep 20, 2020 @ 8:43am
Most of the vehicles of RHS look far superior to anything in CUP, inside and out; some of them are the same, but most are far superior. A lot of the CUP vehicles looked like trash or the same as in Arma 2. And a lot of the guns and other items look inferior as well.

It has nothing to do with anything being easier to use, it just looks better (better overall and more consistent). CUP has MORE content though, for sure. Personally I always preferred higher quality over quantity.

Also, RHS stuff isn't made to be used along with vanilla items, whereas I thought CUP items were more made for that, so in that way it's more for "pick up and play" it seems.
Last edited by Disgruntled Cuttlefish; Oct 18, 2020 @ 11:35am
El Berl Oct 18, 2020 @ 11:35am 
Originally posted by Cuttlefish:
Most of the vehicles of RHS look far superior to anything in CUP, inside and out; some of them are the same, but most are far superior. A lot of the CUP vehicles looked like trash or the same as in Arma 2. And a lot of the guns and other items look inferior as well.

It has nothing to do with anything being easier to use, it just looks better (better overall and more consistent). CUP has MORE content though, for sure. Personally I always preferred higher quality over quantity.

Also, RHS stuff isn't made to be used along with vanilla items, whereas I thought CUP items were more made for that, so in that way it's more for "pick up and play" it seems.

In terms of config balance, neither RHS or CUP are exactly synced with the vanilla game. RHS however has much more "single-source" content development, so it's much more pick up and play compared to CUP, which has components from NIArms, Massi, some Arma 2 ports here and there, and then internal development items. While many of those items use common ammo classes, they vary in feel and aesthetic in such ways that the differences may throw off the newcoming player. Some parts of CUP are also very wonky, such as the totally exposed turret on a Hilux actually giving the gunner a massive durability bonus.

RHS doesn't have that issue, although I do double down on my statement that while CUP's model quality is presently inferior, they will likely catch up in a year or two. I can only hope that their config quality will do the same.
Also, P.S., the RHS A-10A sure does stink. The gun on it stinks and seems like an oversized nerf gun. And, pro tip, keep one Maverick left to be able to use the video (it's the display for the Maverick).

Edited to add: But, the helicopters are better in it.

Originally posted by V. Berlioz:
Originally posted by Cuttlefish:
Most of the vehicles of RHS look far superior to anything in CUP, inside and out; some of them are the same, but most are far superior. A lot of the CUP vehicles looked like trash or the same as in Arma 2. And a lot of the guns and other items look inferior as well.

It has nothing to do with anything being easier to use, it just looks better (better overall and more consistent). CUP has MORE content though, for sure. Personally I always preferred higher quality over quantity.

Also, RHS stuff isn't made to be used along with vanilla items, whereas I thought CUP items were more made for that, so in that way it's more for "pick up and play" it seems.

In terms of config balance, neither RHS or CUP are exactly synced with the vanilla game. RHS however has much more "single-source" content development, so it's much more pick up and play compared to CUP, which has components from NIArms, Massi, some Arma 2 ports here and there, and then internal development items. While many of those items use common ammo classes, they vary in feel and aesthetic in such ways that the differences may throw off the newcoming player. Some parts of CUP are also very wonky, such as the totally exposed turret on a Hilux actually giving the gunner a massive durability bonus.

RHS doesn't have that issue, although I do double down on my statement that while CUP's model quality is presently inferior, they will likely catch up in a year or two. I can only hope that their config quality will do the same.

Oh I see.. I heard it was much more closely matching the vanilla game compared to RHS still.. and that was one of its main selling points.
Last edited by Disgruntled Cuttlefish; Oct 18, 2020 @ 11:39am
El Berl Oct 18, 2020 @ 11:47am 
Originally posted by Cuttlefish:
Also, P.S., the RHS A-10A sure does stink. The gun on it stinks and seems like an oversized nerf gun. And, pro tip, keep one Maverick left to be able to use the video (it's the display for the Maverick).

Edited to add: But, the helicopters are better in it.

Originally posted by V. Berlioz:

In terms of config balance, neither RHS or CUP are exactly synced with the vanilla game. RHS however has much more "single-source" content development, so it's much more pick up and play compared to CUP, which has components from NIArms, Massi, some Arma 2 ports here and there, and then internal development items. While many of those items use common ammo classes, they vary in feel and aesthetic in such ways that the differences may throw off the newcoming player. Some parts of CUP are also very wonky, such as the totally exposed turret on a Hilux actually giving the gunner a massive durability bonus.

RHS doesn't have that issue, although I do double down on my statement that while CUP's model quality is presently inferior, they will likely catch up in a year or two. I can only hope that their config quality will do the same.

Oh I see.. I heard it was much more closely matching the vanilla game compared to RHS still.. and that was one of its main selling points.

You'll find that CUP guys tend to drop a lot faster than vanilla soldiers due to differences in body armor configuration, along with vast differences in vehicle configuration (CUP soft-skin vics can be easily disabled with trivial small arms fire directed to the engine, whereas equivalent vanilla vics need a .50 for the same job).

RHS tends to balance things more around their own meta then the vanilla one, though. This is especially evident with new content like the T-14 Armata and its incredibly impressive APS. People have shot down cruise missiles with that.
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Date Posted: Jul 5, 2018 @ 9:52pm
Posts: 12