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- Create your custom flag texture:
- Dimensions must be 200x200 pixels
- Format must be *.jpg
- Place a flag pole where you require one in your mission
- Add into the flagpoles Init box:
- this setflagtexture "texture.jpg";
https://steamcommunity.com/sharedfiles/filedetails/?id=1447431272Google will answer that question rather quick.
You can have player pilots. This is the easiest option and if precision is required for creating a cinematic this is by far the best option -- in all instances.
You can simply add 'this enginOn true' into the helo's Init field, though I have found that this tends to have the helo hover a metre or so off the ground once it's spooled up.
You can have the helo's start in flight and create a Land waypoint for them. The AI will then land the aircraft and stay onboard with the engine on. This requires a valid helipad to work but there is an invisible helipad object that can be used to force the issue. OFC sometimes the AI won't like the terrain and still won't land where you want them to -- testing is key.
If you want to fully script the scene, you can create the helo with the engine on and simply teleport it to the spot you want it at.
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