Arma 3
Nowfall Jul 21, 2018 @ 6:17pm
Custom flag
Can someone tell me how to make your own custom flag?
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Showing 1-8 of 8 comments
NZPorterDJ Jul 21, 2018 @ 8:59pm 
  1. Create your custom flag texture:
    • Dimensions must be 200x200 pixels
    • Format must be *.jpg
  2. Place a flag pole where you require one in your mission
  3. Add into the flagpoles Init box:
    • this setflagtexture "texture.jpg";
https://steamcommunity.com/sharedfiles/filedetails/?id=1447431272
Last edited by NZPorterDJ; Oct 14, 2018 @ 10:47pm
Nowfall Jul 22, 2018 @ 3:30am 
Originally posted by WiLD|NZPorterDJ:
  1. Create your custom flag texture:
    • Dimensions must be 200x200 pixels
    • Format must be *.jpg
  2. Place a flag pole where you require one in your mission
  3. Add into the flagpoles Init box:
    • this setflagtexture "texture.jpg";
https://steamcommunity.com/sharedfiles/filedetails/?id=1447431272
Big thanks man, it really helped me a lot.
Nowfall Jul 22, 2018 @ 7:45am 
Originally posted by WiLD|NZPorterDJ:
  1. Create your custom flag texture:
    • Dimensions must be 200x200 pixels
    • Format must be *.jpg
  2. Place a flag pole where you require one in your mission
  3. Add into the flagpoles Init box:
    • this setflagtexture "texture.jpg";
https://steamcommunity.com/sharedfiles/filedetails/?id=1447431272
Oh and also could you tell me how to make the AI pilot to turn on engine without taking off? For example watch this cinematic video https://youtu.be/jDISdUqMCn8 at 0:10
Last edited by Nowfall; Jul 22, 2018 @ 7:46am
VooDoo Jul 22, 2018 @ 8:53am 
Originally posted by Naufal:
Originally posted by WiLD|NZPorterDJ:
  1. Create your custom flag texture:
    • Dimensions must be 200x200 pixels
    • Format must be *.jpg
  2. Place a flag pole where you require one in your mission
  3. Add into the flagpoles Init box:
    • this setflagtexture "texture.jpg";
https://steamcommunity.com/sharedfiles/filedetails/?id=1447431272
Oh and also could you tell me how to make the AI pilot to turn on engine without taking off? For example watch this cinematic video https://youtu.be/jDISdUqMCn8 at 0:10

Google will answer that question rather quick.
NZPorterDJ Jul 22, 2018 @ 2:12pm 
Originally posted by Naufal:
Oh and also could you tell me how to make the AI pilot to turn on engine without taking off? For example watch this cinematic video https://youtu.be/jDISdUqMCn8 at 0:10
There are several ways of doing this depending on what you need.

You can have player pilots. This is the easiest option and if precision is required for creating a cinematic this is by far the best option -- in all instances.

You can simply add 'this enginOn true' into the helo's Init field, though I have found that this tends to have the helo hover a metre or so off the ground once it's spooled up.

You can have the helo's start in flight and create a Land waypoint for them. The AI will then land the aircraft and stay onboard with the engine on. This requires a valid helipad to work but there is an invisible helipad object that can be used to force the issue. OFC sometimes the AI won't like the terrain and still won't land where you want them to -- testing is key.

If you want to fully script the scene, you can create the helo with the engine on and simply teleport it to the spot you want it at.
Nowfall Jul 22, 2018 @ 2:51pm 
Originally posted by WiLD|NZPorterDJ:
Originally posted by Naufal:
Oh and also could you tell me how to make the AI pilot to turn on engine without taking off? For example watch this cinematic video https://youtu.be/jDISdUqMCn8 at 0:10
There are several ways of doing this depending on what you need.

You can have player pilots. This is the easiest option and if precision is required for creating a cinematic this is by far the best option -- in all instances.

You can simply add 'this enginOn true' into the helo's Init field, though I have found that this tends to have the helo hover a metre or so off the ground once it's spooled up.

You can have the helo's start in flight and create a Land waypoint for them. The AI will then land the aircraft and stay onboard with the engine on. This requires a valid helipad to work but there is an invisible helipad object that can be used to force the issue. OFC sometimes the AI won't like the terrain and still won't land where you want them to -- testing is key.

If you want to fully script the scene, you can create the helo with the engine on and simply teleport it to the spot you want it at.
I've tried to contact the creator of the video but still no response, so i guess i'll be using unitcapture if i have to.
Nowfall Jul 22, 2018 @ 3:59pm 
And i also tried to play as the pilot to turn on the engine but in order to use my Gcam i have to get out which means it automatically shuts down the engine. So is there a way to keep the helo's engine to keep running after i get out?
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Date Posted: Jul 21, 2018 @ 6:17pm
Posts: 8