Arma 3
Esben Mar 27, 2018 @ 2:34pm
Damage model people?!
Hello fellow ArmA Players,
so I have played ArmA for hours on end, but have lately gone completely insane due to the damage model not being good enough. When shooting at an AI or being shot, it takes up to five bullets from a 5.56 now ACE implements a better damage model, but I would like to know if anyone have come across other mods which adds another damage model which might be preferable.
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Showing 1-13 of 13 comments
BaiJie90 Mar 28, 2018 @ 5:26am 
Did that AI had a vest on?
Esben Mar 28, 2018 @ 6:15am 
Probably CSAT carrier, but even though with a light carrier you can not take five 5.56 bullets my fiend. The force alone should have knocked him out.
BaiJie90 Mar 28, 2018 @ 7:25am 
Originally posted by Reed:
Probably CSAT carrier, but even though with a light carrier you can not take five 5.56 bullets my fiend. The force alone should have knocked him out.

The round can ricochet of the vest or weapon
Esben Mar 28, 2018 @ 7:56am 
Mate, this expresses generality... "When shooting at an AI or being shot, it takes up to five bullets from a 5.56" not an isolated specific incident.....
¯\_(ツ)_/¯ Mar 28, 2018 @ 9:22am 
I haven't seen the impact of bullets on humans, just animals, with my own eyes and animals usually don't wear carrier rigs. ;)

But I've seen some videos of US soliders getting hit by sniper fire, they get smashed to the ground but got up and ran into cover. I don't know the caliber.

So maybe someone with real experience can tell us if at some distance you can take 5.56 and stay on your feets?
2+2=5 Mar 28, 2018 @ 3:24pm 
aim better and try headshots, for instakills.
body shots with 5.56 wouldn't instantly kill you in real life, you would probably die from blood loss.
Last edited by 2+2=5; Mar 28, 2018 @ 3:29pm
[4BRS] OakNacht Mar 28, 2018 @ 4:42pm 
Originally posted by 0utsider:
aim better and try headshots, for instakills.
body shots with 5.56 wouldn't instantly kill you in real life, you would probably die from blood loss.
The AI sometimes just eat bullets, headshots though? They may shrug the first off, the second though...they're gone. I mean, the CSAT have those tier 5 protector helmets right?
2+2=5 Mar 28, 2018 @ 5:43pm 
Originally posted by 4BRS OakNacht:
Originally posted by 0utsider:
aim better and try headshots, for instakills.
body shots with 5.56 wouldn't instantly kill you in real life, you would probably die from blood loss.
The AI sometimes just eat bullets, headshots though? They may shrug the first off, the second though...they're gone. I mean, the CSAT have those tier 5 protector helmets right?

'face' and 'helmet' have different hitpoint configs for models in arma. FACE is a definate instakill even if you shoot with 9mm protector or that other 9mm greasegun or even with pistol, don't matter, single bullet will do in 50m range.

the frustration of arma ballistics cause from animations. the engine itself have a really awe ballistic - armor - surface and even angle calculations for each single hit, which is probably decade ahead of any FPS out there. but the animations suck, thats the real problem. people want to see some reality after seeing that bullet went through istead of a lame twitch like we have now etc etc... still, headshots work, shooting in the face works even better. of you can't shoot from face, (lets say, enemy is facing the other way) try legs, upper legs are the most weak spot when you consider armor level overall. if enemy is facing towards you, aim for face, if not, aim for upper legs-balls.

[4BRS] OakNacht Mar 28, 2018 @ 5:45pm 
Originally posted by 0utsider:
Originally posted by 4BRS OakNacht:
The AI sometimes just eat bullets, headshots though? They may shrug the first off, the second though...they're gone. I mean, the CSAT have those tier 5 protector helmets right?

'face' and 'helmet' have different hitpoint configs for models in arma. FACE is a definate instakill even if you shoot with 9mm protector or that other 9mm greasegun or even with pistol, don't matter, single bullet will do in 50m range.

the frustration of arma ballistics cause from animations. the engine itself have a really awe ballistic - armor - surface and even angle calculations for each single hit, which is probably decade ahead of any FPS out there. but the animations suck, thats the real problem. people want to see some reality after seeing that bullet went through istead of a lame twitch like we have now etc etc... still, headshots work, shooting in the face works even better. of you can't shoot from face, (lets say, enemy is facing the other way) try legs, upper legs are the most weak spot when you consider armor level overall. if enemy is facing towards you, aim for face, if not, aim for upper legs-balls.
As I only have like 40-50 some hours I really appreciate this knowledge, I'll have to remember to aim there.
Esben Mar 29, 2018 @ 1:39pm 
Originally posted by burzum:
I haven't seen the impact of bullets on humans, just animals, with my own eyes and animals usually don't wear carrier rigs. ;)

But I've seen some videos of US soliders getting hit by sniper fire, they get smashed to the ground but got up and ran into cover. I don't know the caliber.

So maybe someone with real experience can tell us if at some distance you can take 5.56 and stay on your feets?

Okay so I am not trying to discuss the damage of a 5.56 to the body because that stuff is simple, you can take a couple of hits to the upper body or your gut and still walk away, but would at least need medical treatment from a senior CLS so you could live until RTB where you would have your facility treatment.
And as for the vest a vest, depending on the vest level, can take a 9 mm round and survive not several, as the integrety would be compromised, as for a 5.56 it would not stop it. When deployed in a HMWV the gunner would have a plate rig which would secure his body from calibers like 7.62, and as for the helmet, it is not really made for direct fire, it can (if the angle is correct) make a bullet ricochet off.

Look up damage of a 5.56 on the internet, YouTube has some vidoes and there are loads of forums with other weapon nuts who are explaining it.

And outsider no?

Originally posted by 0utsider:
Originally posted by 4BRS OakNacht:
The AI sometimes just eat bullets, headshots though? They may shrug the first off, the second though...they're gone. I mean, the CSAT have those tier 5 protector helmets right?

'face' and 'helmet' have different hitpoint configs for models in arma. FACE is a definate instakill even if you shoot with 9mm protector or that other 9mm greasegun or even with pistol, don't matter, single bullet will do in 50m range.

the frustration of arma ballistics cause from animations. the engine itself have a really awe ballistic - armor - surface and even angle calculations for each single hit, which is probably decade ahead of any FPS out there. but the animations suck, thats the real problem. people want to see some reality after seeing that bullet went through istead of a lame twitch like we have now etc etc... still, headshots work, shooting in the face works even better. of you can't shoot from face, (lets say, enemy is facing the other way) try legs, upper legs are the most weak spot when you consider armor level overall. if enemy is facing towards you, aim for face, if not, aim for upper legs-balls.

I am not sure I understand you correct but if I do then listen here.. Damage to a leg is quite low, which is granted very realistic as the leg can be completely missing and you will survive easily as long as the bleeding is contained. What you are saying about head makes sense too, good point, but I am looking for a good damage model not an easier way to kill the AI's.. The animations suck, but so does the damage, I will repeat myself here, when shooting an AI with a vest (which is not plated, read above writtin for burzum) you can shoot him 5 times (average he survives 4) which is insanely stupid.
Statement: No one can immidiatly walk away from 5 bullets in their chest/guts.
Question: Anyone who knows a mod or anything which will improve this other than ACE?

Thank you for taking the time for reading this stuff.
Rodi Mar 31, 2018 @ 4:23am 
Csat clothing is armored slightly.
6pak Mar 31, 2018 @ 5:02am 
Ummm 5.56 nor 7.62 bodyshot may not necessarily instantly kill irl but it will most certainly stop a man. We're not talking about just scratches here.

I agree that sometimes I get shot back by someone who should with all imaginable probabilities be in no condition to do so.
Esben Mar 31, 2018 @ 6:12am 
Originally posted by Eliante:
Ummm 5.56 nor 7.62 bodyshot may not necessarily instantly kill irl but it will most certainly stop a man. We're not talking about just scratches here.

I agree that sometimes I get shot back by someone who should with all imaginable probabilities be in no condition to do so.

Eliante, I do not remember claiming a bodyshot from either caliber should instantly kill a person, but it should with a high probability, incapacitate a person. But when talking about a 7.62 lung shot, I do not think anyone walks away from it, though this I have no concrete evidence to support.
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Date Posted: Mar 27, 2018 @ 2:34pm
Posts: 13