Arma 3
Ariton Mar 10, 2018 @ 7:49am
Dynasound vs JSRS
Im not sure what sound mod to use. Which one is better?
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Showing 1-14 of 14 comments
Cochonnes Mar 10, 2018 @ 8:03am 
use both
Sgt Smash Mar 10, 2018 @ 8:20am 
I like JSRS more myself
Warfreak Mar 10, 2018 @ 9:47am 
JSRS is the main one most use i have both and switch between now and again, but if i was to choose one i would go JSRS..
Sgt Smash Mar 10, 2018 @ 9:52am 
Do they still update Dyna sound? i've not used it in about one and a half years
Sgt Smash Mar 10, 2018 @ 9:53am 
Just found it
http://steamcommunity.com/sharedfiles/filedetails/?id=825181638&searchtext=dyna+sound
14 Aug, 2017 @ 10:58am was the last update, atleast it didn't say 2016 lol
Warfreak Mar 10, 2018 @ 9:54am 
last update for it was 14/8/17 they will most likly update it when new weopons are added am guessing the new tank DLC release date will get another update as will JSRS... hope this helps ;)
Sgt Smash Mar 10, 2018 @ 9:55am 
Originally posted by WARFREAK:
last update for it was 14/8/17 they will most likly update it when new weopons are added am guessing the new tank DLC release date will get another update as will JSRS... hope this helps ;)
Yeah thanks bud, so is it worth me downloading it again? or should i stick with JSRS for now and then seen once Tanks are out?
Radium Mar 10, 2018 @ 9:57am 
JSRS is very intense and a bit more over-exaggerated than DynaSound, but I find it easier to identify sounds in JSRS as each sound has their own distinct cues. Upon that, there are sound packs that add support for mods like RHS.

DynaSound is a more life-like and less intense JSRS, but has no support for other mods currently.

Both mods do not work alongside eachother. My personal opinion would be, go for JSRS. It is far more frequently updated than DynaSound.
Last edited by Radium; Mar 10, 2018 @ 9:58am
Sgt Smash Mar 10, 2018 @ 10:05am 
Originally posted by Radium:
JSRS is very intense and a bit more over-exaggerated than DynaSound, but I find it easier to identify sounds in JSRS as each sound has their own distinct cues. Upon that, there are sound packs that add support for mods like RHS.

DynaSound is a more life-like and less intense JSRS, but has no support for other mods currently.

Both mods do not work alongside eachother. My personal opinion would be, go for JSRS. It is far more frequently updated than DynaSound.
cool, sounds (pun intended) like i should just stick with JSRS then as i use CUP and RHS a lot, thanks for the info about dyna sound:steamhappy:
cbfirefighter Mar 10, 2018 @ 6:39pm 
JSRS hands down. No question.
JSRS impacts gameplay and servers. It’s been tested.
Sgt Smash Mar 11, 2018 @ 8:50am 
If it's being run client side it would come down to each persons hardware, I've never noticed any difference in performance myself when we have had it as a optional mod key on are servers.
Chief Zuma Mar 11, 2018 @ 9:40am 
I love them both but JSRS has patches to make it compatible with RHS and that's what puts it ahead in my mind.
valencian123 Apr 8, 2018 @ 8:19am 
Dynasound 2 is not good as Dynasound 1 , but dynasound 1 has lots of bugs , JSRS is better in gun sounds but is really bad in distant gun sounds and explosions . I think the best sound you can get in ARMA 3 is from the RHS mod defualt gun sounds , the gun sounds in this mod are really good they dont need any modification or mods they are even better than the main weapons in the game
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Date Posted: Mar 10, 2018 @ 7:49am
Posts: 14