Arma 3
Dog May 25, 2018 @ 12:51am
Singleplayer is absolute trash
AI in this game is downright ♥♥♥♥♥♥♥♥, it is ♥♥♥♥. it makes SP completely unplayable. Teammate AI must be micromanaged through the most clunky command system ive ever witnessed. they are completely useless in firefights, get spotted when you attempt any form of stealth. they do not respond to basic orders and commands given to them. and they die like flies on first contact. Enemy AI is a bit more forgivable. but sitll many cases of "stand and shoot out in the open".

What is the point? the vanilla showcases and campaigns are a slog. and custom missions like DCO/DRO im finding impossible because all teammates instantly die immiedately when any sort of shooting starts. Ive pretty much given up on trying to get any enjoy from this.
Last edited by Dog; May 25, 2018 @ 12:53am
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Showing 1-15 of 39 comments
Wally_c64 May 25, 2018 @ 3:32am 
I think you're expecting too much from the AI. Try lowering the difficulty. Keep them in the rear to watch your back and regroup them once you've thinned out the enemy. The AI can be frustrating I know, but they have saved the day for me many times.
Axebeard May 25, 2018 @ 4:03am 
I agree with the OP. The AI is garbage, but usually only the good guys. If you go into Zeus, watch some maxed out skilled AI squads go at it, they're insanely good. I don't get why the friendly AI is so retarded and won't do basic things like "go in that building".
Sgt Smash May 25, 2018 @ 5:18am 
Originally posted by Axebeard:
I agree with the OP. The AI is garbage, but usually only the good guys. If you go into Zeus, watch some maxed out skilled AI squads go at it, they're insanely good. I don't get why the friendly AI is so retarded and won't do basic things like "go in that building".
Only as smart as the person controlling them!
Dog May 25, 2018 @ 5:26am 
Originally posted by UnaiBloodclaatEmery:
Originally posted by Axebeard:
I agree with the OP. The AI is garbage, but usually only the good guys. If you go into Zeus, watch some maxed out skilled AI squads go at it, they're insanely good. I don't get why the friendly AI is so retarded and won't do basic things like "go in that building".
Only as smart as the person controlling them!

Youre implying theyll actually follow orders and commands and are actually responsive
Sgt Smash May 25, 2018 @ 5:37am 
Originally posted by ROBO-DOGGY:
Originally posted by UnaiBloodclaatEmery:
Only as smart as the person controlling them!

Youre implying theyll actually follow orders and commands and are actually responsive
To some degree yes! you have to play around there limitations, hence the smart comment, some of us can use them and not lose a single unit! if you still find it hard after 100 hours of using them then there is mods that may be able to help you!
ᛣ Munin ᛉ May 25, 2018 @ 6:13am 
watch darling in the franxx
Last edited by ᛣ Munin ᛉ; May 25, 2018 @ 6:13am
Alaskan Glitch May 25, 2018 @ 10:14am 
There are a few issues with the AI teammates, but for the most part UnaiBloodclaatEmery is right. They do obey orders, as best as they can under the circumstances. Sometimes the orders can be confusing.

For example, giving your Medic/Corpsman an order to heal the Machinegunner in your squad may not be the Machinegunner you had intended. They may head off to heal some other Machinegunner. Or giving your unit an order to mount a Hunter HMG may be the vehicle that is located a kilometer away - if you aren't careful.

I also find that making certain they are equipped correctly, with not too heavy of a load, effects how well they obey orders. If they are carrying too much gear they have a problem keeping up, and as a result they usually end up getting lost. If you find that you are constantly giving them orders to stay in formation, then they are probably carrying too much equipment. Also, they need to rest periodically, just like you, in order to recover their stamina.

The only other time I run into problems is when they get stuck, or are unable to complete their order. When the algorithm that calculates their path is unable to find a route they will often respond with "Negative" and automatically cancer the order. But there are times when it tries to calculate their path endlessly and the unit is either stuck, or refuses to move. In such cases I give them a different short path that they are able to follow, and when they move to that position, then I give them my original order.

I also like giving my squad orders to go into Stealth mode rather than Combat mode when engaging the enemy. It has the same effect with regard to their going prone and providing cover for each other as they advance, but it doesn't include all the yelling.

I still lose AI team members, but the ratio is typically 20+ enemy dead to the loss of one of my AI team members. If I want to do some sniping, I will give my AI team members orders to hold fire and keep at least 750+ meters away. They still make good spotters, but I do all the shooting. If things get a little too hot, I give my AI team members orders to Open Fire.
Last edited by Alaskan Glitch; May 25, 2018 @ 10:16am
Johnson May 25, 2018 @ 10:27am 
when i use AI in arma ive noticed that when i move a little too fast through the AO my men will end up dead before you know it... But if i play is passive and safe and only move when its 100% clear and that means utilizing you're recon abilities and also with the help of a UAV drone then you can easily keep you're men alive at most if the enemy gets a good shot then they might takedown one of you're guys and another thing about commanding them i find that C2 Command And Control is really helpful when it comes to having them move to more strtegic positions
Major.Pain May 25, 2018 @ 11:01am 
Get yourself Voicebot(has a free demo which is almost fully functional) or Voice Attack( both here on steam) or there is a free Voice command software also(i forget the name of that one though, its a single word begining with A iirc)

That way you just speak for example:
Team Red, Stealth, hold fire, Advance, left click) or
Team White, flank left, aggressive, light em up or
Sqaud, Weapons Hold, Hit the dirt.....
Instead of about 15 clicks through the menu thats if you get it right first time lol.

It is pretty cool to be honest but you do get a little derping with certain commands but you can change what you say and how it relates to what they do so if for example it doesn't recognise you say Hold Fire and Instead activates Open fire you could change it to Weapons Hold ect.

Anybody playing around with AI on their team needs to give the Voice command software a go.
Last edited by Major.Pain; May 25, 2018 @ 11:04am
Captain n00by May 25, 2018 @ 1:23pm 
If ArmA 3's AI is garbage, what does that make other shooter game's AI, then? Below ant-level?

In something like Call of Duty, they literally stand still and shoot at you or spawn from thin air (everything else is completely scripted).

And the last time I played Verdun I remember they were only useful for attacking in a line, like a bunch of zombies...
MaritimeAsshole May 25, 2018 @ 2:02pm 
you can change how good or bad they are .. i always have them maxed out
Sneep Snorp May 25, 2018 @ 2:28pm 
Try installing the C2 command mod, it gives you a much easier time controlling individual squads, mainly your squad
Dog May 25, 2018 @ 2:50pm 
Originally posted by noobean:
If ArmA 3's AI is garbage, what does that make other shooter game's AI, then? Below ant-level?

In something like Call of Duty, they literally stand still and shoot at you or spawn from thin air (everything else is completely scripted).

And the last time I played Verdun I remember they were only useful for attacking in a line, like a bunch of zombies...
Actually, in other fps games. The AI can be quite dependable.

RS3 they are quite responsive and reliable. Even in the casualized newer games, your AI teammates can atleast be of some use and still are quite responsive to your commands.

Also enemy AI in other games are way smarter. Taking cover when fired on, trying to flank and outsmart you. I have mods that make the ♥♥♥♥♥♥♥ AI in NV more lifelike and intelligent than this game. ♥♥♥♥♥♥♥ New vegas.

Ghost recon wildlands, a new game, quute arcadey. Yet both teammate and enemy AI are way more responsive than arma 3.

I admit the bots in verdun are trash (tannenbergs are way better thou, still not perfect)
Last edited by Dog; May 25, 2018 @ 2:53pm
Captain n00by May 25, 2018 @ 3:15pm 
Originally posted by ROBO-DOGGY:
Originally posted by noobean:
If ArmA 3's AI is garbage, what does that make other shooter game's AI, then? Below ant-level?

In something like Call of Duty, they literally stand still and shoot at you or spawn from thin air (everything else is completely scripted).

And the last time I played Verdun I remember they were only useful for attacking in a line, like a bunch of zombies...
Actually, in other fps games. The AI can be quite dependable.

RS3 they are quite responsive and reliable. Even in the casualized newer games, your AI teammates can atleast be of some use and still are quite responsive to your commands.

Also enemy AI in other games are way smarter. Taking cover when fired on, trying to flank and outsmart you. I have mods that make the ♥♥♥♥♥♥♥ AI in NV more lifelike and intelligent than this game. ♥♥♥♥♥♥♥ New vegas.

Ghost recon wildlands, a new game, quute arcadey. Yet both teammate and enemy AI are way more responsive than arma 3.

I admit the bots in verdun are trash (tannenbergs are way better thou, still not perfect)

ok, RS3 Raven Shield has much better team AI, but it's a close quarters tac shooter, if the team AI sucked in it it would be literally unplaylable (Hidden & Dangerous, I'm looking at you).

ArmA is more large-scale, not so much CQB, so they do their function for the most part. I agree that commanding them around is a pain in the bottom, though.

ArmA does have flanking AIs and stuff like that, you need to play more if you think they don't do that. It's just the team AI who are a bit "dense" and have to be commanded for every move.
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Date Posted: May 25, 2018 @ 12:51am
Posts: 39