Arma 3
Tanks are destroyed based on a hitpoint system, right?
More arcade than simulation, is that right?
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Showing 1-15 of 37 comments
Carnage Apr 11, 2018 @ 1:32pm 
yep
FullAutoAttack Apr 11, 2018 @ 1:33pm 
Man I wish it was more sim like.
E_50_Panzer Apr 11, 2018 @ 2:35pm 
Arma 3 tank damage, and vehicle damage in general, isn't even close to realistic. WoT and War thunder have far superior systems.
NOVEMBER Apr 11, 2018 @ 2:36pm 
Wait, so if I sprayed a tank with my vector enough it'd blow up?
E_50_Panzer Apr 11, 2018 @ 2:43pm 
Originally posted by Gryff:
Wait, so if I sprayed a tank with my vector enough it'd blow up?
No. It's more to do with how all components, when damaged by appropriate weapons, lower the global health of the vehicle over time. As opposed to a penetration system where a round enters the vehicle, takes out everything it touches, then exits or stops inside.
Originally posted by FullAutoAttack:
More arcade than simulation, is that right?

Thats really terrible to be honest, and like E_50_Panzer said, War Thunder had a way more realistinc damage model in arcade mode than this so called military simulator does. Even an RTS game called Men of War: Assault Squad 2 has a more realistic penetration and damage set up for it's tank then this game. The ARMA 3 devs need to a good long look at the future of this game.
E_50_Panzer Apr 11, 2018 @ 3:45pm 
Originally posted by ℬℓα⊂₭ ℙℜ¡ℵ₠:
Originally posted by FullAutoAttack:
More arcade than simulation, is that right?

Thats really terrible to be honest, and like E_50_Panzer said, War Thunder had a way more realistinc damage model in arcade mode than this so called military simulator does. Even an RTS game called Men of War: Assault Squad 2 has a more realistic penetration and damage set up for it's tank then this game. The ARMA 3 devs need to a good long look at the future of this game.

I was hoping for more on the penetration system with this tanks update. But I suppose the problem is that this damage system is part of the engine, and I don't know how far they could really get around this. Here's to hoping Arma 4 improves this stuff.
E_50_Panzer Apr 11, 2018 @ 3:53pm 
https://community.bistudio.com/wiki/Arma_3_Damage_Description

There's a description of how damage is handled in this game. To be honest it's pretty cryptic and somewhat awkward to understand.
Bob of Mage Apr 11, 2018 @ 3:54pm 
Pretty sure you can't kill a tank by hitting any area that isn't the "hull" enough. I've put tons of AP reounds into turrets before, and the hull is untouched.
Originally posted by Bob of Mage:
Pretty sure you can't kill a tank by hitting any area that isn't the "hull" enough. I've put tons of AP reounds into turrets before, and the hull is untouched.

I just tested some RPG rounds in the Virtual testing thing part of the game, you hit a hull and you get no feed back except the hull will turn orange or red, I think orange means broken and crew get out and red means everyone dies. That's it, not parts of the hull getting brokwn etc, its like an on/off switch. Pretty rubbish to be honest.
El Berl Apr 11, 2018 @ 6:24pm 
I have to agree with the people saying that the current system is lacking. While developing AAPM, I discovered that exotic AP penetrators fired from small arms with realistic performance against body armor and intermediate cover would have the ability to penetrate tank armor at very close ranges. This is absolutely absurd.

Turns out Bohemia has had to massively underrate the performance of a .50 rifle and anything above a .50 that is not an outright tank caliber or ATGM so that tanks are not turned into swiss cheese by totally impotent firearms. War Thunder's system is just in another league beyond the league that is beyond Arma's. In other words, it's like trying to compare SWAT 4 Elite Force to Arma III King of the Hill for tactical realism... it's just not even possible to honestly make a close comparison because S4:EF is way out of Arma's league in that regard.

Tanks DLC really should have come with an overhauled damage model on the level of WT's. It's great and all that Arma covers all these bases but BI is cutting so many corners in the process that we're in a "jack of all trades, master of none" kind of game. If we're talking platform updates, we need masterful updates and not jack updates.

Last edited by El Berl; Apr 11, 2018 @ 6:28pm
Cajun Rabbit Apr 11, 2018 @ 6:30pm 
Huge thing you guys are forgetting here..... War thunder is only arcade style matches... no one gets out of tanks, no one repairs anything, no one can bleed out. There are a LOT of things going on in Arma3 that do not go on in Warthunders tank battles.

Granted is the damage system perfect... no not at all... is it the best they can do in a game that has crap tons of other things to calculate, most likely.


Ive played war thunder tank battles, they are fun, but they only had to focus on a single aspect... the tanks, and how they perform. Thus the tanks are more detailed.... more intricate.
Originally posted by RUM-Cajun Rabbit:
Huge thing you guys are forgetting here..... War thunder is only arcade style matches... no one gets out of tanks, no one repairs anything, no one can bleed out. There are a LOT of things going on in Arma3 that do not go on in Warthunders tank battles.

Granted is the damage system perfect... no not at all... is it the best they can do in a game that has crap tons of other things to calculate, most likely.


Ive played war thunder tank battles, they are fun, but they only had to focus on a single aspect... the tanks, and how they perform. Thus the tanks are more detailed.... more intricate.


Well in ARMA3 you either survive long enough to get away from the broken tank or you die in it or next to it. And 'repair' is your giy doing the same disjointed animation where he holds nothing and waves armes around until magic fixes the tank. It's pure crap at this point mate.
FullAutoAttack Apr 11, 2018 @ 6:57pm 
In tank combat I'll take a gret damage model to getting out of tanks, repairs and bleed out.
Originally posted by FullAutoAttack:
In tank combat I'll take a gret damage model to getting out of tanks, repairs and bleed out.

And if they managed to do it then the game would be smal crew/squad based gameplay in and around various tanks etc. Instead it's just bottom line basic.
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Date Posted: Apr 11, 2018 @ 1:31pm
Posts: 37