Arma 3
YoYopuppet Jun 8, 2018 @ 12:22am
Caliber list?
Heyo,

I'm abit rusty when it comes to comparing calibers and was wondering if theres something to use as a rule of thumb or a list that shows calibers, from highest to lowest?

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Showing 1-7 of 7 comments
jarrad96 [4SFG] Jun 8, 2018 @ 2:06am 
I wrote a guide on this topic, might be helpful, but I can also any questions you ask. https://steamcommunity.com/sharedfiles/filedetails/?id=1131138131
YoYopuppet Jun 8, 2018 @ 3:41am 
Originally posted by (4SFG) jarrad96:
I wrote a guide on this topic, might be helpful, but I can also any questions you ask. https://steamcommunity.com/sharedfiles/filedetails/?id=1131138131

If you're looking for an assault rifle with the highest stopping power/penetration, what would you choose?
jarrad96 [4SFG] Jun 8, 2018 @ 6:23am 
Well, it’s going to depend who you are fighting and what kind of range you are fighting at- up close, against most enemies not in heavier armor I find the AK-12 in 7.62x39 really versatile. It lacks the range and accuracy of 7.62 NATO rifles like the Mk14/M18 or MK1 EMR, but the lower recoil and larger magazines, as well as the option for a grenade launcher, means it’s pretty effective in most close-medium range engagements. The burst mode is handy as well.

If you want pure stopping power, the ASP-1 KIR is one of the most powerful weapons in the game, and can easily punch through armour in just a few shots, but it has an incredibly heavy and slow projectile, meaning the round drops like a brick. In real life the rifles is are based off are used to punch through thin walls or body armour in extreme urban combat. It’s honestly useless past maybe 2-300M so not much of an all-rounder.

The 7.62 NATO rifles might be worth noting as well- they have slightly more power than the 7.62x39 AKM /AK-12 but trade in heavier ammo and small magazines, as well as higher recoil. In Arma most of the time you should use semi-automatic modes, to keep accuracy up, but with a rifle and good recoil control you can keep a semi-auto rifle effective even at rates of fire of 1-4 rounds per second, which is about the best you can accurately fire, which sometimes trumps a less controlled full-auto user.

I like the SIG /MK1 EMR myself, but the SPAR-17 (HK417A5) , Mk14 (M14), Mk18 (M14 EBR) are all good choices. The Rahim (SVU-121) in my opinion is the worst 7.62 rifle, as it’s very compact and light weight, which is nice, but the small magazine compared to others is a drawback.

Don’t overlook the basic rifles either- the 6.5 Grendel MX and Katibas (KH2002), or even the ‘underpowered’ 5.56 rifles like the SPAR (HK416), TRG and Mk20 can be useful against targets like FIA and insurgents who die from a few shots anyway- the TAR-21 (TRG) or Mk20 (FN F2000) are awesome as close range carbines used like a SMG, as they has greater power than the SMG’s but is still compact and controllable on auto, and the MX has superior iron sights and a slight accuracy improvement compared to the slightly higher ROF of the Katiba. While the 5.56 can reach out to decent distances, the damage drop off means you won’t be sniping one-shot kills with it, despite being able to hit at longer ranges with a nice optic.
El Berl Jun 8, 2018 @ 7:35am 
You should take into account some game faults too. If a 7.62x51mm hits another player's gun, then it'll be immediately stopped and the person shot may take no damage whatsoever. You'll want something with a high "caliber" in the game's code, like the 9.3x64mm Brenneke or .338 Lapua Magnum cartridges of the Cyrus and MAR-10 respectively.

Compare the stats here:
https://configs.arma3.ru/162.137494/configFile/CfgAmmo/B_93x64_Ball.html (9.3x64mm)

https://configs.arma3.ru/162.137494/configFile/CfgAmmo/B_338_Ball.html (.338 LM)

https://configs.arma3.ru/162.137494/configFile/CfgAmmo/B_65x39_Caseless.html (6.5x39mm)

https://configs.arma3.ru/162.137494/configFile/CfgAmmo/B_762x51_Ball.html (7.62x51mm)

https://configs.arma3.ru/162.137494/configFile/CfgAmmo/B_556x45_Ball.html (5.56x45mm)

You'll notice 9.3x64mm has 18 hit and 2.2 caliber. It has somewhat over twice the potential penetration of 6.5x39mm while dealing a lot more damage. While felt recoil is higher, the extra punch is best-in-class and allows you to deal with even the Carrier Special with ease.
jarrad96 [4SFG] Jun 8, 2018 @ 4:59pm 
He was talking about assault/ battle rifles, but if you open it up to heavy DMR/ sniper rifles those are all good choices. Any caliber hitting a held gun or launcher seems to stop it, except really heavy, non-man portable rounds such as vehicle mounted guns.
IM SORRY BUFFALO Jun 8, 2018 @ 5:22pm 
literally just go into the configs and find CfgAmmo and look for the hit value
El Berl Jun 8, 2018 @ 5:47pm 
Originally posted by (4SFG) jarrad96:
He was talking about assault/ battle rifles, but if you open it up to heavy DMR/ sniper rifles those are all good choices. Any caliber hitting a held gun or launcher seems to stop it, except really heavy, non-man portable rounds such as vehicle mounted guns.

Actually, not true. 9.3x64mm and .338 Lapua have a much easier time penetrating held guns and launchers thanks to their higher "caliber" value in the config. Bohemia's own values are 50% of realistic ones for "balance", but the medium bore rifles like the MAR-10 and Cyrus offer much more insurance against game bugs, body armor, and other sorts.

Look, I'd rather down a guy in one well-placed shot than have to hit him five times over with a 6.5. The Cyrus is fundamentally a superior weapon for a solo player if his skills can match the requirements of a high-recoil high-damage high-weight rifle.
Last edited by El Berl; Jun 8, 2018 @ 5:47pm
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Date Posted: Jun 8, 2018 @ 12:22am
Posts: 7