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Bir çeviri sorunu bildirin
Word of advice: don't expect Bohemia's stuff to hold up once you start throwing mods in. They're... prone to not accounting for modded values but they're not alone in this. RHS and CUP vehicles and weapons are on vastly different levels of power while Faces of War and IFA3 have the same issue as well. I believe the FOW / IFA3 issue is so profound that it is impossible to stage tank battles with one side consisting of FOW tanks and the other consisting of IFA3 tanks without a constant curbstomp in favor of just one side.
Regardless, the point being that nobody accounts for other people when it comes to the configuration of weapons and ammunition. Bohemia's 20mm is only going to be effective against Bohemia's own stuff.
Oh, the Nyx's gun is garbage against the Ifrit too? Well jeez, it must be a crappy 20mm after all. I've got .50 BMG's that hit harder than that.
The hunter is also significantly faster. Furthermore, the real life version can fit a 25x137mm Bushmaster autocannon on the top instead of the HMG or GMG. Why isn't there a version like that?
I'm still salty about how dirty BI did us with the ground vehicles. There's a story of this guy fighting in south africa in some war in the last 50 years I believe, and he talks about coming around the corner in his Buffel and coming face to face with a T-34. Sure, that tank was outdated by decades at that time, arguably outdated when it was first fielded, but when you're in a buffel, it might as well have been an Abrams. Yeah, its ONLY a transport truck, but you're ONLY infantry, so it might as well be an MBT. Still need a launcher most likely to kill it. Still can kill you from a mile away without a problem, in the middle of the night even. The recent FAVs added fill the gap, but there should have been more balanced light transport at launch. I feel compelled to carry a launcher 24/7 just because everything's ♥♥♥♥♥♥♥ invincible, which looks stupid and breaks immersion.
We have the very same option to beat MRAPs that M993 and 7N14 once gave East and West the very same ability for lighter Humvees and M113s and Vodniks and some old BTRs. Now, again, it's Bohemia's fault that there is a lack of AP small arms ammunition in the base game, but the base game has been content light for a while and we both know that.
That's irrelevant and you know it. A 20mm should be capable of challenging MRAPs or at least disabling the tires enough for a crew bail. Only possible excuse is that it's the airburst 20x28mm grenade launcher ripped off the XM29 OICW, which would be an idiotic choice.
The wiki itself discloses it to be a 20mm Autocannon, so this thing is anywhere from 20x82mm to 20x139mm, and is probably 20x110mm USN. That's a lot more powerful than 12.7x108mm but the power just isn't there in game.
But it literally does nothing that a Fennek or Punisher can't, except for take out armor. Which you can easily do with a MAAWS by ejecting and killing it. Hell, a Qilin with a non-mentally-challenged fireteam is considerable more effective, as the man in the center seat can fire his launcher.
Good points in your above comment, before aegis commented. Didn't wanna quote, keep thread spam down.
And if the Nyx is being used to fight guerillas, the hell do I need a 20mm for? Gimme a 5.56 and a .50 for a good balance of capability. 5.56 for almost everything, .50 for a bit more punch for light vehicles and long distance shooting. That 20mm, if working in a 2-Nyx team, should be a considerable threat to MBTs. Of course you'd only get an M-kill, not a K-kill, but still. 20mm is obsolote as a dedicated AT round nowadays, but its still no slouch. Big bullet going fast with a metric weiner-load of energy should be enough to damage optics/tracks/engines on heavier vehicles. With a Nyx platoon, you should easily be able to focus-fire down just about any armored target. But when it takes 60 rounds just to get a Punisher's crew to bail... that's silly.