Arma 3
Fast Feb 25, 2018 @ 11:25am
I wrote a functional medical training dummy (ace basic/advanced medical)
Your patient will spawn with a set of random wounds each time you spawn him.
This works with both basic and advanced ace medical.

Enjoy :)

Open the Eden Editor And Drop In A Playable Unit

1. Place An Object And Name It Spawnpatient (i use flag poles)

2. Add following to object init:

if (isServer) then {[Spawnpatient, ["Spawn Patient One","createpatient.sqf", {}]] remoteExec ["addAction", ["call", 0], true];};

3. Place An Empty Marker Where You Would Like Your Patient To spawn and Name it
PatientSpawn

4. Save your mission

5. Create a .SQF inside the mission folder called createpatient.sqf

6. Add the following to the SQF using notepad++(any editor):

{if ((typeOf _x == "B_CTRG_soldier_M_medic_F") && (!isPlayer _x)) then {deleteVehicle _x}} forEach allUnits;
deleteVehicle pat1;
sleep 2;
_group1=createGroup west;
'B_CTRG_soldier_M_medic_F' createUnit [getmarkerPos 'PatientSpawn', _group1,'pat1=this; dostop pat1'];
[pat1] call ace_medical_fnc_handleDamage_advancedSetDamage;
pat1 setUnconscious false;
[pat1,selectrandom [0.3],selectrandom ["head","body","hand_l","hand_r","leg_l","leg_r"],selectrandom ["bullet","grenade"]] call ace_medical_fnc_addDamageToUnit;
[pat1,selectrandom [0.3],selectrandom ["head","body","hand_l","hand_r","leg_l","leg_r"],selectrandom ["bullet","grenade"]] call ace_medical_fnc_addDamageToUnit;
[pat1,selectrandom [0.2],selectrandom ["head","body","hand_l","hand_r","leg_l","leg_r"],selectrandom ["bullet","grenade"]] call ace_medical_fnc_addDamageToUnit;
[pat1,selectrandom [0.15],selectrandom ["head","body","hand_l","hand_r","leg_l","leg_r"],selectrandom ["bullet","grenade"]] call ace_medical_fnc_addDamageToUnit;
hint 'Your Medical Training Dummy Is Ready';


Notes:
1. Damage is set to hit a maximum of 0.95 damage however, rarely you might find the patient instantly dies(due to bug?). Just click on your flag pole again to despawn and spawn a new patient.
2. The patient will have random wounds each time he is spawned.
3. The patient AI is switched off.
Last edited by Fast; Feb 28, 2018 @ 6:22pm
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Showing 1-14 of 14 comments
Dren Feb 28, 2018 @ 6:17pm 
Very Nice :)
Rascal Mar 1, 2018 @ 1:21am 
this is gooooooooooooodddddddddd, thanks man.
Last edited by Rascal; Mar 1, 2018 @ 1:22am
Fast Mar 1, 2018 @ 5:35am 
Originally posted by Tally:
this is gooooooooooooodddddddddd, thanks man.

You are welcome. If you have any issues let me know. I've full;y tested this and it works properly in SP and MP and on a Dedi Box.
Last edited by Fast; Mar 1, 2018 @ 5:45am
Rascal Mar 1, 2018 @ 5:46am 
No man, no suggestions or issues. The dummy is ready hint is a nice finished touch mate.
Think a few milsims should hand this out as homework for their medics 😁
Last edited by Rascal; Mar 1, 2018 @ 5:47am
Fast Mar 1, 2018 @ 6:48am 
Originally posted by Tally:
No man, no suggestions or issues. The dummy is ready hint is a nice finished touch mate.
Think a few milsims should hand this out as homework for their medics 😁

It would be great if all players who want to medic could learn this way i think.
Rascal Mar 1, 2018 @ 6:50am 
Originally posted by Epic Story:
Originally posted by Tally:
No man, no suggestions or issues. The dummy is ready hint is a nice finished touch mate.
Think a few milsims should hand this out as homework for their medics 😁

It would be great if all players who want to medic could learn this way i think.


Mate, you've genuinely built something really useful for the majority of us, and @timai's suggestion is on point......
Fast Mar 1, 2018 @ 6:54am 
Originally posted by Tally:
Originally posted by Epic Story:

It would be great if all players who want to medic could learn this way i think.


Mate, you've genuinely built something really useful for the majority of us, and @timai's suggestion is on point......

Well, i could do that, however the wounds you get randomly are all the possible ones covered in arma 3 in combat.

If you want to select specific injuries it kind of defeats the purpose of the script.

Spawning the guy a few times vs writing new script is not so difficult i think.
Last edited by Fast; Mar 1, 2018 @ 6:56am
Rascal Mar 1, 2018 @ 7:00am 
Haha, a very fair point!
Fast Apr 12, 2018 @ 4:58pm 
Originally posted by Talisker:
Haha, a very fair point!

bu t if you wanna edit yourself feel free.
TierNONE Jun 22, 2019 @ 1:44pm 
I cannot get this to work for the life of me. I input everything as was said. any suggestions?
mikethedefender Apr 22, 2020 @ 2:12pm 
I really like this! I actually use ACE to practice since I'm a Corpsman in the US Navy. I was wondering if you could make it so the patient doesn't automatically start treating himself, so you can train to respond quickly to all injuries in situations where the patient has lost, used, or simply does not have his IFAK! Thank you so much!
SodexsoSalih Apr 22, 2020 @ 3:08pm 
Ne diyorsunuz amına koyduklarım
Flammenwaffler Apr 22, 2020 @ 4:05pm 
A 2 player stretcher for game modes like koth would be a good idea if its possible to make.

So it would require 2 players to control the stretcher, 1 to press w and s to move forwards, and the other player to press a and d to side step, and they'd both have to adjust the cams as they moved about.

I think it would make being medics a bit more fun it could be frustrating but i think it would be a laugh and encourage medics to work together instead of fight over who got what heals n all that.
You mind if i get some assistance with this
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Date Posted: Feb 25, 2018 @ 11:25am
Posts: 14