Arma 3
El Berl Jan 29, 2018 @ 7:58pm
Electromagnetic Reactive Armor
Line up a bunch of capacitors between two conductive armor plates and this is what you get. You get almost exponentially better armor protection for minimum increases in weight and danger to nearby infantry - especially when compared to normal Explosive Reactive Armor (ERA). Given that this is something that was tested in 2002, I find it is perfectly logical to consider it a viable option for the Tanks DLC.

Theoretically, this will massively turn the tides of battle towards Armor while rendering most forms of tank-killing obsolete. The only effective weapon will be a Ceramic penetrator in place of Tungsten or Depleted Uranium. Boron Nitride, Boron Carbide, and Aluminum Oxide compounds all seem like viable options.

http://www.tssbulletproof.com/next-generation-bullet-resistant-panels-electric-armor/
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Showing 1-9 of 9 comments
heartc Jan 30, 2018 @ 2:53am 
I think it's pretty ironic that while A3 gives infantry super protective armor and makes them just brush off hits (mostly an AI issue though, as we've established in other threads), they forgot about any sort of reactive armor for tanks. I guess it would have been difficult to implement, considering the timings involved, especially for multiplayer with net lag involved. But maybe they could have "faked" it with some smart programming.
heartc Jan 30, 2018 @ 2:56am 
Thinking about it again, maybe they did fake it already with the damage calculations involved, and you wouldn't be able to tell the warhead and reactive explosion apart from each other iRL either, after all.
Last edited by heartc; Jan 30, 2018 @ 2:57am
pvt joker Jan 30, 2018 @ 3:13am 
You should express these thoughts on BI forum imho, Berlioz.
https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?page=937
also you can see how they are desperate about some issues and trying to push the DLC on its date without postponing
El Berl Jan 30, 2018 @ 3:54am 
Originally posted by heartc:
Thinking about it again, maybe they did fake it already with the damage calculations involved, and you wouldn't be able to tell the warhead and reactive explosion apart from each other iRL either, after all.

Unless tandem warheads are standard issue in 2035 even for the RPG-7, tanks would be able to brush off several impacts from AT missiles with impunity thanks to their ERA. I expect 2035-era ERA to be able to defeat tandem warheads too, and I believe some models already can. EMRA is even more potent and can allow even a mere APC to withstand all kinds of hard impacts.



Originally posted by the0utsider:
You should express these thoughts on BI forum imho, Berlioz.
https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?page=937
also you can see how they are desperate about some issues and trying to push the DLC on its date without postponing

I find it unlikely that Bohemia will actually implement EMRA given how badly it will shift the meta-game towards armor but I appreciate your idea. I may in the future, although I suspect Bohemia is having enough issues as-is.
Xoho Jan 30, 2018 @ 4:41pm 
Originally posted by heartc:
I think it's pretty ironic that while A3 gives infantry super protective armor and makes them just brush off hits (mostly an AI issue though, as we've established in other threads), they forgot about any sort of reactive armor for tanks. I guess it would have been difficult to implement, considering the timings involved, especially for multiplayer with net lag involved. But maybe they could have "faked" it with some smart programming.
Actually, RHS and/or ace manage to simulate ERA pretty well without any noticable decrease in performance. And yes, AT launchers are still effective if you use them correctly. They would also have to fix the top/direct modes for the titan launchers and add a tandem heat warhead for the rpg7. But this has already been d one in RHS so chances are they wont do it or will simply copy paste the contect with permission from RHS. That would be awesome.
Last edited by Xoho; Jan 30, 2018 @ 4:43pm
Kay Jan 30, 2018 @ 5:02pm 
What's the charge time of the capacitors like? It could be balanced like a regenerative form of ERA, where it isn't used up after one hit but instead needs to recharge.

Edit: there's test footage of it, though the explanation is a bit iffy https://youtu.be/o7rxBifd0cY
Last edited by Kay; Jan 30, 2018 @ 5:05pm
El Berl Jan 30, 2018 @ 5:06pm 
Originally posted by Ki'agh:
What's the charge time of the capacitors like? It could be balanced like a regenerative form of ERA, where it isn't used up after one hit but instead needs to recharge.

I'm not really one for balancing things, although I do agree the capacitors are going to need to operate on a recharge cycle. The exact charging time is classified, but it's on a "flick-the-switch" basis so I assume the capacitors go from zero-to-a-hundred in only a few moments. I suppose hybrid EMRA-ERA systems are the real problem.
Last edited by El Berl; Jan 30, 2018 @ 5:08pm
heartc Jan 31, 2018 @ 2:25am 
Originally posted by Xoho:
Actually, RHS and/or ace manage to simulate ERA pretty well without any noticable decrease in performance.

Thanks for the info. I might look into RHS one of these days.
El Berl Jan 31, 2018 @ 4:20am 
Originally posted by heartc:
Originally posted by Xoho:
Actually, RHS and/or ace manage to simulate ERA pretty well without any noticable decrease in performance.

Thanks for the info. I might look into RHS one of these days.

That's most likely RHS doing the simulation. If so, I like that they actually did go ahead and simulate it.
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Date Posted: Jan 29, 2018 @ 7:58pm
Posts: 9