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I applaud you for this meta-effort, it's useful game research that hasn't really been done before. I recommend you evaluate ACE Basic and ACE Advanced separately since a lot of people may not really get the differences between them or what benefits or drawbacks they get from going from Basic to Advanced.
Antistasi has this already scripted into its mission. im not sure if its the authors own code, or if its from something else.
i'll list some workshop pages that deal with medical stuff. i have not had success with them so far, but im also pretty new to scripting, and ive probably made errors trying to integrate some of these correctly. im going to keep trying though:
A3 Wounding system:
https://steamcommunity.com/sharedfiles/filedetails/?id=954149033&searchtext=a3+wounding
Grimes Simple Revive:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349229256&searchtext=grimes
Injured AI script:
https://steamcommunity.com/sharedfiles/filedetails/?id=1270807734&searchtext=ais
VCOM AI: (not so much a medical system, but an AI overhaul. AI heals itself after combat, so figure its worth a mention
https://steamcommunity.com/sharedfiles/filedetails/?id=721359761&searchtext=vcom
I'm back!
I still however prefer ACE 3
I wasn't even aware MCC had a medical system. You learn something new every day.
Documentation is on the workshop page.
https://steamcommunity.com/sharedfiles/filedetails/?id=1626728054&searchtext=kat+medical
This is actually so good! Airways! I felt like that was so absurd at first that everyone just had these titanium lungs and necks that could never be penetrated. I always hated how ACE Medical, even when advanced, would really only touch on circulation and treatment of different types of wounds, but the consequence would always be pretty much just blood volume. Blood groups and an IV stand also implies that we don't get the magical automatic IV that always drips no matter what. AED is also a neat addition though strange to see in a military setting
Stuff I think is still missing properly though is refrigeration of blood, temperature of saline and said blood (This is really reaching far though in realism :P), fractures and (probably due to engine limitations) simulation of arteries, punctures and pneumothorax. The tourniquets seem kind of significantly less vital in ACE medical than they do IRL due to that.
it's a win/win