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I think the same thing works in Arma3, been a few month's since I've played so I don't know for sure, getting back into it today.
There are a few scripts but they are for triggers, AI won't carry out the attacks automatically I'll post them below:
http://www.armaholic.com/page.php?id=31275
http://www.armaholic.com/page.php?id=25216
You can also use the ALiVE mod which adds more advanced modules, and use CAS mission module, when it comes to those just look on the mod pages or video tutorials to see how to get them to work.
I have yet to find such an animal
I prefer to set up the physical providers as these allow for the delay to get airbourne and reach the target whereas the virtual provider simply splats a plane into the world and runs the attack. YMMV.
That was to entire reason I posted this, was to gain insight and help for the scripting. I understand how to use the CAS Provider and Requester method fully. Looking to try out the scripting side.
Since apparently you are fluent in another language besides English, let me break it down for you:
I understand (somewhat)t the scripting side and how to do some basic scripts.
I am looking for the correct scripting command to use to order the AI Plane to drop ordinance
I have tried several different commands and with no luck.
The commands call for a "muzzlename", what is that? I know it is the muzzle of the weapon being fired but "Mk82LauncherMuzzle" doesn't work.
Put this in a trigger over which the bombs should be released :-
driver plane1 forceWeaponFire ["BombCluster_02_F", "LoalAltitude"] ;
Where BombCluster_02_F is the classname for RBK-500 Cluster bombs, replace this with any bomb type that your aircraft is loaded with, find your bomb classnames here:-
https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons
MIL_CAS[forums.bohemia.net]
"MIL_CAS is a simple script to allow a mission designer to use the vanilla CAS Module in-game via scripting. All this does is perform the required actions to properly call BIS_fnc_moduleCAS."