Arma 3
GrumpySmurf Dec 27, 2017 @ 12:39pm
AI Dropping Bombs
Can someone please explain what is the most effective way to have an AI controlled plane drop bombs on a target location!!!! I do not want a "simulated" drop by creating and destroying a bomb at the target location, I would like for it to drop from the plan (with animation) and land on the ground! I have searched Armaholic, BIStudio forums and on Steam...NO LUCK! I know that it has to be a really easy or simple trick, but I am bashing my head on the table trying to figure it out. Any help would be great;y appreciated.

Thank You.
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ARmodder Dec 27, 2017 @ 1:08pm 
In arma2 you had to have the attack aircraft set a long ways from the targets, and set flight level to between 100-300, and use the Fire at will, Engage at will combat command, they'd then use whatever weapons were suitable for the situation, I had it so an A-10A with CBU-87, LAU-69 hydra pods, and Mk-82's was using a combination of CBU-87's and the Hydras on infantry and light vehicles, if they were still there, it would follow up with the Mk-82's and the Avenger.

I think the same thing works in Arma3, been a few month's since I've played so I don't know for sure, getting back into it today.
GrumpySmurf Dec 27, 2017 @ 1:15pm 
Yeah I have tried that with several aircraft, unfortunately the AI decided that they didn't want to play. I am looking for a script to activate, or a function to preform at a way point close to the targeted area.
HipsAndNips Dec 27, 2017 @ 1:29pm 
AI pilots in Arma are worthless.
ARmodder Dec 27, 2017 @ 1:31pm 
Originally posted by obrien979:
Yeah I have tried that with several aircraft, unfortunately the AI decided that they didn't want to play. I am looking for a script to activate, or a function to preform at a way point close to the targeted area.
Yeah, honestly they should have added ordinance preferences or presets to AI aircraft so the player could determine what type of ordinance or combination of ordinance could be used by that specific unit,

There are a few scripts but they are for triggers, AI won't carry out the attacks automatically I'll post them below:

http://www.armaholic.com/page.php?id=31275

http://www.armaholic.com/page.php?id=25216

You can also use the ALiVE mod which adds more advanced modules, and use CAS mission module, when it comes to those just look on the mod pages or video tutorials to see how to get them to work.
Cochonnes Dec 27, 2017 @ 2:04pm 
thre should be a point that lets you create a artillery/plane attack
GrumpySmurf Dec 27, 2017 @ 2:15pm 
Originally posted by Chefkoch:
thre should be a point that lets you create a artillery/plane attack

I have yet to find such an animal
NZPorterDJ Dec 28, 2017 @ 12:17am 
There are editor modules to allow for virtual or physical CAS providers that are then available via the radio interaction menus:
ADDING A VIRTUAL AIRCRAFT CLOSE AIR SUPPORT PROVIDER
  1. Systems > Modules > Supports > Support Requester {SupportRequester}
    • Set any limits you wish to enforce
  2. Systems > Modules > Supports > Support Provider: CAS (Bombing Run, Virtual) {SupportProvider_Virtual_CAS_Bombing}
  3. Sync the two Modules together
  4. Sync each unit that will be able to request transport to the Support Requester {SupportRequester} Module

ADDING A PHYSICAL AIRCRAFT CLOSE AIR SUPPORT PROVIDER
  1. Systems > Modules > Supports > Support Requester {SupportRequester}
    • Set any limits you wish to enforce
  2. Systems > Modules > Supports > Support Provider: CAS (Bombing Run) {SupportProvider_CAS_Bombing}
  3. Sync the two Modules together
  4. Place transport Helicopters on map
  5. Sync each helicopter to the Support Provider: Helicopter Transport {SupportProvider_CAS_Bombing} Module
  6. Sync each unit that will be able to request transport to the Support Requester {SupportRequester} Module

ADDING A VIRTUAL HELICOPTER CLOSE AIR SUPPORT PROVIDER
  1. Systems > Modules > Supports > Support Requester {SupportRequester}
    • Set any limits you wish to enforce
  2. Systems > Modules > Supports > Support Provider: CAS (Helicopter Attack, Virtual) {SupportProvider_Virtual_CAS_Heli}
  3. Sync the two Modules together
  4. Sync each unit that will be able to request transport to the Support Requester {SupportRequester} Module

ADDING A PHYSICAL HELICOPTER CLOSE AIR SUPPORT PROVIDER
  1. Systems > Modules > Supports > Support Requester {SupportRequester}
    • Set any limits you wish to enforce
  2. Systems > Modules > Supports > Support Provider: CAS (Helicopter Attack) {SupportProvider_CAS_Heli}
  3. Sync the two Modules together
  4. Place Attack Helicopters on map
  5. Sync each helicopter to the Support Provider: Helicopter Transport {SupportProvider_CAS_Heli} Module
  6. Sync each unit that will be able to request transport to the Support Requester {SupportRequester} Module
I prefer to set up the physical providers as these allow for the delay to get airbourne and reach the target whereas the virtual provider simply splats a plane into the world and runs the attack. YMMV.
Last edited by NZPorterDJ; Dec 28, 2017 @ 12:18am
GrumpySmurf Dec 28, 2017 @ 6:46am 
Originally posted by obrien979:
Can someone please explain what is the most effective way to have an AI controlled plane drop bombs on a target location!!!! I do not want a "simulated" drop by creating and destroying a bomb at the target location, I would like for it to drop from the plan (with animation) and land on the ground! I have searched Armaholic, BIStudio forums and on Steam...NO LUCK! I know that it has to be a really easy or simple trick, but I am bashing my head on the table trying to figure it out. Any help would be great;y appreciated.

Thank You.
get an ai mod or something. script the ai yourself. learn to use the firemission waypoint.

That was to entire reason I posted this, was to gain insight and help for the scripting. I understand how to use the CAS Provider and Requester method fully. Looking to try out the scripting side.
GrumpySmurf Dec 28, 2017 @ 10:47am 
Originally posted by obrien979:

That was to entire reason I posted this, was to gain insight and help for the scripting. I understand how to use the CAS Provider and Requester method fully. Looking to try out the scripting side.
there are a lot of turtorials and documentation if you look for it. you shouldn't need to ask on a forum but... here are a few things to help you get started https://forums.bistudio.com/forums/topic/145056-arma-3-scripting-tutorial-for-noobs/
https://www.youtube.com/watch?v=gkej7le0rkQ
https://www.youtube.com/watch?v=rYrcT6MQjWk
https://community.bistudio.com/wiki/BIS_fnc_ambientAnim

Since apparently you are fluent in another language besides English, let me break it down for you:
I understand (somewhat)t the scripting side and how to do some basic scripts.
I am looking for the correct scripting command to use to order the AI Plane to drop ordinance
I have tried several different commands and with no luck.
The commands call for a "muzzlename", what is that? I know it is the muzzle of the weapon being fired but "Mk82LauncherMuzzle" doesn't work.
Chacko Apr 25, 2018 @ 9:36pm 
Name the plane anything you want, lets say i name it plane1

Put this in a trigger over which the bombs should be released :-
driver plane1 forceWeaponFire ["BombCluster_02_F", "LoalAltitude"] ;

Where BombCluster_02_F is the classname for RBK-500 Cluster bombs, replace this with any bomb type that your aircraft is loaded with, find your bomb classnames here:-

https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons
Last edited by Chacko; Apr 25, 2018 @ 9:38pm
Millenwise Dec 11, 2018 @ 5:00pm 
If anyone needs a solution to this in the future:

MIL_CAS[forums.bohemia.net]

"MIL_CAS is a simple script to allow a mission designer to use the vanilla CAS Module in-game via scripting. All this does is perform the required actions to properly call BIS_fnc_moduleCAS."
Last edited by Millenwise; Dec 11, 2018 @ 5:03pm
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Date Posted: Dec 27, 2017 @ 12:39pm
Posts: 11