Arma 3
OFFLINE EXILE MOD BASE BUILDING WITH UNLIMITED RESOURCES?
I want to build a giant exile mod base. is it possible to build one in the editor or something?

does someone know how?
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Showing 1-15 of 17 comments
IM SORRY BUFFALO Jan 1, 2017 @ 10:48am 
im not to familiar with exile, but just run a exile server/mission and set it to lan for yourself or possibly in the editor if it works that way(dont know) and make a little menu to spawn in your resources like this, im thinking this should work
player addItem "Exile_Item_ItemName";
𝘍𝘭𝘰☭ Jan 1, 2017 @ 10:51am 
hm okay i try it thanks
𝘍𝘭𝘰☭ Jan 1, 2017 @ 11:44am 
cannot play my mission in exile
𝘍𝘭𝘰☭ Jan 1, 2017 @ 11:44am 
need help
sucat Jan 1, 2017 @ 12:01pm 
i run an exile mod server..... you can join the server so far all is friendly 104.192.227.2:2317 ...... best if you use A3launcher to install the mods needed to play on the server
𝘍𝘭𝘰☭ Jan 1, 2017 @ 12:05pm 
Originally posted by sucat:
i run an exile mod server..... you can join the server so far all is friendly 104.192.227.2:2317 ...... best if you use A3launcher to install the mods needed to play on the server
is it a free build server? i dont want to collect items i just want to build a giant base
Last edited by 𝘍𝘭𝘰☭; Jan 1, 2017 @ 12:05pm
IM SORRY BUFFALO Jan 1, 2017 @ 12:48pm 
Originally posted by BLACK ICE:
cannot play my mission in exile
well then i guess you just need to make a little menu into the mission itself and host it as a dedicated server.
𝘍𝘭𝘰☭ Jan 1, 2017 @ 12:49pm 
dont know how to do that
IM SORRY BUFFALO Jan 1, 2017 @ 12:59pm 
Originally posted by BLACK ICE:
dont know how to do that
execute this somewhere when the player loads the mission like in the init.sqf or onplayerrespawn or something depending on how exile is setup and just add/remove what i put down below with the correct item names and such and quanity of said items.
itemspawnerforbase = { eiSpawn = player addAction ["Exile Item spawning", exItems]; }; exItems = { player addAction ["wood", {player addItem "Exile_Item_ItemName";}]; player addAction ["metal", {player addItem "Exile_Item_ItemName";}]; }; call itemspawnerforbase;
𝘍𝘭𝘰☭ Jan 11, 2017 @ 3:57am 
Originally posted by Sec8gokitty199:
Originally posted by BLACK ICE:
dont know how to do that
execute this somewhere when the player loads the mission like in the init.sqf or onplayerrespawn or something depending on how exile is setup and just add/remove what i put down below with the correct item names and such and quanity of said items.
itemspawnerforbase = { eiSpawn = player addAction ["Exile Item spawning", exItems]; }; exItems = { player addAction ["wood", {player addItem "Exile_Item_ItemName";}]; player addAction ["metal", {player addItem "Exile_Item_ItemName";}]; }; call itemspawnerforbase;

I tried it but where is the stuff spawning? its not in my inventory or on the ground
Nica Jan 11, 2017 @ 11:01pm 
Originally posted by BLACK ICE:
Originally posted by Sec8gokitty199:
execute this somewhere when the player loads the mission like in the init.sqf or onplayerrespawn or something depending on how exile is setup and just add/remove what i put down below with the correct item names and such and quanity of said items.
itemspawnerforbase = { eiSpawn = player addAction ["Exile Item spawning", exItems]; }; exItems = { player addAction ["wood", {player addItem "Exile_Item_ItemName";}]; player addAction ["metal", {player addItem "Exile_Item_ItemName";}]; }; call itemspawnerforbase;

scrollmenu (see "player addAction")
𝘍𝘭𝘰☭ Jan 12, 2017 @ 5:51am 
Originally posted by Roses:
Originally posted by BLACK ICE:

scrollmenu (see "player addAction")

yeah i saw this but there is nothing spawning
IM SORRY BUFFALO Jan 13, 2017 @ 10:12am 
Originally posted by BLACK ICE:
Originally posted by Roses:

yeah i saw this but there is nothing spawning
are you using the right class names?
𝘍𝘭𝘰☭ Jan 20, 2017 @ 4:11am 
Originally posted by Sec8gokitty199:
Originally posted by BLACK ICE:
are you using the right class names?
yes i do but theres nothing spawning
Sgt Smash Jan 20, 2017 @ 4:20am 
Rent a server and get infistar!
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Date Posted: Jan 1, 2017 @ 10:42am
Posts: 17